Posted on: April 27, 2012

Wayrest
Possesseur vérifiéJeux: Avis: 11
De-thrones Planescape Torment as my most memorable game.
I came to this game a little late, because I wanted a boxed edition and then waited for the DRM-free patch before even installing it. I finished the boxed premium edition a couple of nights ago (so no EE extras) and was left with that empty "what am I going to do now?" feeling that follows a great game. This would be a very long review if I detailed all the things I like, so I'll just list the things I didn't like so much; take it as read that I loved everything else. 1. First thing was the non-functioning launcher, even though the desktop links to the launcher. Took me quite a while to figure out that I had to run the .exe file to launch the game. This bothers me because I wonder how many people returned boxed copies because they "didn't work." 2. Still more console than PC. - No saved game management, not even the ability to delete games, let alone name them. This is unbelievable in 2011/12 for a PC game. - still suffers from 'Keep Off The Grass' syndrome (follow-the-path/invisible barriers) though it didn't feel anywhere near as restrictive as The Witcher (TW.) The climb points helped a bit. Maybe I'm being a bit unfair though, as this isn't meant to be a sandbox game. - QTEs (though these weren't all bad.) 3. Some annoying boss fights. I shouldn't really whine about this because I usually whine about PC games being too unchallenging now. I did find the Kayran and Letho fights very frustrating though. This wasn't helped by the QTEs and the unresponsiveness of the keyboard & mouse. Very annoying, for example, to stop to cast a sign, press the sign key and nothing happens. 4. The final chapter seemed very short to me, not helped by the fact that I was informed at its start that I was nearing the end of the story. Geralt had pretty good gear and skills by then and I couldn't stop myself from rushing through to see how the story unfolded. 5. The rich detail behind alchemical ingredients (mixing different components in different ratios) didn't have any impact on alchemy for me. I just used the same 3 potions throughout the game and never ran short on ingredients. Some how I feel an opportunity was missed with alchemy. 6. Very minor point, but I noticed "routed" (as in rout rather than route) pronounced as "rooted" twice. I guess it shows how polished I thought the game was overall when I bother to point out something like that. Some positive things I just have to mention: 1. A huge improvement over TW for me. TW didn't impress me very much to be honest. Grats to CDPR on their new engine, its delivery was vastly superior to the BioWare engine used in TW. More European accents was a big plus too, they just seem more 'right' in this type of game. Overall TW2 felt more 'matured' than TW. 2. The quality of writing and story-telling is really excellent and the main plot is complex. Great job from the writers. 3. Great characters and voice-acting. My favourite line is "F***ing idiot actually went in there" which was delievered with such passionate exasperation that it almost made me choke on my coke. It said so much about the relationship between Geralt and Dandelion and is a good example of how voice acting can add so much more to a simple line of dialogue. I really hope that the story is concluded (or better still, continues) in The Witcher 3, rather than a TW2 expansion. I certainly wouldn't turn my nose up at a TW2 expansion though.
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