Posted on: December 1, 2018

darint
Possesseur vérifiéJeux: 205 Avis: 4
Much more than meets the eye
You pilot a squad of mechs to destroy bugs, save lives, and achieve optional objectives. What's so hard about that? And... you even get to see your opponents' moves, Piece of cake, right? Not so fast! Except in the easiest difficulty it never seems like you have enough mechs to do everything. So you have to make hard choices, Do you go all out to kill the bugs you are facing now at the expense of the objectives? Do you prioritize stopping the bugs from emerging so you aren't overwhelmed later? Do you kill a bug and let another attack a building, possibly costing lives and reducing your power grid? And even beyond the individual battles to win or lose, you have other choices. Each island is divided into zones that are revealed as you battle in adjacent regions. And you only get to battle in four regions before the final showdown on an island. So you have to choose battles not only based on objectives and rewards, but also based on which zones may be revealed. And you can choose which and how many islands to save before the final planetary showdown, which naturally scales in difficulty. And you can buff your mechs (which don't carry over between planets) and unlock pilots (which do carry over). After you complete a planet, win or lose you get to send a pilot back to use in the next planet, or you can choose one of your unlocked pilots. Finally, as you complete achievements you are able to unlock different mech squads with very different abilities. All of this adds to the variety and replayability and gives the game tremendous depth. Did I mention that it is a lot of fun as well?
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