Posted on: April 5, 2018

Zerkstorm
Possesseur vérifiéJeux: 220 Avis: 11
Just fine.
Runs fine. Fun time.
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Ce jeu utilise le système ScummVM
VOUS DEVEZ ACCEPTER LES TERMS OF USE POUR JOUER
Ce jeu utilise le système ScummVM
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: April 5, 2018

Zerkstorm
Possesseur vérifiéJeux: 220 Avis: 11
Just fine.
Runs fine. Fun time.
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Posted on: March 17, 2016

oskich
Possesseur vérifiéJeux: 368 Avis: 2
Best game ever made!
Still a lot of replay value, 25 years after I played it for the first time. Great story, graphics & sound. I wish they would start to make games like this again =)
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Posted on: April 18, 2016

ghettodoghammer
Jeux: 1192 Avis: 4
Flawed, but good game
For one thing I did not really think the three paths were very different from each other. If you want a game that really offered three very different paths you should play Quest for Glory, which Atlantis obviously owes quite a bit to. Another was the beginning was terrific however I felt the bulk of the game was quite lonely, being almost entirely wandering around a cave and looking for orichalum. As for the Indy Points, I never understood at all what that was about. But still a good game from LucasArts, but I don't think I would ever play it again.
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Posted on: April 16, 2022

Robinson02
Possesseur vérifiéJeux: Avis: 14
Nostalgia makes me overlook big flaws
I’m being generous as I have massive nostalgia for this game as I played it in childhood. First half is good and defendable, the latter stages have major issues (all the worst aspects of games of this genre and era). Pros: -Mostly logical/practical use of items. -Puzzle solutions are well telegraphed for the first half of the game without just giving it away. -There is a section in the middle of the game that has a branching path, so you have a choice of three scenarios and therefore slightly different situations and dialogue until the paths converge. -A couple of puzzles have different possible solutions in the early game (okay it’s not much, but that’s more than most games of the era offered). -Story is fitting for the Indiana Jones brand and could have made a good movie (although I agree that the characters were quite 2D, but I just accepted ‘hero’, ‘love interest’, ‘evil nazi guy villain’ as the people you get in an Indiana Jones story). Cons: -Puzzles in the last half of the game involve lots of backtracking (using a consumable item which requires a lot of messing around to replenish if you misuse them trying to solve puzzles). -Several puzzles were purely trial and error (choosing random doors. Exchanging an inventory item for another random item at a shop and trying to give it to someone until you guess the one they want. Flying an almost uncontrollable craft and landing at random locations until you get lucky). -Two puzzles in this game are unforgivably vague and could have easily been hinted at (what type of bait to use for a creature/the fact you have to use bait/getting the bait involves doing something absurd and counter logical). -The voice acting is horrendous (played the non-voice version as a kid and it’s been a shock to hear the audio, the ‘evil scientist’ sounds like someone is choking a clown with helium – really ruined the ‘dramatic’ conclusion and made it feel like a muppets parody).
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Posted on: October 8, 2018

chuzzlewit
Possesseur vérifiéJeux: 253 Avis: 6
Some fun to be had, but flawed.
I feel I have to put some balance against the overwhelmingly positive reviews this game has received. Many of them seem to be based on playing the original game when youngsters, so understandably there is an element of rose-tinted spectacles about them. This game is well put together, and the dialogue choices and situations are entertaining enough. I have to say I gave up on the game after the outer circle of Atlantis (maybe 90% of the way through), for the following reasons: 1) Some of the puzzles are illogical, for which there is no excuse. Towards the end I found myself playing the game in parallel with having the UHS hint system open in order to make reasonable progress. 2) Items that are no longer required or useful are left in the inventory. This would not be a problem if there were logical actions to take (see 1), but they just serve to confuse. 3) Visual cues are very poor. When you're trying to steer the sub into the entrance to Atlantis (which is quite tricky using the sub. controls, but perfectly do-able), there is no indication at all where the actual entrance is, so you could be wasting hours trying to drive the thing into the wrong place. 4) There are at least 2 situations where, when you leave a scene, Indy automatically picks up the sun/moon/world stones which are required later in the game. This gives you a very strong cue that you will not be allowed to leave them behind if you need them (a positive aspect of the game design). However, after you get off the submarine and use them to open the door, you have to manually pick them up. I didn't, and ended up at the Canal in Atlantis without the stones, and I needed them to progress. This is just very poor game design. It wouldn't have been so bad if you knew you had to pick them up every time, rather than them previously being picked up for you. By this point I was done with the game. So this is definitely worth a whirl, but don't be misled by the overly-glowing reviews.
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