Posted on: September 16, 2024

Jeanz74
Possesseur vérifiéJeux: 36 Avis: 1
Indy
Gut
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LucasArts, the LucasArts logo and INDIANA JONES are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © Lucasfilm Ltd. All rights reserved. Used under Authorization.
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Ce jeu utilise le système ScummVM
VOUS DEVEZ ACCEPTER LES TERMS OF USE POUR JOUER
Ce jeu utilise le système ScummVM
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Posted on: September 16, 2024
Jeanz74
Possesseur vérifiéJeux: 36 Avis: 1
Indy
Gut
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Posted on: April 5, 2018
Zerkstorm
Possesseur vérifiéJeux: 220 Avis: 11
Just fine.
Runs fine. Fun time.
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Posted on: March 17, 2016
oskich
Possesseur vérifiéJeux: 368 Avis: 2
Best game ever made!
Still a lot of replay value, 25 years after I played it for the first time. Great story, graphics & sound. I wish they would start to make games like this again =)
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Posted on: February 20, 2019
PivitHero
Possesseur vérifiéJeux: 22 Avis: 3
Fun, but it wears thin 1/2 way in.
I loved the 1st half of the game, cities, fun dialoge moments, but it started to get tedious and lonely at the labrynth. I agree with another user that the world stone puzzles are repetitive. This game still has fun enjoyable parts, but I would recommend Monkey Island or The Dig before this one.
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Posted on: February 22, 2019
rob.liefeld
Possesseur vérifiéJeux: 1345 Avis: 78
Brilliance and busywork
Why should you play this? Because this is the most unique adventure Lucasarts ever made - from a gameplay standpoint. Most puzzles have multiple solutions, the game can be beat with entirely different approaches. You messed up a task? Try a different method, it might work just as well. You can't screw yourself, there are multiple ways to succeed. This makes the game feel VERY organic, and gives it a level of urgency and realism. It also has great voicework, some beautiful art, and good music. Now, what are the issues with it? The steam slowly but surely runs out around the halfway pont. Spoilers: you'll eventually find Atlantis, and while it looks great and has amazing atmosphere, it's a pretty infuriating place. Exploration is great but constant backtracking is not. Imagine this: you come across a gateway to the inner city. Where are your keys? You mean you didn't pick them up at the enterance? Well Indy did pick them up automatically each time before, but not his time. Go through the labyrinth and fetch it, then come back again! Done? Good, now operate this robot! What, you're missing a part? Go through the labyrinth rooms again and look for that little blob on one bg that meant to be a cog. Got it? now come back and try agin. Still doesn't work? Oh, you have to dismantle a robot you've put together eariler, you'll need one of it's parts. So go through the place and come back again. Got it? Great, now it works, you can go in! Let's operate this other thing! What, you've run out of orichalcum beads while experimenting the earlier machine? Too bad, now go back trhough the labyrinth and the sewers, harvest some lava, go back to the bead making machine and come back. But don't forget to dismantle the robot again, you'll need the parts! All done? Brilliant! Have a MAZE! It's not hard, just a waste of time... Jeesh. Also, though it is an actual movie licence this is one of Lucasart's least cinematic games. In short, starts our brilliant, turns into a chore. Too bad.
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