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Massive Chalice

Bibliothèque

3.1/5

( 22 Avis )

3.1

22 Avis

français, English & 3 de plus
19.9919.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Massive Chalice
Description
MASSIVE CHALICE est un jeu de stratégie tactique situé dans un calendrier épique réalisé par Double Fine Productions. En tant que protecteur immortel de la Nation, vous prenez les commandes de ses héros, arrangez des mariages pour renforcer votre lignée, et combattez un ennemi connu sous le nom de l...
Avis des critiques
43 %
Recommander
Eurogamer
Recommended
Game Informer
8/10
PC Gamer
75/100
Notes des utilisateurs

3.1/5

( 22 Avis )

3.1

22 Avis

{{ review.content.title }}
Détails du produit
2015, Double Fine Productions, ...
Configuration du système requise
Windows Vista / 7 / 8 / 10, 1.8 GHz dual core CPU, 4 GB RAM, 256 MB GeForce 8800, Radeon 3850, or In...
DLCs
Massive Chalice Soundtrack
Time to beat
16 hMain
21 h Main + Sides
25.5 h Completionist
17.5 h All Styles
Description
MASSIVE CHALICE est un jeu de stratégie tactique situé dans un calendrier épique réalisé par Double Fine Productions. En tant que protecteur immortel de la Nation, vous prenez les commandes de ses héros, arrangez des mariages pour renforcer votre lignée, et combattez un ennemi connu sous le nom de la Cadence, dans une guerre qui s'étale sur plusieurs siècles.
  • Génétique des lignées - MASSIVE CHALICE propose un système innovant de lignées qui permet au joueur de marier ses héros ensemble pour produire des enfants. Le système de lignées utilise un code génétique aléatoire pour chaque héros. Leurs enfants peuvent se retrouver avec les meilleurs (ou les pires !) traits de leurs parents, ce qui a un impact sur le gameplay.
  • Mort permanente - les héros dans MASSIVE CHALICE vieillissent avec le passage du temps et finissent par décéder. Cela oblige le joueur à accepter la beauté de la mort permanente et à toujours jongler avec un groupe de héros imparfaits avec lesquels il doit combattre !
  • Reliques de lignée - Si un héros a combattu de manière suffisamment brave, quand il finit par mourir, son arme a une chance de devenir une relique de lignée. Cette puissante relique peut être transférée vers n'importer quel personnage de la même famille pour continuer à faire vivre l'héritage du héros disparu !
  • Vision stratégique à long terme - Puisque la guerre dure 300 ans, les joueurs doivent penser leurs stratégies sur la durée. Les décisions doivent être prises des dizaines d'années en avance et une planification à long terme est extrêmement importante. Ce petit bambin âgé de 3 ans va grandir pour devenir le plus fiable de vos combattants au corps-à-corps plus vite que vous ne le pensez !

MASSIVE CHALICE, Double Fine Productions and the Double Fine logo are the exclusive trademarks of Double Fine Productions, Inc. All rights reserved.

Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
16 hMain
21 h Main + Sides
25.5 h Completionist
17.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2015-06-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
929 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: June 5, 2015

More bland than bad: a non-KS review

And an attempt to add some light on the game, unbiased by kickstarter drama or past good or bad experiences with the parent company. Based on my impressions while playing it during this week. Massive Chalice is mostly an X-COM like game: You develop your base and deploy squads in turn-based missions. In many ways it's a simplified clone of Enemy Unknown 2012: a very similar waypoint system, analogous mission arrangement (AKA: random missions, you have to choose as you cannot respond to all of them). You have in effect three classes of characters: Melee, ranged, and AOE-glasscannon, plus some subclasses for each of these classes. There are limited ways to "tune" your heroes by breeding for certain traits, and by some research options which allow you to carry special items into battle (like in EU2012 and medikits). Combat itself is likely the game's biggest flaw (which is pretty damning, as it SHOULD be the core of the game). While it apes EU2012 waypoint system, there's just so little to do, the scenarios are so bland, and the enemies feel so much like sitting ducks that it's more a regular every-so-many-years ingame tedium that something that hooks you. Overall, I think it's not a *terrible* game, but there are better options out there which do what this one does but better. Five years ago it'd have had scant competition and it might have been a better choice. Nowadays I'd recommend going for OpenXCOM or Xenonauts if you're looking for a game of this sort.


