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Rain World

Bibliothèque

4.3/5

( 77 Avis )

4.3

77 Avis

français, English & 4 de plus
L'offre prend fin le: 10/24/2025 09:59 EEST
L'offre prend fin dans: j h m s
24.9911.24
Prix ​​le plus bas depuis 30 jours avant réduction: 11.24
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Rain World
Description
Vous incarnez un chat-limace. Le monde qui vous entoure est dangereux et vous devez l’affronter seul. Séparé de votre famille suite à un déluge dévastateur, vous devez trouver de la nourriture et un abri à chaque pluie torrentielle qui menace de vous engloutir. Escaladez les vestiges d’une civilis...
Avis des critiques
43 %
Recommander
Notes des utilisateurs

4.3/5

( 77 Avis )

4.3

77 Avis

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Détails du produit
2017, Videocult, Classement ESRB : Everyone 10+...
Configuration du système requise
Windows 10 64-bit, 4th Gen i3 / 1st Gen Ryzen, 4 GB RAM, Intel HD (Integrated), GeForce 6 Series / R...
DLCs
Rain World: Downpour, Rain World: The Watcher
Time to beat
20 hMain
32.5 h Main + Sides
70 h Completionist
30 h All Styles
Description



Vous incarnez un chat-limace. Le monde qui vous entoure est dangereux et vous devez l’affronter seul. Séparé de votre famille suite à un déluge dévastateur, vous devez trouver de la nourriture et un abri à chaque pluie torrentielle qui menace de vous engloutir. Escaladez les vestiges d’une civilisation perdue, échappez aux griffes de prédateurs rusés et découvrez de nouvelles terres peuplées de créatures étranges et regorgeant de mystères. Retrouvez votre famille avant que la mort ne vous retrouve !

Inspiré par l’esthétisme et la simplicité des jeux 16 bits classiques, ce jeu de plateforme de survie exige rapidité et discrétion : pour traquer vos proies comme pour éviter vos prédateurs. Chaque adversaire rencontré est rusé, féroce et toujours sur le qui-vive, prêt à vous dévorer. Le petit chat-limace que vous êtes doit se fier à son agilité et à son intelligence plus qu'à sa force : maîtrisez l'écosystème et tournez ses forces à votre avantage. Vous aurez alors toutes les cartes en main pour survivre... à Rain World !
  • Frayez-vous un chemin en vous faufilant, en escaladant et en bondissant à travers un écosystème dynamique rempli de proies et de prédateurs.
  • Explorez un vaste monde de plus de 1600 tableaux, répartis sur 12 régions remplies de secrets immémoriaux et de dangers jusqu'alors inconnus.
  • Les mouvements agiles et l'animation générée de manière aléatoire donnent au chat-limace une fluidité de mouvement naturelle et une sensation de poids unique.
  • Des rencontres intenses et primales avec des prédateurs aiguiseront vos réflexes.
  • Les ressources limitées et la menace constante de la pluie mettront vos nerfs à rude épreuve.

TM & © 2017 Turner Broadcasting System, Inc. A Time Warner Company. All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20 hMain
32.5 h Main + Sides
70 h Completionist
30 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2017-03-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
2.9 GB
Liens :
Classement :
Classement ESRB : Everyone 10+ (Fantasy Violence, Mild Blood, Tobacco Reference)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
Português do Brasil
audio
texte
Avis des critiques
66
Moyenne des meilleurs critiques
43 %
Les critiques recommandent
Note OpenCritic

Les avis sont propulsés par OpenCritic
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Notes des utilisateurs
Avis les plus utiles

