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Pillars of Eternity II: Deadfire - Obsidian Edition
Description
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade...
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Description
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
This is one of the best flawed gems i have ever played. It has been many years since i've had this, "adventure" feeling. I havent felt like this since Baldursgate 1&2.
I dont mind the voice acting, sure it could be better, but i understand the time/money/work being put into this. And as i get older it's nice to relax the eyes to hear the voice acting. The first POE, made tied knots on my brain and made my eyes dry sockets, heh.
Las but not least. Thank you so much for making this game!
Ps. watch out, not to save your game in one slot during stealth missions. A reload can [rarely] reset the AI's waypoints, so they end up at their start positions. ;)
Deadfire never ceases to amaze, a magnificent city to get lost into, an archipelago to discover, precious treasure to seek. It could be enjoyed for its fabulous lore and locales alone and yet has a deep combat system that can be tailored to any liking, thanks to the ability to fine tune the difficulty. The first one is remarkable but has to face a fierce competition among the ctrpg classics. This one is on a league of its own, it's the only game in recent years to recapture a long lost magic, that naive sense of wonder of the masterpieces (BG and PT:T above all). It can be considered the polar opposite of Tyranny, which is short and focused, in a nice way as it's an up and close affair where's no need for plot recaps. Deadfire, on the contrary, is a massive experience (even more so adding the dlcs) that, like your journal, as you travel the archipelago abounds with pieces of stories to put together.
Ce jeu est dans la continuité parfaite du premier en mieux.
Meilleurs graphismes, Personnalisations plus poussées, Monde riche, Histoire également intéressante, etc.
En réalité tout est bien ...
Le seul bémol que j'ai, c'est au niveau du tour par tour ... parce que j'ai joué en tour par tour ...
Mais le jeu n'est absolument pas optimisé pour jouer en tour par tour !
En jouant ce mode de jeu, on comprends un peu mieux les mécaniques de jeu, et on se rend compte que nos statistiques personnelles sont beaucoup plus basses que les statistiques des ennemis. Résultats : on manque la majorité de nos coups, et lorsqu'on frappe, on ne fait pas spécialement très mal systématiquement. Tout cela est du à une mauvaise optimisation du temps dans ce mode.
Si je jouais en temps réel, tous mes héros attaqueraient en même temps et donc même si je rate la moitié de mes coups (admettons) le combat aura l'air plus fluide et sera plus rapide. Mais pas en tour par tour !
De plus, en tour par tour, chaque personnage joue une fois par tour. On ne prend aucunement en compte la vitesse d'attaque des différentes classes ... Prenez un moine par exemple et vous verrez la différence !
Idem lors des combats de boss, les boss sont censés être plus lents que nous puisqu'ils frappent plus forts (et oui, j'ai vu une vidéo de boss en temps réel). Mais en tour par tour, tout le monde attaque une fois par tour, ni plus, ni moins !
Vraiment mal optimisé à ce niveau là !
En tour par tour, Divinity Original Sin 1 et 2 sont bien mieux faits.
Mise à part cela, ce jeu est génial.
Don't miss out on this one! One of the greatest CRPGs of modern times, but sadly quite overlooked. In many aspects up there with Baldur's Gate 3, and as a political parable (about colonialism) it's even greater than BG3 (though a much lesser game when it comes to the combat). One of Obsidian's best games, some really inspired writing and worldbuilding. Love that they took the somewhat conservative fantasy setting of (the very good) Pillars of Eternity and made it into a tropical pirate RPG. Discovering the depths and layers (topographical, historical and socioeconomical) of Neketaka (the capital city) was one of the most memorable experiences I've had with a game. Big up!
....you made a terrific game that bombs because you happen to release it at just the wrong time. And the end result? People forget about it and then ten years later it appears on various hidden-gem or favorite lists.
The mechanics are deep, meaningful and a lot of fun to digest, similar to the first installement but now with a lot less clutter. For instance, spells are usually per encounter now such that you don't have to rest every two steps. You can also multiclass now with a simple but suprisingly sturdy system that allows for a lot possibilities while each combination stays potentially viable. I had a lot of fun coming up with different builds and hiring adventurers to test them out.
The world building is excellent and solving its mysteries provides a motivating backdrop to most of your sidequests. There are also different factions with meaningful motivations and a closed questline which forces you to decide the fate of the archipelago. Or you can just go your own way and explore lots and lots of islands to find a staggering amount of well-done sidequests, challenging encounters and only the shiniest of loot. The game also gives you a lot of dialogue choices for roleplaying (much more than in, say, Divinity 2) which practically begs you for a replay. Plus, there's the DLCs which are all excellent in their own way and add another shovelfull of content.
But.... not all is well. The main-story bleeds mystery but ends up being the very definition of anticlimatic. Some new mechanical systems are a bit shallow (ship combat), work rather poorly (afflictions) or lie somewhat at odds with the story (exploration). There's also the companions. In contrast to the first PoE they are clearly a step back - their main-quests are boring, the characters can be borderline soap-opera and I always had the feeling that a lot of them required a better resolution than what we are given.
Still, this is one of the best crpgs out there. Go play it.
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