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Pillars of Eternity: Hero Edition

Bibliothèque

4.4/5

( 234 Avis )

4.4

234 Avis

français, English & 6 de plus
29.9929.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Pillars of Eternity: Hero Edition
Description
Laissez-vous charmer par un monde où chacun de vos choix influenceront votre destin. Obsidian Entertainment, les développeurs de Fallout: New Vegas™ et South Park : Le Bâton de la Vérité™ en association avec Paradox Interactive sont fiers de vous présenter Pillars of Eternity. Retrouvez le sens pro...
Avis des critiques
97 %
Recommander
Game Informer
9.3/10
PC Gamer
92/100
GameSpot
8/10
Notes des utilisateurs

4.4/5

( 234 Avis )

4.4

234 Avis

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Détails du produit
2015, Obsidian Entertainment, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Description
Laissez-vous charmer par un monde où chacun de vos choix influenceront votre destin. Obsidian Entertainment, les développeurs de Fallout: New Vegas™ et South Park : Le Bâton de la Vérité™ en association avec Paradox Interactive sont fiers de vous présenter Pillars of Eternity.

Retrouvez le sens profond de l'exploration, l’excitation d'une aventure palpitante, et le plaisir de diriger votre propre groupe de compagnons à travers un royaume fantastique et dans les profondeurs de donjons infestés de monstres, à la recherche de trésors perdus et d’anciens mystères.

Recrutez votre équipe et partez à l’aventure dans un univers qui conjugue merveilles, nostalgie et RPG rétro.
  • Incarnez un personnage parmi une de ces races : Humain, Aumaua, Nain, Elfe, Demi-dieu et Orlan.
  • Utilisez cinq compétences fondamentales pour surmonter toute situation : Furtivité, Athlétisme, Connaissance, Mécanique et Survie.
  • Personnalisez votre personnage : Onze classes telles que le magicien, le druide, le moine, le prêtre, le rôdeur, le paladin, le barbare, le chanteur, le combattant, le cipher et le bandit.
  • Sculptez votre propre histoire : Alliez-vous à différentes factions en utilisant un système de réputation, où chacun de vos choix et de vos action auront de lourdes conséquences.
  • Explorez un monde riche et diversifié : Des environnements spectaculaires, une histoire captivante et des personnages complexes.
Contenus bonus
Contenus
Hero Edition
Definitive Edition
manuel
almanac
collector's book
concept art
cookbook
carte
sonneries
bande son (FLAC)
fonds d'écran
guide
documentary
nouvelle
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2015-03-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
6.4 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Sexual Themes, Strong Language)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
polski
audio
texte
русский
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: December 24, 2016

Outstanding!

Pillars of Eternity is, very simply, an outstanding game. No, it's not on the same order of magnitude as The Witcher 3, or Inquisition, but that's because it's an entirely different style game. Being able to read is an important aspect of the game; without reading any of the content some people contend the game "seems flat". It is by no means flat, it is a very rich and immersive game, but again you need to take the time to read though the content; it isn't all laid out for you on a silver platter. Deductive reasoning is also a very handy skill to have for the game, or you can simply buy a "How to Play" guide and miss out on the rich tapestry Obsidian has woven. Pillars is essentially an old school RPG, and it is a truly outstanding game in its class and genre. If you want Quicktime events, poorly written scripts, tons of "Go and fetch" quests, in-game financial transactions, digital sex scenes, or a game that tells you what to do every step of the way, then this game probably isn't for you. If, on the other hand, you want a well scripted, thought provoking game then Pillars of Eternity should definitely be on your short list. Well done Obsidian! I'm really hoping for a Pillars II.


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Posted on: May 5, 2017

kierun

Jeux: 124 Avis: 7

A great RPG!

I played the game when it was released and due to outside factors dropped it. I started a new game about a month ago and have now clocked 50h+ of game play. The patches have massively improved the game play. The plot while slow to kick start, gets into full gear around the start of Act II. Game play is solid, combat is challenging at high difficulties, the sound track is great, and the lore immersive. A few "bad" things: gold is plenty full, you will never need to save money for anything. The party AI is weak but kinda irrelevant as on easy/story mode the fighting is easy and on harder difficulties one would want to micromanage. Fast travel allows you to move to a location, but not within it so a little time is spend moving from A to B within a map. Combat can be daunting on new players as there are a lot of effects happening at once: use pause, read. Overall, no major problems and lots of good things.


