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Pillars of Eternity: Hero Edition

Bibliothèque

4.4/5

( 234 Avis )

4.4

234 Avis

français, English & 6 de plus
29.9929.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Pillars of Eternity: Hero Edition
Description
Laissez-vous charmer par un monde où chacun de vos choix influenceront votre destin. Obsidian Entertainment, les développeurs de Fallout: New Vegas™ et South Park : Le Bâton de la Vérité™ en association avec Paradox Interactive sont fiers de vous présenter Pillars of Eternity. Retrouvez le sens pro...
Avis des critiques
97 %
Recommander
Game Informer
9.3/10
PC Gamer
92/100
GameSpot
8/10
Notes des utilisateurs

4.4/5

( 234 Avis )

4.4

234 Avis

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Détails du produit
2015, Obsidian Entertainment, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Description
Laissez-vous charmer par un monde où chacun de vos choix influenceront votre destin. Obsidian Entertainment, les développeurs de Fallout: New Vegas™ et South Park : Le Bâton de la Vérité™ en association avec Paradox Interactive sont fiers de vous présenter Pillars of Eternity.

Retrouvez le sens profond de l'exploration, l’excitation d'une aventure palpitante, et le plaisir de diriger votre propre groupe de compagnons à travers un royaume fantastique et dans les profondeurs de donjons infestés de monstres, à la recherche de trésors perdus et d’anciens mystères.

Recrutez votre équipe et partez à l’aventure dans un univers qui conjugue merveilles, nostalgie et RPG rétro.
  • Incarnez un personnage parmi une de ces races : Humain, Aumaua, Nain, Elfe, Demi-dieu et Orlan.
  • Utilisez cinq compétences fondamentales pour surmonter toute situation : Furtivité, Athlétisme, Connaissance, Mécanique et Survie.
  • Personnalisez votre personnage : Onze classes telles que le magicien, le druide, le moine, le prêtre, le rôdeur, le paladin, le barbare, le chanteur, le combattant, le cipher et le bandit.
  • Sculptez votre propre histoire : Alliez-vous à différentes factions en utilisant un système de réputation, où chacun de vos choix et de vos action auront de lourdes conséquences.
  • Explorez un monde riche et diversifié : Des environnements spectaculaires, une histoire captivante et des personnages complexes.
Contenus bonus
Contenus
Hero Edition
Definitive Edition
manuel
almanac
collector's book
concept art
cookbook
carte
sonneries
bande son (FLAC)
fonds d'écran
guide
documentary
nouvelle
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2015-03-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
6.4 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Sexual Themes, Strong Language)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
polski
audio
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русский
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한국어
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Notes des utilisateurs

Posted on: December 14, 2015

felixsylvaris

Jeux: 221 Avis: 16

Like BG in modern times

This games is what would be BG2 done in modern times. It has great story with a lot of mysticism around, Quests with options for different solutions. Unfortunetly not much companion story or meaningufll interaction. Also the first two acts are great, but 3rd and 4th are a bit more of the same, so it depends how much player want to play more, or is just ready to finish. May say that the game is too long, but that is hardly drawback since you end game when you are ready (no obligation to do ever single quests including mega dungeon and challenges). Good stuff is that game has not only main quests and sidequests, but also 12 level mega dungeon filled with combat (like diablo but active pause) and challenges, fighting some really hard bosses. Definetly enought content for the value. Game have satisfing ending, which depends on decisions player made. Gameplay is active pause team based combat, with original mechanic (not DnD style). With some interesting classes like Mindblowing Ciphers (psykers) or Chanters (bards with knack cor spirits) as well as some popular like Druids or pewpewing pet pal Ranger. So player will probably find something fiting own style. There could be some complains about balance, but at least on Hard it dosnt matter (enemies die and that is all what matters). Class progression is feat based so we can specialize our champions in own way with some freedom. However sometimes there is a feeling that some paths are just better. Note there is White March expansion, so buyers may wait till part 2 will be avaiable on steam (spring 2016). Overall good game for isometric cRPG lovers.


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Posted on: November 19, 2016

rek80

Possesseur vérifié

Jeux: 705 Avis: 5

Surprisingly impressed...

I've been wanting to try an isometric RPG as I discovered I might actually like RPGs relatively late in my life (36) after falling for the Witcher 3. I'm over 100 hours into that one (and the expansions) and still going, but I digress. So, I also bought Baldur's Gate II here and quickly realized I was rather lost. Undeterred, I thought, "maybe a modern isometric RPG would actually show me how to play it". I poked around the interwebs and agonized between Pillars and Divinity then decided to try Pillars. I did not regret it. I am only a short way into Pillars but I was able to catch on pretty quickly, and I am enjoying the gameplay and story so far. I feel like it has shown me how to play the classic isometric RPGs, and I look forward to sampling those later on. My only criticism so far is that the Watcher stuff is a bit emo and overwrought. Like, simmer down dude. Peace out.


