Posted on: February 17, 2024

GammaF88
Possesseur vérifiéJeux: 106 Avis: 16
Thought-provoking horror walking sim
My feelings on SOMA changed a lot over the course of my playthrough. Initially, I was fully invested in the survival horror gameplay, immersed in the oppressive deep sea atmosphere. This atmosphere is excellent and ever-present, and the descent into the abyss later on is as awesome as it is terrifying. As I neared the middle and end though, the simplicity of the gameplay wore thin and I was ready to be done with it. The actual game consists mostly of avoiding monsters as you locate the objective or exit to the next area; it's not a game with much "game" and has very little replay value, in my opinion. But after SOMA was over I realized that it had left me with lingering doubts that gave it surprising staying power in my mind. The abyss and deep sea monsters certainly contribute to the horror of this game, but SOMA's big scare came in a different form: existential dread, which only really settled in well after I put the game away. It presented me with situations that forced me to evaluate my own definitions of consciousness, humanity, life, and what makes a "good" life. As time went on, I became less and less certain of my choices. Though the gameplay itself is flimsy, I admit that the story wouldn't work as well in another format, as participating in these events from Simon's perspective and making these choices for yourself are essential to the experience. The ending is a tragedy; based on what we know about the world and Simon's character, we see that it couldn't have possibly ended any other way, but Simon couldn't, and that hurts. It's not perfect, but overall I enjoyed it and don't regret my purchase. I still recommend SOMA for its story, though anyone seeking a deeper gameplay experience should probably look elsewhere. Runs flawlessly on Linux with native support, which is always greatly appreciated.
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