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Posted on: September 3, 2018

I3uryme

Jeux: 100 Avis: 28

Best Rpg I've played in years

Constantly wanting more and the curiousity it arouses in me on whats going to happen next is addicting. I usually have a hard time sticking to games with a lot of areas spent talking but I just find this whole universe riveting. I've read a lot where people had said theres more time spent talking than combat but I never had that issue, though I usually saught out combat with enemies as much as possible, and I gotta say I never felt like the text was too drawn out. Now my attention span is kinda crap so there were quite a few books in game I tried to read but they couldnt keep my attention, along with some minor conversations, but really most of the "important" text or the text to at least get the main story and whats going on is all voice acted so if youre worried about that dont. Theres a vast array of options this game offers, from tons of choices having consequences later in-game to really deep character customization, skills, and interactions. Pillars of Eternity is a Must for any Rpg lover wether it be videogame rpgs or pen and paper you'll love PoE.


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Posted on: July 24, 2017

Classic style RPG with modern perspective

If you are considering getting an RPG game, and you're considering a game that: ...allows a good level of characterization for your player character? ...has a story is very deep and detailed, but not at all tedious? ...has creative lore? ...lets you create your own companions, in addition to having extremely detailed story companions? If so, you should try Pillars of Eternity. It checks off all the boxes. The game has a distinct setting, customizeable characters, and excellent writing. Each response your character has at his disposal may elicit an entirely different outcome in the conversation. What's best about this is that each conversation is not standard. What I mean by this is there is no "Good, Neutral and Cruel" options in every talk. Your tone, knowledge of the topic at hand, background, past decisions, skills, or present company may affect a conversation in different ways. The best part is that there's not a formula as to when this could happen. It just depends on the conversation. Classes are differentiated pretty well, with the old favorites (barbarians, wizards, rangers, etc) making appearances. There are several ways Pillars differentiates them, however. Some are intuitive-the ranger has an animal familiar of your choosing, for instance, and the barbarian specializes in AoE attacks-but others are fairly innovative. The paladin gets to choose from several orders that affect gameplay. One may add to the burn damage of an ability, another may add a healing option. The priest has a similar process with the god the player devotes himself to. These options are selected at character creation and in certain dialogues enable unique options. Each option also affects what kind of reputation your character prefers. In addition, there are original classes like the chanter and the cipher that are entirely of a Pillars flavor. My original review was 3700 words over the limit, so I left the two best parts (thanks GoG) but that should be a testament to the game.


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Posted on: June 6, 2015

Pillars of Eternal Loading Screens

I had high hopes for this game. But now, having slogged my way through it, I don't think it's going to go down as a classic for me personally. That being said, there are certainly things to like here. The graphics are really pretty to look at, and the music is almost worth the purchase price on its own. I enjoyed the combat a lot. Strategy is key, and rushing in with an overpowered character is not an option. Not many RPGs have made me give up in frustration at repeatedly losing an encounter, only for me to tackle it later on with a different approach and coast through it. All in all, however, I don't find myself in any rush to replay this game now that I've completed it. Why? Mostly because of the story. It's okay. It's passable. But it tries to come across as a lot more profound than it actually is and never, ever gripped me or made me desperately want to find out what happened next. The game world itself mirrored the story; not bad, but lacking in depth and charm. And the less said about those immersion-breaking fan-created NPCs, the better. For a game which requires its players to read so much, I found the writing to be rather dull. The player character's spiritual experiences in particular are too heavy on metaphors. It ultimately made me skip through large parts of the conversations (which admittedly might have dulled my experience somewhat). Then there's the loading screens. Those darned loading screens!! All areas - even very small ones - take absolute ages to load. This makes quick traveling from area to area a frustrating chore and too often takes the pace out of the game. It seems such a small thing to complain about, but really affected my overall experience. I love what this game stands for and I fully support Obsidian's campaign to get it made. I really hope it sells well and proves a point to developers that this old-school approach is not dead, so that we may see similar games like this. But overall, I can't shake the feeling that this game could've been so much more.


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