Posted on: December 15, 2018

ShinGnosis
Possesseur vérifiéJeux: 46 Avis: 14
For The CDRP Team
Short Points from a long-term RPG fan. * Loved, loved the story. * Loved, loved the characters. * Loved, loved the main story and sidequests. * Gwent battles felt too easy but were still fun. I think for future games it might be nice if you had to adapt your deck more over time, so if you're fighting in the forests some units are powerful, it the mountains other units, attacking a castle etc. Right now if you have a good deck you can pretty much leave it as is. I focused a lot on offensive damage (fire, arrows, pits etc). Even on hard I pretty much breezed through the game and only changed the basics of the deck once when Black Rayla left. I think I lost 1-2 of the big battles over the entire course of the game. * Gwent puzzles were more work than fun I thought since every encounter had new mechanics. I think enjoyable gameplay mechanics is something you learn and then perfect as the game progresses. Learning new mechanics for every puzzle by trial and error just gave me a headache. Maybe others feel different. * Losing some party members because of certain encounters felt a bit harsh, I lost Gabor because I nullified the Nilfgaardian laws in a Rivian town. I was one his side long-term but didn't feel that this was the time to make a stand for those views. Maybe in a couple of years there could have been such a discussion with the Rivians, but not during wartime or after they've helped me retake a city. I've heard similar things from other players too. I think some kind of mechanic to explain your actions to leaving party members and potentially still have them in the party might have been good. Might not work 100% of the time but sometimes I've you're lucky. * The savegame system... yeah. Hmm. On one hand it prevents save-scumming but sometimes you really just click the wrong button or misread something. Overall a great experience because of the story though!
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