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South of the Circle

Bibliothèque

3.4/5

( 54 Avis )

3.4

54 Avis

français, English & 13 de plus
L'offre prend fin le: 07/10/2025 09:59 EEST
L'offre prend fin dans: j h m s
12.995.19
Prix ​​le plus bas depuis 30 jours avant réduction: 5.19
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
South of the Circle
Description
South of the Circle est une expérience narrative émotionnelle avec une histoire cinématographique profonde à plusieurs niveaux. L'intrigue principale pose des questions sur les conséquences des choix de vie, sur la poursuite de la carrière ou du grand amour, sur les manœuvres entre le présent et l...
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Notes des utilisateurs

3.4/5

( 54 Avis )

3.4

54 Avis

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Détails du produit
2022, State of Play Games, ...
Configuration du système requise
64-bit Windows 7, 2.8 GHz Dual Core CPU, 4GB, GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB...
DLCs
South of the Circle: E-book - Eighty Two Nineteen, Circles EP: South of the Circle Edition, South of...
Time to beat
3.5 hMain
3.5 h Main + Sides
3.5 h Completionist
3.5 h All Styles
Description



South of the Circle est une expérience narrative émotionnelle avec une histoire cinématographique profonde à plusieurs niveaux. L'intrigue principale pose des questions sur les conséquences des choix de vie, sur la poursuite de la carrière ou du grand amour, sur les manœuvres entre le présent et le passé. Vous incarnez Peter, un universitaire de Cambridge qui s'écrase dans l'Antarctique en pleine guerre froide. Alors qu'il cherche de l'aide, son passé se déroule devant lui, révélant comment les pressions du pouvoir et ses propres aspirations l'ont conduit à cette crise à laquelle il doit échapper. Une histoire d'amour entre lui et sa collègue Clara voit le jour, et Peter apprend le poids de toutes les choses qu'il a promises. Comme les souvenirs d'enfance, certaines promesses restent en nous pour toujours.



RENDU CINÉMATIQUE MAGISTRALEMENT EXÉCUTÉ

Créé par State of Play, lauréat du BAFTA, ce jeu à l'esthétique magnifique et à l'écriture nuancée souligne sa grande portée cinématographique, renforcée par des acteurs issus de « Bohemian Rhapsody » (Gwilym Lee), « The Woman in White » (Olivia Vinall), « The Crown » (Richard Goulding), « Game of Thrones » (Anton Lesser), « Chernobyl » (Adrian Rawlins) et « Downton Abbey » (Michael Fox).



CONTENU

  • Un récit captivant et immersif avec un sens unique du temps et du lieu.
  • Des choix émotionnels nuancés.
  • Des performances entièrement capturées en mouvement pour atteindre un réalisme émotionnel.
  • Un cadre riche et authentique de l'époque historique de la guerre froide.
  • Une narration environnementale tissée à travers le récit.
  • Un style artistique distinctif et cohérent.
  • Conçu par State of Play Games, les développeurs de Lumino City, lauréat du BAFTA, de KAMI 2, nominé au BAFTA, et d'INKS, lauréat de l'Apple Design Award, pour le public qui recherche des moments émotionnels et poignants dans un jeu.

© 2022 11 bit studios S.A. and State of Play Games Ltd. South of the Circle, the South of the Circle logo, the 11 bit studios logo and the State of Play Games Ltd. logo are trademarks of 11 bit studios S.A. and/or State of Play Games Ltd. All rights reserved.

Contenus bonus
Contenus
Standard Edition
Deluxe Edition
E-Book (EPUB)
E-Book (PDF)
Circles EP Postcards
Circles EP Cover
Circles EP (FLAC)
Circles EP (WAV)
Circles EP (MP3)
Soundtrack (MP3)
Soundtrack (FLAC)
Soundtrack (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
3.5 hMain
3.5 h Main + Sides
3.5 h Completionist
3.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (XP, Vista, 7, 8, 10, 11)
Sorti le :
{{'2022-08-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Liens :

Fonctionnalités

Langues
English
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français
audio
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Deutsch
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español
audio
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italiano
audio
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nederlands
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português
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Português do Brasil
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Türkçe
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русский
audio
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العربية
audio
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中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: August 7, 2022

A charming game set in the soviet era

A charming little story based game that takes place during the soviet nuclear scare era. The story and gameplay are constantly switching between your present self and your past self and you see how your past choices end up determing your future. Those looking for a telltale style "choices matter" game will not find much here, I beleive that no matter what dialogue or actions you choose, the ending is always the same. I personally didn't mind it, just pointing that out. I don't want to give too much away and spoil the game as it's very story heavy. I did enjoy my playthrough, the artwork, voices, and gameplay style are very much up my alley, so I have no complaints there. It also helps that I've always had an interest in the Cold War era even though I wasn't even alive during it. If you enjoy Firewatch type games, then you should give it a try as I believe you will enjoy this one just as much.


