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Return of the Obra Dinn

Bibliothèque

4.7/5

( 210 Avis )

4.7

210 Avis

français, English & 10 de plus
19.9919.99
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Return of the Obra Dinn
Description
PERDU EN MER, 1803 un bon navire "OBRA DINN" ---------------- Construit à Londres en 1796 ~ 800 tonnes, tirant d'eau 18 pieds Capitaine R. WITTEREL ~ Équipage 51 hommes Dernier voyage en Orient ~ Rendez-vous au Cap raté ---------------- Contacter Cie des Indes orientales Bureau de Londres p...
Genre :
Avis des critiques
96 %
Recommander
Eurogamer
Essential
IGN
9.2/10
PC Gamer
90/100
Notes des utilisateurs

4.7/5

( 210 Avis )

4.7

210 Avis

{{ review.content.title }}
Détails du produit
2018, Lucas Pope, ...
Configuration du système requise
Windows 7 or better, 2 GHz Intel i5 or better, 4 GB RAM, Discrete GPU, 2 GB available space, Require...
Time to beat
8 hMain
9.5 h Main + Sides
10.5 h Completionist
9.5 h All Styles
Description
PERDU EN MER, 1803
un bon navire
"OBRA DINN"
----------------
Construit à Londres en 1796 ~ 800 tonnes, tirant d'eau 18 pieds
Capitaine R. WITTEREL ~ Équipage 51 hommes
Dernier voyage en Orient ~ Rendez-vous au Cap raté
----------------
Contacter Cie des Indes orientales Bureau de Londres
pour enquête ou témoignage

Une aventure commerciale peu colorée


En 1802, le navire marchand Obra Dinn levait l'ancre à Londres pour l'Orient, avec plus de 200 tonnes de marchandise. Six mois plus tard, il n'avait toujours pas rejoint le Cap de Bonne-Espérance et fut déclaré perdu en mer.

Tôt ce matin, le 14 octobre 1807, l'Obra Dinn a mouillé dans le port de Falmouth, les voiles déchirées et sans son équipage. Enquêteur mandaté par la société d'assurance du Bureau de Londres de la Compagnie des Indes orientales, vous êtes immédiatement envoyé à Falmouth pour monter à bord et préparer l'évaluation des dommages.

Return of the Obra Dinn est un jeu d'aventure mystérieux en solo, basé sur l'exploration et la logique.

© Copyright 2018, 3909 LLC. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
9.5 h Main + Sides
10.5 h Completionist
9.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.12+)
Sorti le :
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
884 MB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
polski
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
中文(繁體)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: October 30, 2018

A bit clunky but otherwise great.

As long as you can get behind the graphical choices, you'll definitely enjoy yourself playing Return of the Obra Dinn. The game is not as visceral as Papers Please and the gameplay can be marred by some clunkiness, especially with the keyword system, particularly in other languages like French, but the game is otherwise excellent. Great story, excellent atmosphere. It transitions from a more adventure/discovery first half of the game, where you discover what happened to the Obra Dinn, to a more investigative later half as you piece together the more obscured fates of some crew members. The soundtrack is particularly excellent and the game boasts great attention to detail. I finished the game 100% in a bit under 10 hours, but you can definitely put a lot more hours into the game listening to the different kind of clues and relying on different hints, keeping you entertained for more. Since Return of the Obra Dinn is one of those games where most of the time your lack of progress will be your own fault and you can only blame yourself for not getting it, the length of two peoples' playthroughs can vary a lot. The fact that your brain wracking determines your progress "most of the time" and not "all the time" is what holds me back from a 5 star rating, but I can highly recommend this game. Also this stylized 3D feels like an excellent alternative to pixel art indie games, so props for that.


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Posted on: November 18, 2018

Lucas Pope did it again!

