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Invisible Inc.

Bibliothèque

4.4/5

( 70 Avis )

4.4

70 Avis

English
19.9919.99
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Invisible Inc.
Description
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and , Don't Starve, presents: Invisible, Inc. Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high...
Avis des critiques
83 %
Recommander
IGN
8.5/10
Game Informer
8/10
Eurogamer
Recommended
Notes des utilisateurs

4.4/5

( 70 Avis )

4.4

70 Avis

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Détails du produit
2015, Klei Entertainment, ...
Configuration du système requise
Windows Vista / 7 / 8 / 10, 2.0+ GHz Dual Core or better, 2 GB RAM, NVIDIA GeForce 8600 GT / ATI Rad...
DLCs
Invisible Inc: Contingency Plan
Time to beat
7 hMain
18 h Main + Sides
86.5 h Completionist
11.5 h All Styles
Description
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and , Don't Starve, presents: Invisible, Inc.

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.
Contenus bonus
Russian localization (ZoneOfGames.ru)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
7 hMain
18 h Main + Sides
86.5 h Completionist
11.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2015-05-12T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: October 30, 2017

good idea but fail to deliver

This game is a tactical turn base infiltration game with some RPG elements. The mission objectives are stated but the player has to find out where they are on the map. This leads to a lot coming and going on the map without having to think to much on what to do. How can I make a plan of action if I dont know where I am going anyway? There is very little planning possible beyond the next door/room. "Before each room, check what is inside, then deal with sercurity measures within that room then move to the next room and repeat until the end of the mission. " It is very repetitiv.


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Posted on: November 6, 2017

Refereshing

What a lovely strategy game! Easy to get to grips with in the short term, tense and involving in the long. It's also nice to hear the English accent for once, or any accent at all really other than the one we're all used to. The game is not the very longest but then it is a sort of Rogue-like and is meant to be played more than once anyway (and you can unlock new agents when you do). Very recommended.


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Posted on: April 6, 2016

A masterclass in random generation

I have no experience in this, but I'm sure that balancing a roguelike is nightmare. There need to be many configuration options, for characters and environments, for the randomisation to work. Once you've thrown the myriad of ingredients into the pot, you don't know what any one player's spoonful will contain, so how do you correct for that? Do you let it be spicy sometimes, and embrace the RNG? Do you also let it be bland, turning off the people who want a challenge? Or do you painstakingly homogenise it, turn down the randomness, and lose replayability? I've played plenty of roguelikes, and seen many developers' answers to these questions. I've played roguelikes that are made almost always easy, or almost always hard. I've seen roguelikes that embrace the chaos as part of their charm, accepting that the game can be, at turns, overwhelmingly easy, or overwhelmingly difficult. I've also seen roguelikes that sacrifice replayability for a consistent experience (looking at you, Dicey Dungeons). Invisible Inc has the unique distinction that, at least in my opinion, it hits a perfect sweet spot that I doubted even existed. You play as a corporation in a cyberpunk world (the eponymous Invisible Inc) whose staff is largely wiped out in a sudden, unexpected, and brutal raid on their HQ. The CEO flees to the company jet, taking two of her surviving agents, as well as Invisible's resident AI, Incognita (who, among other things, allows you to interface with other corps' networks, which is a vital function). You then fly around the world, raiding other corporate offices, stealing enough to survive, while looking for a new home for Incognita, before her batteries run out, and the hit squad finds you. And that's where you come in. You choose where the jet goes, choosing broadly the kind of mission you'll get. Are you looking for money? Looking to spend money? Looking to recruit more agents? Improve your agents with implants? You get a random selection of locations to visit, some requiring more flight time than others (eating into Incognita's precious battery life). Once you land, it's a turn-based stealth game. You get a procedurally generated office to explore, populated by guards. You don't know where the guards are, until you find them, and there's always a chance they'll walk through the door of an otherwise empty room. The rooms are populated with various walls and pieces of furnature that can hide you from prying eyes... at least from certain directions. You need to explore the office until you find your target, execute the mission, and find the exit pad, all the while, the guards slowly twig to your presence (via an advancing alarm meter). You are equipped with weapons, usually melee stun weapons. Ranged weapons and lethal weapons are expensive and rare, and can often require buying or scavenging reloads. Once a guard is stunned, they go down for a few turns, before waking up both alert and pissed. At this point, the guard will hunt for you, moving to random rooms, hunting for you. Eventually, you'll lose sight of them, and won't know for sure that they won't pop into the room with one of your agents. In other words, stunning a guard is a temporary measure, one that makes the game more erratic in the long term. You can also park an agent on top of the guard, guaranteeing they won't get up, but the trade-off of functionally losing an agent for the mission is fairly brutal as well. Being timid is not a great option either, as the alarm level rises with every turn, and every five levels, the corp grows ever more aware of your presence, and throws something nasty at you. Eventually, after 30 turns, every guard becomes aware of you, and hunts you down erratically (and things will get worse from there). There's plenty more depth that I just can't cover, but that's the core of it. What I find striking about Invisible Inc, and what earns it basically a permanent home on my SSD (and Switch and iPad), is that it somehow manages to both always give me difficult, sometimes painful decisions, but at the same time seem completely possible and beatable. I have hundreds of hours (600+ on Steam alone, but I usually play offline, as well as on other platforms), but I still feel delicious trepidation walking into every new office, particularly the harder ones later in the game. In the hundreds of runs, things still somehow feel fresh. Each decision somehow feels weighty. While I can now see the building blocks that make up each level, each new permutation presents new and engaging puzzles (Oh, there are *two* guards patrolling this hallway? How will I deal with that?) that I can't wait to solve. And what's so remarkable is that there so often is a solution. I win the game almost every time I play it. When a game can be won so often, it's usually because the path is so obvious that it no longer becomes a challenge. In Invisible Inc, there so often is a path, but I'll frequently not know what it'll be until I start trying to walk it. I can't rely on plan A working, so I'll usually have a plan B and plan C, minimum. The game manages to reward, and sometimes require, more lateral approaches to certain problems. I am constantly required to think on my feet, and the game is all the more exhilarating for it! I have no idea what kind of sorcery produced this game. I had no idea it was possible to be so hard and so fair, while still embracing the RNG. Invisible Inc is an absolute unicorn of a roguelike, the likes of which I've never seen before nor since.


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Posted on: July 21, 2021

So good

Intelligent, addictive, unpredictable, with infinite replayability and customizable difficulty settings...


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Posted on: August 31, 2021

praz

Possesseur vérifié

Jeux: 365 Avis: 17

Pretty fun

Controls feel like XCOM, but this game is stealth (it's possibly to finish a mission without killing or even KOing any enemies). Not much story - there's only 2 cutscenes, one at the beginning and another at the very end. The default "campaign" is 72 hours, which gives you enough time to run ~9 missions before the final mission triggers. Maps are procedurally generated, so they're never the same.


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