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Lands of Lore™ 1+2
Description
Lands of Lore: The Throne of Chaos takes you on an adventure: save the dying king and stop the evil sorceress Scotia’s Dark Army. Your band of heroes will travel through a vast fantasy word full of mysterious places, dangerous monsters, and hidden treasures in a quest to find a way to defeat the imm...
Lands of Lore: The Throne of Chaos takes you on an adventure: save the dying king and stop the evil sorceress Scotia’s Dark Army. Your band of heroes will travel through a vast fantasy word full of mysterious places, dangerous monsters, and hidden treasures in a quest to find a way to defeat the immortal evil enchantress and save the world.
In Lands of Lore: Guardians of Destiny you enter a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escapes, or lethal battles. See magical cities rise out of great oceans. Enter the musty caverns of Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans.
Lands of Lore 1+2 is a solid piece of cRPG history. It was a time of transition from 2D to 3D, from floppy disks to CDs. New technologies allowed things like live actors in 3D environment, full voice-overs, good sound quality, and CGI sequences. All this was used in Lands of Lore 2 to create vast, rich world that is anything but boring or ordinary.
my vote doesn't go to the game itself. But this version I purchased. The game crash that doesn't allow me to play as soon as you get to the "cantina"...
This game review is about Land of Lore 1. For me, this game is more accessible than the older games like Dungeon Master or Eye of the Beholder. It has nice transition effects when moving around and turning. It has an auto-map, good looking pixel art, full voice-acting, fancy spell effects and nice UI animations.
The only stats your characters have are health, mana, might, protection plus three skills. It makes RPG mechanics easy to understand, but it doesn’t allow to make versatile character builds. The skills have usage-based progression, but they level up very slowly and only reach about 6 or 7 level.
The game is old-school in both good and bad ways. There is no hand-holding, so you need to figure things by yourself. However, the game is not so informative. Item properties are not displayed anyhow, so you cannot know what purpose does an item serve or how much might your weapon gives without equipping it. Ranged attacks have no damage feedback, enemy vulnerabilities are not told, you don't always know what is your next sub-objective and so on.
The game has many frustrating aspects. The inventory is one big scrollable mess, and the same type of items don't stack. Some keyholes can be picked with lockpicks and some cannot. The combat system has dice rolls to hit apparently, but no idea what factors affect to it. Some game levels are wide and maze-like with just meandering corridors without meaningful content.
The worst thing is the endlessly respawning enemies in many levels. The combat gets boring because of zero tactics with the simplistic combat system. And the game difficulty varies a lot. Some enemies are easy, but some can kill you with just a few hits regardless the difficulty setting.
The reasons to play this game is just nostalgia or curiosity pretty much.
I can only speak for the first Lands of Lore, but it was a graphically stunning game for its time, with clever animations and excellent sprite artwork. It succeeded "Eye of the Beholder", providing a much more varied assortment of settings, party arrangements and storyline. The closest thing we have in modern times is the Etrian Odyssey series on the Nintendo DS (which are also excellent).
I love this game played so much when was a kid and playing still, completed multiple times, even remember when got game called Legacy on mobile instantly played much because reminded me of 1st Lands Of Lore, so sad there is no more game series like Lands Of Lore and Kyrandia with same graphics
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