Posted on: January 2, 2016

Songbird
Possesseur vérifiéJeux: 61 Avis: 3
Good, yet a bit disappointing
Invisible Inc. is the kind of game that looks fantastic for the first two hours of play, and become more and more unsatisfying as you go through because the flaws become apparent. The foundations are solid though: it's a well-made tactical turn-based game, there is not much to complain about the mechanics or the AI. It has stylish graphics and animation who remind me of some 90s/early 2000s animated series, a cool cyberpunk setting, and an overall good story. First thing that bugged me, as many people pointed out: it's repetitive. Go from A to B, do action C, and evacuate. I'd say it is mainly due to the fact the layout of each level is procedurally generated. That feature, meant to make each playthrough unique, ends up with the opposite effect: everything looks the same, because there is only one set of corporate office/lab elements of environment. Worse, the architecture sometime makes no sense: with the super server room generated next to the janitor's cabinet. I would have definitely preferred a fixed level layout, but with more elaborate objectives and many ways to complete them. The agents lack personality: the game developers boast on the voice acting, but couldn't spare some to write banters between agents and makes them feel like real characters. I desperately scrounge for money, but my black market contact only offer me stuff I can't afford. My team is inserted via teleporter (!) yet need to reach an elevator (?) to escape. It a sum of little things that makes me not really want to start another game after I reached the end. Too bad because again, it has really good core mechanics. I'll definitely look out for a sequel that may improve on this base.
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