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Legend of Grimrock

Bibliothèque

4.5/5

( 381 Avis )

4.5

381 Avis

English
14.9914.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Legend of Grimrock
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Notes des utilisateurs

4.5/5

( 381 Avis )

4.5

381 Avis

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Détails du produit
2012, Almost Human, ...
Configuration du système requise
Windows XP (SP3), Dual Core 2GHz Intel or 2.8GHz AMD, 2 GB RAM, ATI Radeon X1600 or NVIDIA GeForce 7...
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
  • Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
  • Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
  • Create a party of four characters and customize them with different races, classes, skills, and traits.
  • Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.

© 2011 Almost Human Ltd.

Contenus bonus
manuel fonds d'écran carte main music theme avatars dev team photos design sketches artworks
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Sorti le :
{{'2012-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
448 MB
Liens :

Fonctionnalités

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Notes des utilisateurs

Posted on: October 25, 2014

mintee

Possesseur vérifié

Jeux: 799 Avis: 122

1st time player and totally happy

I've become leery of all the 5 star reviews in gog having found most old games are reviewed with those rose colored lenses of past thrills and not based on current date playstyle for the uninitiated, but for this game they are spot on. Never played this before and am totally loving it. I like the slow accrual of spells, gear and levels. I like the different party members and build your team the way you want. I like the crafting and very much enjoy the spell weaving, which at first seemed clumsy. Now I love crafting the spells each hit and not just spamming a spell button. I love the treasure hunts, and puzzle solving tho HATE the timed platformer like puzzles. I admit to having played with a walk thru on hand as its HARD. A few puzzles made me scream and throw my mouse. Good times eh. pros: interesting animations for spells, treasure hunting games and hidden rooms with rewards. Class differentiation makes for replayability. jump scares as beasties surprise you from behind or you fall thru traps. Mind bending puzzles, an engaging back story, in depth spell crafting and unique game mechanic to casting. Great sound ambiance let you know/dread whats around the corner, you get hungry and torches go out leaving you in utter darkness until you learn a spell to cast light. and so on cons: kinda dated graphics, enemies are strangely underpowered the higher levels, many a time I was cast into a dungeon with numerous enemies and still survived despite being cornered. The spell weaving can be cumbersome (ended up being my fav thing but at first was annoying) , timed platformer like puzzles are almost unbeatable leads to major frustration still...a great entertaining game, tempted to play thru again to try out diff group makeup.


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Posted on: September 6, 2016

Jeux: 0 Avis: 1

Arid

The world feels lifeless. There's nobody to talk to. When you swing a weapon, there is just a generic "swoosh" graphic, irrespective of the weapon. You might just as easily be swinging a sword or a mace or a fist - they feel identical, abstract. There was a liveliness to games like Ultima Underworld, even though their technical limitations were so much greater. Grimrock feels sterile.


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Posted on: June 8, 2014

edub101

Jeux: 86 Avis: 2

Great engine, no plot

This game has an excellent dungeon-crawling engine that evokes the classics like Eye of the Beholder or Dungeon Master. But Legend of Grimlock has absolutely zero plot, choice, dialogue, or NPC characters to speak with. Simply put, it is a "Legend" lacking a legend. It is more puzzle game than RPG, and fails to generate that warm, fuzzy feeling that many RPG fans might hope for. I do think Legend of Grimlock 2, should there be one, could easily fix this by building an actual plot, and characters, into the otherwise-solid game engine. But this first entry is lackluster, even if it does have several notable qualities. Fun, but shallow.


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Posted on: April 11, 2012

42 Year Old Dungeon Crawler!

I'm 42 years of age and I bought Legend of Grimrock to support developers who seek to bring back classic gaming with modern graphics. I havn't played the game much, some 20 minutes, but this game is Eye of the Beholder with a new coat of paint as far as I can tell. I don't play games much anymore, I simply don't have the time. I am making some extra time in my schedule to play Legend of Grimrock. Most games today are graphics over gameplay, style over substance, console over computer. I've been gaming since the days of the Commodore 64 and something has been lost in computer gaming. Perhaps Legend of Grimrock can help bring back some of that ole' gaming goodness! I'm giving Legend of Grimrock 5 stars for simply being made! Bring back classic gameplay with modern production values (modest system requirements) and you have a win/win situation.


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Posted on: November 4, 2012

Two games in one

I didn't hate it as much as I found it frustrating for a single reason: half the gameplay is about finding secret areas and hidden items with only a few of them being slightly hinted at. Since I can't memorize a dozen secrets for each level there were two possible choices: check every wall for a secret switch and run out of food or pull up a guide and ALT+TAB every minute, neither approach was fun and they broke my immersion. After a while getting to the next level was like unlocking an easter egg in other Dungeon Crawler or Hack & Slash games, it was combat that broke the flow of a puzzle game rather than the other way around. I wish this was split into two games instead, I would've loved the combat half where I was shoved into a cramped dungeon and had to punch my way out through armies of giant slugs and shrieking mushrooms - 4/5 for that.


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