Posted on: September 26, 2018

Munkee79
Jeux: 529 Avis: 31
Trying way too hard to be Borderlands.
The first Shadow Warrior reboot title had issues with the guns being largely worthless, and very anemic enemy variety leading to somewhat glacial pacing. The swordplay, humor, and story were largely excellent. SW2, instead, swings wide with their multiplayer-focused design and procedurally generated levels which largely sacrifice whatever pacing, humor, and plot that remained in favor of a Borderlandsy loot grind utilizing an interface that is actually somehow even worse for managing loot. The procedural level generation manages to be incredibly slipshod, not only requiring frequent backtracking to get a key to progress, but also outright failing to populate entire level segmets with enemies, and sometimes having vast tracts of a level with the densest enemy populations leading to featureless dead-ends. Combat engagement suffers the usual problem of player vs enemy levels resulting in encounters either being boring pushovers or impossible bullet sponges if they're more than 2 levels above or below your own, compounded by a rock-paper-scissors elemental system that has no good reason to exist. When starting a multiplayer session (if you are ABLE to start a multiplayer session), you must manually set the enemy scaling in anticipation of how many people will be in the session, which presents obvious problems if someone leaves or joins mid-session. Finally, the game suffers on the technical level from poor optimization, connection issues, missing high-quality textures, egregious audio skipping, host-only progression tracking in multiplayer, and even occasional save corruption. Fun!
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