Posted on: April 7, 2015

BlueBangkok
Jeux: 192 Avis: 31
Decent, but shallow and predictable.
When this was released all those years ago, I remember that my disappointment was immesurable. A game that hyped itself to be the BG2 successor, only to fall flat on its face in nearly every metric imaginable. Now, years later, I am replaying this with White March I and II, and while I'm not exactly having a blast, after some updates, it's serviceable. Everything in this game is predictable, as if done according to some template to check all the boxes. You have a predictable, boring villain, pretty meh but acceptable story, cliche characters out of which the only one who really stands out is Durance, and honestly quite baffling design choices. Gameplay system that tries too hard not to be D&D only to look like an exact copy regardless. Kill XP that is tied to the bestiary, and once you have bestiary full for that particular enemy, you stop getting XP for it, which is honestly a "galaxy brain" design choice - if you have to gimp player's XP progress in order to not overlevel him, then it's obvious that you have too many trash fights in your game and you should cut some of them out! If you can get past some of that, then the game isn't really bad, it's an isometric party RPG, with good build variety, adequate length (maybe too long...), and some good parts here and there. It isn't the top of the pack, and it has its problems - problems which PoE2 solved almost entirely - but if you have an itch to play a cRPG you haven't tried before, or just want a character to export to PoE2, you can play this, and it will serve a decent enough job. But don't expect another Baldur's Gate, and of course brace yourself for the constant loading screens, which are just bearable on a modern CPU and SSD (they certainly were the immersion killer back in the day when this got out). If you want it, then get it on a sale with both White March expansions.
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