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Pillars of Eternity II: Deadfire
Description
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux...
Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux et découvrez un océan infini de possibilités grâce à une personnalisation poussée des personnages, une liberté d’exploration totale et des décisions importantes à prendre à chaque recoin.
Plongez-vous dans un jeu de rôle solo toujours plus riche. Grâce à l’ajout de nouvelles technologies et fonctionnalités, Deadfire continue sur les bases de jeu classique de D&D et y ajoute des graphismes plus travaillés, des mécaniques de jeu plus complexes et une nouvelle aventure taillée sur mesure où vos choix ont une réelle importance.
Découvrez la nouvelle région du Feu éteint. Décidez de votre propre parcours en bateau et explorez les îles riches et exotiques de l’archipel, découvrez de nouveaux endroits, interagissez avec leurs habitants et lancez-vous dans de nombreuses quêtes à chaque port.
Construisez votre groupe et personnalisez vos compagnons. Choisissez parmi 7 compagnons différents pour vous accompagner dans votre quête et assignez leur de nombreuses classes et des capacités plus marquantes. Grâce à l’ajout d’un nouveau système de compagnon, regardez leurs relations se développer et leurs interactions s’adapter.
Guidez votre navire sur les mers. Véritable quartier général flottant, votre vaisseau est bien plus qu’un simple moyen d’exploration. Améliorez votre navire et votre équipage et choisissez les capacités que vous souhaitez améliorer afin de survivre aux dangereuses rencontres qui vous attendent.
One of the best RPG's of 2010s, in my opinion a true descendant of baldur's gate 2.
Superb atmosphere (XVI-XVII century colonialism carraibean era), music, and scenario. 100% must have of any crpg fan
Ill start out by saying i went into the game hoping for a lot more than the first few hours got me.
Story: You start you by having an angry god emerging from his plane of existence to the mortal realms, you dont know why he has done it but you know its something that has happened before. Only now its Dr. Manhatten running around causing havoc. You are tasked to find out what he wants to attain and why hes doing it.
I dont want to spoil it but its so terribly written with a ton of holes in the story i dont know how it got past Obsidian Quality checking, it tries to be mystified and magical.. but it fails on many levels.
Sidequests:
They are mostly there to give you experience points, you do bounties mostly that is "kill this person for who even cares why reason" and get some money and experience.
Some sidequests or companions that you would think have a great link to the main story.. isnt a factor at all.
You think companions have amazing stories to tell, they dont, they end abruptly into nothingness,
Possitive:
First of all the game loads a lot faster than the first one
The game has dual classing that works nicely !
Spells are per encounter
Negative:
- Story, and sidequests arent fleshed out.
- Shipcombat is terrible in all aspect and too much of it. (not even a kraken to attack your ship)
- The first big city you arrive in IS the main city of all things, and it doesnt feel that big to begin with.
- You can use the best spells all the time but the time to cast anything is so high you basically cast buffs and go
- The weapons are not very well balanced, you pick up a 2h, and even with no armor you swing so slow you want to cry.
- Dualwielding is once again super powerful, ranged besides hunting bow is utter trash (thx modals)
- The ending is utter puke.
- Reputation isnt well made at all
- Npcs are boring even the more unsavory ones.
- AI Combat character management is terrible, too many parameters and its just very clunky, never got it to work right.
I'll throw in a tldr for those who have better things to do than read reviews. There will probably be spoilers for those bothered by such things, and I'm also reviewing the 5.0 version.
tldr:
Story. I found it both boring and uninteresting.
Combat. For a tactical RPG it is boring and tedious.
Gameplay, or the stuff outside story and combat. Frustratingly boring.
Graphics/Art. Backgrounds and characters are nice, but you'll be spending most your time staring at a rather bland boring book, so basically a draw.
Personal peeves. So many it's frustrating.
So here starts my longer review.
Basically the game starts out by you getting interviewed by your new boss. It's so slow and boring they helpfully included a skip button. Your boss sends you on your way and so begins your job as a middle manager in what can be best described as Office Space fantasy edition. You'll have multiple bosses and they'll all want to talk to you about your TPS reports. Which is basically why, for me, I couldn't care less about the story. It's probably why the first time I played I chose to leave the interview, which was and still is the best choice and most logical choice.
After that you'll get to enjoy the exciting world of combat. By exciting I mean leisurely swinging your weapon, using your now limited ability/spell and then leisurely swinging your weapon until you're dead or your opponents are. It's honestly a joy when it ends.
This leads us to gameplay. You'll quickly realize that this game is long winded reports in a bland book with some lazy art. Ship to ship combat, here's your report. Encounter with a group/ambush/enemy unit, here's your report. This lead me to rapidly dread exploring.
The art is okay, but you'll be staring at the bland book, mostly.
Finally my personal peeves, the narrator/voices are irritating, leveling is fairly terrible, and their ham handed story messages are generally off-putting.
Basically it's a badly written book combined with a boring game.
Compared to the original PoE, the storyline in this game is quite minimal and the characters are much more shallow. Due to this it is difficult to get immersed in this game and difficult to care where the plot is headed next or what the companions' personal quests are about. Not to mention that many companions are simply annoying to have around due to their poorly written dialog and one-dimensional personalities. The new ship-based exploration and combat is also extremely boring after the first few encounters as nothing really changes from battle to battle. Possibly the only improvement in PoE2 is the expanded benefits associated with pets.
The game also seems to be taking itself way too seriously for a single player RPG. In PoE2 the game designers removed the ability to respec the main character's primary stats, reduced the party size from six to five, and added a fixed number of uses to various magic items which make them worthless in short order. Overall, the game generally made me annoyed when I played it rather than providing entertainment.
This game takes all of the features of the first part and improves them significantly.
What I enjoyed most:
- the beautiful environments,
- open world full of interesting encounters,
- responsive, carefully constructed factions to support or oppose,
- endless tactical options, especially with dual classing,
- the shanties and tavern music.
I particularly like how the designers painted a setting inspired by historical themes, like colonialism, progress vs tradition, faith and antitheism, without giving it an ideological slant. It feels like a colorful, living world that has it's brutal moments and macabre locations.
What are the weak points:
- short main quest,
- shallow companion quests.
Both of these are tradeoffs for the wide open world and numerous sidequests. While the companions have short quests, all of them are interesting in a way. You'll probably like some of them, and despise others, which is a mark of good writing, in my opinion.
Continuing the weak points:
- ship combat might as well not be there,
- some convoluted mechanics, especially armor penetration,
- some performance issues: long load times and memory leak (making the game work slower and slower until you have to restart it).
As a fan of the genre, this is now one of my favorite games, especially after all the improvements brought in the patches and DLCs.
Closing notes:
Recent patches have brought an experimental turn-based mode as opposed to the original real time with pause. Not my thing, did not check it out.
The highest difficulty level can be brutal in the beginning if you do not use the best tactics.
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