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Pillars of Eternity II: Deadfire
Description
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux...
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux et découvrez un océan infini de possibilités grâce à une personnalisation poussée des personnages, une liberté d’exploration totale et des décisions importantes à prendre à chaque recoin.
Plongez-vous dans un jeu de rôle solo toujours plus riche. Grâce à l’ajout de nouvelles technologies et fonctionnalités, Deadfire continue sur les bases de jeu classique de D&D et y ajoute des graphismes plus travaillés, des mécaniques de jeu plus complexes et une nouvelle aventure taillée sur mesure où vos choix ont une réelle importance.
Découvrez la nouvelle région du Feu éteint. Décidez de votre propre parcours en bateau et explorez les îles riches et exotiques de l’archipel, découvrez de nouveaux endroits, interagissez avec leurs habitants et lancez-vous dans de nombreuses quêtes à chaque port.
Construisez votre groupe et personnalisez vos compagnons. Choisissez parmi 7 compagnons différents pour vous accompagner dans votre quête et assignez leur de nombreuses classes et des capacités plus marquantes. Grâce à l’ajout d’un nouveau système de compagnon, regardez leurs relations se développer et leurs interactions s’adapter.
Guidez votre navire sur les mers. Véritable quartier général flottant, votre vaisseau est bien plus qu’un simple moyen d’exploration. Améliorez votre navire et votre équipage et choisissez les capacités que vous souhaitez améliorer afin de survivre aux dangereuses rencontres qui vous attendent.
When this game was released - I was pushed back by the "pirates" theme and not intuitive mechanics. But when I get used to some things and understood the game a little bit more...
It's surprising, but PoE2 skills/classes mechanics are balanced better, than Pathfinder. The main story is short but interesting, the world is huge, lots of interesting side quests and characters.
It's one of a few games that I did not uninstall after 100% completion, and replay it from time to time.
I really enjoyed this and in a lot of ways, more so than the first game. Just to get it out of the way, my biggest gripe is still that it's realtime with pause instead of turnbased. So, I really loved seeing the characters returning for this game. Eder is especially better than ever! The new characters are also excellent additions, though I do miss some of the characters that didn't return. The various stories are all well told and interesting, with the main plot tieing up far more consisely than the first and better all around. I just wish the game had a more focused way of distributing them. Once you get to Neketaka, you spend a really long time there before being sent back out of the city. Or maybe thats just how I play these types of games. I try to get as much done in a single location before moving on and there is just so much to do inside Neketaka before you can move on. I also didn't like the ship to ship combat. After a few ship battles, I just ended up resorting to storming the opponents ship every time. I really enjoyed the new setting as well. It took me a while to get the hang of who was who as far as factions are concerned, but eventually, i picked it up. Really gotta make some tough choices in this game, which I also liked. I think overall I enjoyed this one more than the first. Hopefully the few bugs that are in the game get ironed out before then next DLC, which I will definitely pick up.
PoE looks, sounds and plays just like BG1 and BG2. If you're looking for something to play after BG1 and BG2, then PoE should be a great choice for you. Of course, the graphics and sound are better in PoE.
I loved BG1 and BG2. Truly great games. Both allowed players to dig as deeply (or not) as they wanted in regard to all the subtleties and complexities of the D+D rules. I opted to jump in and create some characters and start playing. I created balanced parties (i.e., tank, wizard, thief, ranged, etc.). But I didn't try to get as sophisticated as many players did. I just played the games, and they were a blast!!
PoE is the same. There's a ton of depth, if you want it. But it's easy to build a party and start playing. A key reason this is possible is the "Story Mode" (which BG1 and BG2 Enhanced Editions also have). But for those who love a challenge and like to delve deep into the intricacies of D+D, there's plenty of difficulty levels.
Only reason I don't give PoE (or BG1/BG2) 5-stars is minor annoyances like tedious inventory management, sometimes it's easy forget where to go on a quest because that info often isn't included in the quest description, can't click and hold the mouse to keep the party moving, etc.
I know Larian Studios is working on Baldur's Gate 3, and I'll definitely check it out when it's officially released. But in the meantime, if you're looking for a chance to experience a new classic, PoE would likely be a good choice.
This is a classic RPG experience with modern QoL improvements.
Great combat. One of the best mechanical system I've seen in an cRPG. building a system ground-up and not using some table-top rulesets definitely paid off. As soon as you try to play a table-top based ruleset after playing PoE2 you will notice all the tedious mechanics that bring nothing to the table in a computer game adaptation.
Visually, absolutely stunning!
Music? Memorable and just as good as in the first title.
Writing? Even the characters that appear cheap at first will open up in interesting ways as you progress. And yes, rejoice, the dredful 'lore dumps' are gone.
Side quests are a great show of Deadfire's factions' powerplays.
Naval combat, the only questionable mechanic, is completely redeemed by the virtue of being able to go straight to ordinary combat at any moment of a naval engagement.
The only possible objective critique left after all the patches is that the main quest feels short, the 'side' content is the real treat here.
But can you show me someone who plays Baldur's Gate, Arcanum or classic Fallout games only for the main quest? It goes without saying that anyone who is into this kind of games will complete every quest they can reach, so the adra colossus quest line being short is not a deal breaker at all. You are still looking at a solid >40 hour playthrough and that's just the core game without DLCs.
Deadfire is a flawed mix of world building, narrative and mechanics, each of which never come together as they did in POE 1. The story that should drive the game is not compelling or well-integrated with the world.
Do not buy this for its turn-based feature. It doesn’t work well at all and changes a number of core mechanics in ways that do not make sense.
Numerous bugs persist in the game, including a reproducible crash to desktop. There are bugs in the dialogue, with random gender mismatches. Potions cannot be used with AI turned on, and some traps do not work. Many items do not work as they are described due to programming errors.
The voice acting is absolutely terrible, much worse than the previous game. It is so grating that I played the entire game without it, with all voice volume turned to 0.
The writing is often crass, for example there is one dialogue in which a character’s breasts are referred to several times in a row, which is just juvenile. The romance is clumsy and unconvincing. When a quest ticks to a certain value, companions will then deliver dialogue to you whether it makes sense to do so at that point or not.
There is also a tension in the game between numbers-crunching combat and narrative communication. Parts of the game, especially the DLC are made purely for the numbers.
The companions are fine, and it is helpful that the game recommends certain companions for certain quests, though sometimes this can lead to an unworkable party (e.g. The Forgotten Sanctum). The focus on factions, and allegiance to them, is something Obsidian clearly loves (e.g. New Vegas, Tyranny), but it leads to one-dimensional characters whose only attribute is their faction and is not interesting.
The blend of fantasy and pirates is fun, but ultimately Deadfire’s narrative is unfocussed and poorly written, and ends with a passive protagonist whose choices have minimal effects, leaving the player wondering what the point of the story was.
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