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Posted on: June 6, 2015

Very good but narrow focus

Overall I found the game to be very enjoyable, even with this mention that the game is less than what it should be- which is easy enough to see, yet at the same time fairly acceptable given the product as it is. To boil it down, the game is very clean and minimalistic, focusing well on art style, character and gameplay, but sorely lacking on lore and world development- despite hinting at a rather enticing story which never comes into it's own. The best comparison would probably be a mix of X-com and Rogue Legacy, with a hint of Darwinia mixed into the art side of things. As far as the tactical gameplay is concerned I think it's superior to X-com- at least, there's no penalty for blowing up the enemies. You also get to move the enemies around a lot and slam them into things. Quite satisfying. The game feels better paced, but is also shorter- the finale is suitably epic as well, at least if you've done well enough to survive. Nice music. Also extremely well balanced- the RNG is minimised and if someone dies it's generally clear what happened. I found a number of strategies to be effective- stealth spotting and sniping- AoE nuke- maximising stuns. Heroes can become extremely epic at max level. The character of the game is extremely well done, but comes with a problem- there's only two of them- two characters. Good characters, and much needed too, otherwise the experience really would be rather lonely. Unfortunately you never really learn much of their past even though they hint at a previous life. In fact you never really learn much about the world at all, save that it is beautiful and in ruins. The game could have been much more than it was, which I see more as a good thing than a bad. It's probably worth the discounted price, you'll have to judge for yourself. It's certainly artsy and creatively made, with a healthy dose of both humour and serious undertones. All from those two disembodied voices. I'd definitely recommend the game for study though.


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Posted on: November 15, 2015

stetzwebs

Jeux: 47 Avis: 1

Solid Turn-Based Strategy

First I'll say that I'm confused by people saying things like "It's similar to XCOM but without the fun," mainly because it's a fairly straightforward turn-based strategy like 1000 other games (not only XCOM), and fits very well into the genre. Pros: - Outside of battles, you perform research along a timeline and hope that your research finishes before the next attack you must defense. This adds interesting tension and decision-making to the game outside of battle. - The members of your kingdom age, and thus gain experience (which nicely stacks through generations as older generations teach younger ones what they've learned). - There are some interesting special weapons that sort of magically appear that you can pass through on to heirs when they die. - It's a really cool feeling watching your vanguard grow old and gain experience as the years pass. You kind of grow close to the reliable ones if they entered the vanguard at a young age and have gone through several battles with you. - The battle system is very good. The UI is easy-to-use and the overall feel of the battles is awesome. It's not long enough to ever feel repetitive. - The art is very cool if you like the simplistic overly-polygonal look (which I do). - It can be pretty funny at times. Cons: - The alchemist classes are too powerful at upper levels. I can finish the final encounter with 3 of them fully leveled. - The choices that pop up out of battle are silly and inane, and often feel like you're playing a choose-your-own-adventure story where the outcome is completely random. It often has little, if anything, to do with the actual choice you made. - The game seems too hard for the first 100 years and too easy for the last 100 years. - The ending seems to pack in a moral while the rest of the game was largely story-free. They missed an opportunity to add a cool story, or to ignore it completely. It feels out of place as is. Overally, solid game, good replayability. Pick it up.


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Posted on: November 14, 2016

Some great ideas, but falls short

Backed this on Kickstarter, basic level pledge. Xcom-style, 2-Action Point Turn Based Strategy with 5 heros. In the game you fight a variety of enemy opponents, each with their own unique characteristics. On the strategy layer, you run a kingdom, building keeps, research buildings and training citadels while marrying off different heroes and creating "blood lines". The game intends to create player connection not with a hero, but rather with a line of heroes. However, for my part I never found it really hit the mark. Unlike a game like Xcom, each generation of heroes will only see at most 1 or 2 battles so there's really not much opportunity to care about any of them. Many won't even see combat, and will instead serve as baby machines, scientists or training masters. This game is really an economic game. The goal on the strategic layer is to create a sustainable source of heroes, which over time accumulate a greater wealth of experience which they in turn pass onto their children. So by game's end, even your new heroes are leveled up quite substantially and you have a healthy variety of class types. As the game progresses, you quickly assign people to tasks not based on who they are, as in family names, but simply by their attributes. Is this hero infertile? Scientist. Very fertile? Keep lord or consort. Research finding a baby to continue a bloodline, etcetera. So, overall the game lacks player connection with the heroes. The enemies are well varied and interesting, but I feel there could be another 1 or 2 classes added to the mix. The hero classes are unique but often confusing the first time around, especially when you get into hybrid classes. The art style is great, the voice acting is good but get lacks variety. You will hear the same quips many times over. The final battle has some great touches as well. Overall it's worth a play.


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Posted on: August 29, 2015

Decent concept twist on the genre

For a pure x-com clone the combat system is medicore at best. You are stuck with a fairly linear set of classes that are not interesting in the slightest. The progression trees are simple agian like the new x-com however i never really felt they are all that impactful to the way combat flows. The stealth system is nice on the hunters but the game lacks overwatch. There is also a lack of decent cover in most of the levels i played. The game shines most in the overworld where you are taken to polishing your troops and their heirs in a rogue legacy style system. But because they die off with quite a bit of regaularity due to old age mainly or random combat. You don't really care much for any of them, And the actual effects of the traits also are not the most obvious in combat either. There is also an interesting story being told here in nuggets of information here and there. I feels a little like Codex Alera series by jim butcher. All in all. Meh. its ok but doesn't hold my interest.


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