Posted on: March 28, 2017

Survival of the fittest and slugcats

Rain World is a game about being a cute little slugcat trying to survive in a Darwinian nightmare. It’s gorgeous, harsh and very good. I've seen a lot of comparisons made between it and Dark Souls, but Abe's Oddysee, The Void and (oddly enough) Creatures feel like better comparisons. The clearest difference here is that Dark Souls provides you with a world that can be learned and mastered. Enemies have patterns, tells and a fixed position or route, so once you know what you're doing you can elegantly blow through a section. It’s a game where enemies are essentially reactive and where learning what makes an enemy tick equals beating them. In contrast to that, in Rain World other creatures are doing their own thing; scouting around, defending their territory, hunting smaller things, staying away from bigger things, hiding from the rain, and so forth. Instead of figuring out the zone itself or the most optimal way to get around, you’re figuring out how to manoeuvre through this ecosystem and how to respond to changing circumstances. This is why going into the game having been told that it’s like Dark Souls will lead to frustration, as a corridor that you want to pass through turning out to be filled with alien croco-lizards will feel like the game is cheating you out of your progress. If you instead take it as nature running its course within the logic of the game and that this happened to get in your way, you’ll see how you can just come back later and avoid the whole situation .... or you might get gutsy and use what you’ve learned about these critters so far to lure them away or get around them. This is where the game its implementation of an ecosystem shines and makes it feel like your little abomination is a small part of a much bigger, internally consistent world This approach is also reflected in the controls, which are responsive but physics based and thus take some getting used to. The weight that this adds to the slugcat’s movement wouldn’t be appropriate for a platformer like Super Meat Boy, where the goal is learning to beat the level as fast as possible and levels are designed around sharp air-control, but here it works as the game does not rely on pin-point accurate jumping and instead involve rough and tumble clambering and bouncing over obstacles. The game also only explains the basic controls to you and expects you to figure out the rest, which makes for some great ‘eureka’ moments but can also be frustrating for those that get stuck. Similarly, you start the game feeling limited due to your lack of strong movement options but this changes as you learn how make the most of your abilities. This is why it’s a good idea to start your playthrough by messing around with the controls, once you’ve found your first checkpoint. On a side note: the game comes with both keyboard controller support (with key rebinding for both) and, which both worked fine for me. To finish, Rain World is a harsh game but not as hard as it might sound, precisely because this isn’t a super-hardcore platformer that requires total memorisation of the levels and great reflexes. This means that whether or not you like really hard games isn’t a reliable indicator of whether or not you will like Rain World. It is really a game that does its own thing and which you should try for yourself so that you can see if you can get into its mood. If, however, you’re put off by some of the rough edges and the lack of an in-depth tutorial, then you should wait a bit for some of the patches to come along as the game is likely to get more narratively oriented options for those that would like those, while still keeping the exploratory experience for those that don’t, plus tweaks based on user feedback. Either way, I would recommend at least keeping an eye on it and giving it a genuine try at some point in time, as this game is too different and special to be ignored entirely.


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Posted on: April 4, 2017

Uncompromising

It's somewhat amazing that Rain World arrived as it did. Rain World is the result of a two person development team and a popular Kickstarter campaign that focused primarily on visuals (particularly the game's adorable protagonist, Slugcat). If any game would be corrupted by compromise, by popular demand, it should be Rain World. Instead, we're treated to what is clearly the result of a singular vision. We are plopped into a living, breathing, harsh, and sometimes hostile ecosystem, with barely a tutorial to help us get started. We are predator, just as we are prey, and it is up to us to discover how best to survive in both roles. Other creatures behave with autonomy, fulfilling their own needs (hunger, safety, territory, etc), treating slugcat with no special importance just because the player control's it's actions. For example, lizards will hunt you, but if a larger vulture starts hunting them, they will look out for themselves first. Slugcat's own ability to fight back is as limited as you'd expect from a creature so small and squishy, so understanding the ecosystem is absolutely vital for survival. There's no shortage of reasons for people to complain about Rain World. The random nature of the enemies and their positions (not to mention the dynamic AI) can make certain paths unreasonably difficult (or outright impassable). Death is punished heavily. Some of the vital mechanics are left to discovery through trial and error (so much error). As is often the case with difficult games, a comparison with Dark Souls is floated. But Rain World is very much its own beast. Not everyone who liked Dark Souls will like this, nor vice-versa. Kudos to Team Primate for sticking to their guns and carving out Rain World's own identity. The result is something truly special, if you have the time and patience to uncover it.