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Posted on: April 3, 2016

St_Aurelian

Jeux: 71 Avis: 1

Fantastic Jewel

This is the second CRPG style game I tackle and I must say it has been a fantastic experience. I've only clocked about 4 hours into the game but it has been nothing short of fantastic. This is a must buy.


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Posted on: April 22, 2018

fail -made by fans not by game designers

Hi, before you vote down my review claiming it is not useful just because you bought the game and don't want to admit that it was a mistake think about these points please: 1. The English language used in this game -it is very wierd. Maybe it was used in a distant village in the medieval age and designers selected these artificial texts to increase the medieval feeling, I don't know, but be ready that you will not understand everything even if your English is exeptional. 2. why the heros must be cannibals? Why I have to use human flesh and bones for potions? All of the game designers are crazy shatanist guys, or what? Is it normal? Or they need some psichological help? 3. the world is very complex, which would be good if it was an interesting world. But it is not, the world, the lore, the whole system seems to be very artificial, this game tried to be 'bigger' than the great ancestors of the genre, they made every aspect of the game 'more', bigger, etc... but you can feel the smell of sweat... when the world is not interesting you don't want to read tons of texts just to not miss some non-important info... 4. the text and the voice are not the same, very, very annoying. 5. the tooltips of the weapons are not consistent, so you never know if you wear the better weapon or not. E.g.: in case of weapon X some of the modifiers are included in the summarized DPS, and some not, while the same modifiers for a weapon Y on the contrary, which was included for weapon X is not included now, but another stat is counted... 6. the game also trid to be unique, not just be better than the great predecessors: it is a huge mistake, since a good game would offer you e.g. 4-5 classic classes and 1 or 2 new, original, unique. But this game added 4-5 new classes while non of them proved themselves previously and feel very artificial. You can say, no problem, I prefer priest or fighter either way, so I don't have to learn how to use 'cipher' and so on. But you have to, even if you dislike the class since you have to control succesfully 6 characters. It would not be an issue in case of 5 classic and one new class, since even if you prefer wizard, you still know how to use a figher on a basic way. But those lot of new classes and none of them interesting... It seems the designers were bigheads and thought they can create 6 totally new classes what nobody ever previously and all of them will be so great that the gamers will be happy to learn and use all of them... no, they shoudl have kept those what the fans of the genre like and maybe try to renew a genre just a bit for first try. 7. the coders did not do more bugs as usual nowadays, but the game designers are the worst ever I have seen. I guess it is because they put the target way too high... they wanted everything and the result is nothing, but a lot of nothing. It seems the game is big, but it is just crowded with full of boring texts and an ugly world. For this world there is no hero who would want to fight...


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Posted on: June 1, 2019

H0munkulus

Jeux: 40 Avis: 2

Profound - Challenging - Outstanding

A really, really great game, one of my top 3 so far. I spent houndred of hours with it, and chance is high that it keeps to be my favourite RPG. The Story is well written and immersive. The theme is interesting, intelligent, enigmatic. Generally its about what life is, or how it works, or not. Or maybe its about the whole existence. Hm, something like that. Mysterious. Profound. Severall times i find myself thinking about what happens there for minutes right in front of my pc-screen. In my opinion thats the strongest part of the game - but not the only outstanding one. The charaktersystem is just exemplary. You progress your skills just as your persuasions - and that takes greatly part on the immersion. Most of the time you really FEEL every word thats spoken, every action thats taken by or with your charakter. Every event that happens has a meaning, you have to think about it - and its kind of a miracle to do somthing like that in a pc-game, really! (basegame, not necessarily the expansion - white march is much less immersive in my opinion, i havent finished it yet). The battle-mechanics are great, and what some people may call "overwhelming micromanagement" is a big plus in my point of view. Yes: you have to think about every action you take, you permanently have to revise your queued spells and hits, you have to change your target-directions every some seconds, you have to combine your party-actions and skills in the right order to the right time and, most important, you have to find out the weak points of your opponents - in other words: you really have to FIGHT to win. You cant just "level up and kill everything" - thats mostly impossible (first played in normal mode, thats not too hard if youre a bit familiar with the mechanics; then in hardest, its partially ultrachallenging). If you like it (very) easy you can i.e. change to story-mode (the enemys are mostly dummys in that mode) Its so much more to say but thats it with my char-limit. Buy that game :)


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