All of the murder mystery games that I've played and seen focused on some far-fetched series of puzzles that you should solve to move the story. You should complete one puzzle after another in exact order to progress. Some times these games will hold you by the hand and scream some clues at you like: " MISSIS SOANDSO HAS BLOOD ON HER BOOTS!!! HER HANDS HAVE BRUISES LIKE SHE WAS KILLING THAT MAN LAST NIGHT WINK-WINK NUDGE-NUDGE!!!!!" Sometimes these games will have some puzzle that you just don't understand or maybe you can't spot something which ultimately resolves with pixel hunting and other silliness. The point is that this "genre" of games pretty much was defined and it was (IMHO) stupid. And Lucas Pope did it again... The author of this magnificent game may have been known to you by his previous game "Papers, please" which was a genre-bending or even genre defining experience in game design. Return to the Obra Dinn made by exactly this habit of the author - to ignore conventions and barriers of genres. It almost seems like he was mad as me by this void of proper games that will make you feel like Sherlock Holmes or some other great detective. And he made this game as if to fix and revitalize this dreadful and un-dead genre. PROS: - The game will show you the whole story (except for one chapter) of what happened regardless of how good you are as a detective. No stream of stupid pixelhunting puzzles that lock your progress. - No stupid hand holding and screaming clues at you. There are some clues that are blunt, some are very subtle, but nothing is in-your-face press-e-to-sherlock - You have one and only one thing to worry about. The main game mechanic is simple to understand and the game builds on it effortlessly. No new out of the blue and far-fetched puzzles! - Music is superb! - Sound design, voice work and the direction is godlike. CONS: - The opening of every new scene may drag a tiny-bit at times :(


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Posted on: December 21, 2018

I feel smart after playing this game.

I love puzzle games. This is the first puzzle game that in a while where I had to break out pen and paper and actually take notes. I got about 15 fates in and I was like, "Well, I guess that's all this game is going to give me". Then I looked closer and slowly started to solve the rest of the fates, and a majority of the fates took some serious mental straining. To ding the game a little, I wasn't exactly sure how to solve some of the fates, but through a process of elimination, but even that felt rewarding. This game was refreshing to me, especially after I just got through with playing one of the Myst games, which, no offense, the world doesn't make much sense and the puzzles suffer because of it. This game, even though there were obvious fantasy elements, felt like close to reality. Loved it. I'd like more games with a similar game mechanic.


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Posted on: May 17, 2019

Respects Player Intelligence, Tedious

Obra Dinn is a murder mystery on an empty shipping vessel, where you have to determine what happened to the crew and passangers before the ship reappared empty. The premise is adequtely spooky, but the set-up of how you actually view the events used to solve the mystery is a little contrived, though easily ignored. The game's graphical style was offputting to me for the longest time, and I still find them a bit hard on the eyes for long sessions, but they work for the game's mood, tone, and mechanics. The music is great, even when it doesn't tonally fit a scene, just because it's so well written and produced. When it does fit, it gives the game great horror feeling. The voice acting and modeling was distinct and diverse, which helps add realism to the somewhat abstract world. There's also some neat twists on the chain of events the player will find that really helped make the game structurally very memorable. I unfortunately found myself being a little less attentive and found myself in a pretty aggressive loop of going through memories many times to catch little details to identify people. Doing this requires you to travel the ship to find a specific memory, and some are locked behind other memories. Locking memories to others led to a lot of speeding through segments just to reach one specific point, which was less enjoyable and more like a chore. I also felt the ending sequence didn't quite have the impact maybe Lucas Pope was going for. I loved playing through this and I'd love for Lucas Pope to consider doing another game expanding on these ideas.


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Posted on: April 7, 2019

jello_pudding

Jeux: 30 Avis: 5

Would recommend checking this out!

Very nice aestetic with a switchable palette to emulate many diffrent popular late 80's computers; a little hard on the eyes at first, but you get used to it after about half an hour. Identifying the Chinese Topmen is the most frustrating part of the game, but you can get them all eventually. (Copyed over from my Steam Review)


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