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Posted on: December 25, 2020

Abnorc

Possesseur vérifié

Jeux: 124 Avis: 14

A hard to recommend experience!

This game is too uncompromising for me to enjoy personally. I really want to play the game for its excellent atmosphere and variety. The world really feels enormous, beautiful, and fun to explore and hop around in. The problem is that the game takes many opportunities to make things difficult for the player. When you think of difficult, don't think of Dark Souls or Hollow Knight. When I read that this game was uncompromising, I thought that I had enjoyed games of the sort before. This is not the case at all though, as Rain World will punish you for making one small mistake by setting you back for what is, in my experience, a few to several minutes of gameplay. This includes foraging for randomly spawned food and avoiding randomly spawned enemies. This means that setbacks can beget additional setbacks when the dice roll is too far out of your favor. I have even spent an hour in an area a couple of times not being able to get past certain rooms, and the experience of looking for food again and again goes from fun to tiring. I don't want to give this game two stars since the world is really excellent, one of the most memorable explorable worlds in all of the platformers that I have played. At the same time, the amount of expereinces that are frustrating just far outweigh the impact of successfully exploring. Try this out if you think you'll enjoy an experience that punishing! If you will, I bet this may even be one of your top overall platformers. If they toned down the amount of enemies and lack of visibility in some areas, this would be an easy five stars from me. Overall verdict, try this out if you want to take a bit of a risk with your next purchase. If it were the perfect game for you, you'd probably be sad that there are not more like it. This game really feels like it goes against the grain, and I'm super impressed with what the devs did even though I ended up not liking it.


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Posted on: June 3, 2017

Lovely atmospheric survival game

First: this game is so beautiful and charming. The backgrounds are soaked in atmosphere and the world is a ruinous delight to explore. The creatures of the world are universally wonderful, with procedural animation making some strangely glitchy but also varied and naturalistic movement. I would regularly watch the wildlife interact with each other after each death until the end of the cycle. And I died a lot. Which brings me to the next point... Second: this game is incredibly hard. As a platformer, I would never recommend it for myself. It's punishing and unfair, and deaths are frequent. This would normally be very annoying to me, but Rain World is, I think, intended as a simulation of a natural world. Like real life, death can be very unfair in this game. Still, gradually learning about the life around and slugcat's abilities, and increasing your skills to reduce the frequency of death, is very rewarding. One suggestion I would make is to read some online discussion of skills and systems of this game after wetting your feet in it a little bit. The systems are obtuse to a fault, and many abilities are never explained. Up to you if you prefer to try to discover how everything works yourself, but I think it's less frustrating if you know about how, for instance, the karma system works and how to do some of slugcat's basic but never explained moves (eg. swallowing, dropping items and backflipping) Overall I'd say that if you are interested in a precise platforming or action game, this is not quite right for you. But if you're looking for a survival game that neatly simulates a beautiful and dangerous world, I think you will really enjoy Rain World.


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Posted on: December 3, 2018

Unique, mesmerizing, incredibly unfair

This thing is beautiful, humongous and beyond harsh. It's not a metroidvania or a platformer, not really. This is a survival horror: difficult controls, scant resources, smart enemies. The approximation of the idea of a food chain is charming in theory, but the game doesn't really go as far as "ecosystem": wildlife is sadistically placed to hinder your progress, progressively more as you move through the game, without any regard to resource or energy balance a real ecosystem would have. Save scum is the only way. Those choosing the easy difficulty will be denied access to lore texts. Then again, just to read them you would have to do insanely long backtracks through the map, so if you chose easy you'd presumably just read those lore bits off the wiki ¯\_(ツ)_/¯


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