Posted on: March 22, 2015

OCD_Monkey
Possesseur vérifiéJeux: 523 Avis: 15
A delightful identity crisis of a game.
After seeing that it was made by Frogwares, I was really skeptical of what the quality would be like, as I have played one of their Sherlock Holmes games and it was absolutely horrendous. However, I must say, I haven't enjoyed a new game quite this much in a long time. First off, I want to explain my title. This game really can't decide what it wants to be. Throughout the game it tries to be a Portal-based puzzle game, an indie horror game, an atmospheric game, ext. What I feel it does best are the puzzles and the atmosphere. The story is ok, I guess, although it has a really terrible ending IMO, and it is highly forgettable. In my opinion, the story is there much more to serve the atmosphere. Second, I just want to say how delightful it is after playing some of the old Sierra adventure games to find a puzzle game I don't have to cheat on. Seriously, I got through the entire thing without feeling that any puzzles were impossible. And they were still really difficult, especially towards the end, so I think this game is a really good example of good puzzle design. Anyway, let's just sum this up into a Pros and Cons list: Pros: *Great atmosphere *Puzzles that don't ever feel impossible *despite using the Unreal Engine it runs really well Cons: *If you know anything about magnetism in the real world, this game will frustrate you as in it objects of a like charge attract, and there is no way I know of to change this. *forgettable story *overuse of the cliche horror stinger sound
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