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Posted on: January 2, 2024

A interactive historical fiction story

I enjoyed it myself. If you are expecting non stop button mashing and grinding for xp, this ain’t for you. But if you like an engaging, emotional story, that is set in a real historical background, that also makes you reflect and think about choices, and decisions, you will be delighted with this game! And I very much enjoy the animation and artwork, the work and research that was done to be accurate with the time period, and what was happening at the time. Overall, I am very leased with the result!


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Posted on: May 5, 2024

Ravise

Possesseur vérifié

Jeux: 222 Avis: 52

Tasteless characters, choiceless story

This is a very weird one. I see positive reviews here, praising the look and feel of the game, and I can see why. I also see some negative reviews, complaining about the game's "style" and characters, and again, I can see why. Sailing the story with emotion-based choices was at first very interesting experiment. I like being showed problems and being asked questions, especially if I wouldn't think of that myself. But choosing emotions instead of "proper" responses make your character's re/action very obscured, and lots of times outright surprising. As in "I didn't want THAT to happen!". Luckily (with or without irony), your choices don't really matter. The story is a train on tracks, the tracks are laid out, and you can either ride along, or get off. Among the choices the game remembers is "do you drink your tea with sugar?", for crying out loud. I don't, and court-martial me for it. Your choices don't even influence the dialogue following them. I hit a spot in the game where Clara responds to two very different calls from Peter with the exact same response in the same tone and everything. One of the calls fits with the response well, the other doesn't. And that's just lazy. Talking about Peter and Clara, and well - every character I met - I didn't really build any connection to any of them. Not that I disliked them, but especially the main heroes were really colour-less taste-less odour-less blobs of pixels. Being products of their era, seen and judged by standards of today... I don't really want to be around them. I loved the voices, however. Too bad they are attached to... (gestures wildly) that. I don't know if the art style is deliberate choice, or a choice out necessity, and I don't mind the style per se, but- yea, I was impressed that Peter leaves footprints in snow, however I was equally let down when characters stand ankles-deep in rock or float knee-high above their shadow. Not good.


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Posted on: January 4, 2024

Engaging and poignant adventure

I picked this up as a freebie in a GOG giveaway and had a fantastic time with it. The art style is simplistic but very pleasing and certainly helps to create an impactful atmosphere - especially when paired with the music which is fantastic and deserves a special mention. The gameplay is somewhat minimal, and could perhaps be a sticking point for some people: you guide the protagonist through the landscape on foot bar for a couple of short driving sections, and there are a few items to interact with along the way, but the vast majority of your time will be spent engaged in conversation with the other characters. As with the music, the voice acting in this game is mesmerisingly good - just as well seeing as so much of the game is spent in conversation! During a conversation, you get to choose how to reply but instead of your typical dialogue tree where you are presented with the different response options up front and pick which one you want to go with, here you pick from symbols representing emotions. For example, you may get a choice to pick either an enthusiastic response, a negative response or a panicked response. Because you only see the symbols, you're never sure what the main character will actually say, and while that is quite refreshing and can lead to some unexpected twists in the middle of a conversation, it can also feel a little jarring when a piece of dialogue comes out of left field and takes you on an unexpected/unwanted tangent. I completed this in a couple of afternoon sessions, playing at a leisurely pace; quite often stopping for several minutes to enjoy the landscape and hauntingly beautiful music. If you are looking for a relatively slow-paced adventure and can accept that this is not an action packed button masher, then you really can't go wrong with giving this title a go. It achieves what it sets out to achieve, and does it very well. If you can pick this up for less than £15 it's an absolute bargain.


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Posted on: February 10, 2024

Emily is away - cold war edition

The game is a walking simulator, you can "choose" some dialogues but is more the atitude you deliver in whatever the main character will say, there are decisions but we can talk about that later. The main character is a british university professor and a metheorologist. The game is divided is 2 parts: one is about a tesis that the main character is making but he got stuck, he also meets another professor who is a woman who obviously the main character falls in love, there are connotations about cold war, feminism and bad parenting. The second is about the main protagonist getting into an airplane accident with a partner in the middle of nowhere in antarctica and you have to stumble between bases until you get what is going on an looking for a way out. SPOILERS Your decisions in how you manage the relationship with the girl are a lie if you are "moraly" correct. I did half and half but it amused me how it was invalidated my choosing of the color of the house and the sugar i take in my tea, making the main character an corroborated git if you play like the devs think a man in this era should have, or a delusional liar if you choose a moraly correct answer invalidating any of those, it felt like playing Emily is away again. The antartic part is better as you have more control of the main character and don't suddenly says that i shooted the soviet man or i was whining all the way to the bases so i take my only winning of surviving. Conclusion, the game wants to tell a story and your influence is minimal. Haft of it is about telling how bad men where in the cold war and the other half a surviving story. My advice? Be a total asshole at least it will fit the story undermining less your choices.


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