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GRAVEN

Bibliothèque

3.2/5

( 49 Avis )

3.2

49 Avis

français, English & 5 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
24.996.24
Prix ​​le plus bas depuis 30 jours avant réduction: 4.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
GRAVEN
Description
Prêtre dévoué de l'Ordre orthogonal, condamné à l'exil jusqu'à la mort pour un crime altruiste, vous menez une nouvelle vie sur un petit bateau à la dérive dans un marais. Un étranger vous conduit sur la terre ferme en vous fournissant de vagues instructions, accompagnées d'un bâton et d'un liv...
Genre :
Avis des critiques
21 %
Recommander
Notes des utilisateurs

3.2/5

( 49 Avis )

3.2

49 Avis

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Détails du produit
2021, Slipgate Ironworks™, ...
Configuration du système requise
Windows 7 64-bit or later, Intel i5, 2.5 GHz or faster, 4 GB RAM, Intel HD 4400 or faster, Version 1...
DLCs
GRAVEN - Digital Artbook, GRAVEN - Soundtrack
Time to beat
12 hMain
17 h Main + Sides
-- Completionist
17 h All Styles
Description


Prêtre dévoué de l'Ordre orthogonal, condamné à l'exil jusqu'à la mort pour un crime altruiste, vous menez une nouvelle vie sur un petit bateau à la dérive dans un marais. Un étranger vous conduit sur la terre ferme en vous fournissant de vagues instructions, accompagnées d'un bâton et d'un livre mystérieux. L'homme de foi que vous êtes devra apaiser les souffrances, démêler un écheveau de mensonges et combattre les perversions d'un au-delà qui prend le pas sur la réalité.



Alliance entre les outils et techniques de développement modernes et une esthétique fermement enracinée dans la fin des années 90, GRAVEN est un FPS d'action-réflexion avec des concepts de personnages signés Chuck Jones (Duke Nukem 3D, Half-Life) et la voix de Stephan Weyte (Blood, Fire Emblem, Dusk) dans une expérience medieval fantasy aussi sombre que singulière.





  • Résolvez des énigmes et plongez dans un monde immersif pour découvrir les motivations des sectes hérétiques responsables des fléaux qui assaillent la contrée.
  • Modifiez votre environnement avec tout ce qui vous entoure, en vous adaptant comme bon vous semble à l'aide de sorts et de cristaux.
  • Découvrez de nouvelles armes que vous améliorerez chez les forgerons et alchimistes pour personnaliser vos capacités.
  • Rebroussez chemin après avoir débloqué de nouvelles capacités pour découvrir jusqu'où s'étendent les secrets des abîmes.
  • Pourfendez plus de trente ennemis distincts dans un monde en perpétuelle évolution composé de nombreux biomes.
  • Ne déviez pas de la voie parallèle sous peine de vous retrouver aux confins du monde, où nulle lumière ne vient percer une brume peuplée de créatures immémoriales.
  • Méritez votre paix.



Roadmap



© 2021-2024 Fulqrum Publishing. Developed by 3D Realms Entertainment ApS. All rights reserved.

Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Digital Artbook
Soundtrack (MP3)
Soundtrack (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12 hMain
17 h Main + Sides
-- Completionist
17 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2021-05-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
5.3 GB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
Avis des critiques
64
Moyenne des meilleurs critiques
21 %
Les critiques recommandent
Note OpenCritic

Les avis sont propulsés par OpenCritic
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Avis les plus utiles

Posted on: February 9, 2024

For the Wicked, there is no Saving

I was enamored by the atmosphere when I backed this in EA- and that part of Graven truly is good, just check the screenshots. Unfortunately, the rest does not hold up. The melee combat is floaty and animations regularly do not correspond to the damage timing. The enemies seem designed by a desire to make them maximally annoying and frustrating to deal with. The level design is not terrible, but not strong enough to facilitate playing without a map in most of the game I have experienced so far - and play without a map, you now must. All of that could be somewhat forgiven for me, were it not for one thing - the thing that prompted me to hammer out this review: The game disrespects your time. It has no manual saving (already not a good look), but that is not all: I spent an hour yesterday just clearing a huge level of (annoying and exhausting) enemies, and then went to bed because it dawned on me I would have to play another hour or so to actually finish my current quest. The entire hour I had spent before hitting that "Save and Exit" in the middle of the map... It's practically wiped. I restarted in the hub area (NOT at a checkpoint!), had to backtrack to my current sublevel, and while all the ammo pickups are still gone... all enemies have respawned. Without the abominable save system, I would have given Graven a 3/5; Its atmosphere truly does lift. But that save system sabotages the entire experience for me. 1/5. I love my retro shooters from Dusk to Blood West, I *still* have an original copy of Hexen II within arm's reach right now, and I champion small developers at every opportunity. I wanted this to be great. Sadly, however, it is a massive miss for a completely and easily avoidable reason. Games exist to fill my free time with adventures, not to have me reschedule my life around them. Doom had manual saving at all times. Quake did. Hexen II did. Duke3D did. Dusk does. Ion fury does. Amid Evil does. Whatchu doin', Graven?


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Posted on: January 7, 2022

Revue de l'accès anticipé

johannesjidl

Jeux: 577 Avis: 18

the effing saving system...

It does remind me of what it aims to be (Heretic/Hexen clone), so that's nice. The respawn is behaving strangely and the balance is slightly off, but the game is "in development" so that's fine, too. The real problem is that the developers know about certain issues and while they say they are working on them, after months they didn't repair them. The worst one is saving system. Today, I lost about 4 hours of progress. Last time, I lost 2 hours. I am a completionist and just kill and smash everything in this kind of game, going through all secrets, etc. If you are like me, this game is seriously not for you. It punishes this style hard. When you are no longer entertained, lose focus or just don't want to waste any more hours, you exit and your quest progress is lost. Completely. While you retain the inventory, that's near useless as inventory means weapons, not quest items. The game *does* tell you that at the start but the fact the quests are pretty long and there are not many puzzles or mazes, just annoying amount of chores to repeat, means the whole "die and reset" idea falls flat, on me at least even though in principle, it does merge traditional hard core gaming with modern games. The thing is, in modern games, the reset helps you, does not work against you. I love challenge, not torture. I am finished with this game unless I see in reviews the devs repaired it. Already I have invested too much time in this.


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Posted on: May 28, 2021

Revue de l'accès anticipé

I love this so far as a Hexen fan.

Hexen didn't have many fans back in the day but I was one of them, People back in '94 complained that is was too open world, if you can imagine such a thing today. But it was "open world" in a very realistic way to me. The key you needed might simply be lying in the woods somewhere and you have to go get it. Or you just have to try every switch to leave a dungeon. This feels like the direction the devs are going and I appreciate it. I assume there will be one hub world that has several items or keys required to unlock compartments of it. For those complaining this isn't an "immersive sim," go immerse your head in the toilet. Sometimes you have to create your own immersaion while the game simply provides a convincing atmosphere. I love what the devs have created so far in terms of the town and the cartoony gloom and the general ambience. I have a feeling this game will be received in a similar way to Hexen which is a shame. Try to accept the somewhat slow pace of discovery and get into the crickety/spidery/foggyness of it all.


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Posted on: May 27, 2021

Revue de l'accès anticipé

Repetitive but Interesting

The mood is spot on and there seems to be something here, but in it's current state, I keep getting bored. The weapons are cool, the movement feels OK, and the inventory/journal system/map all work well. So, let's get to the rest. The early enemies are just not terribly fun to fight. The hordes of zombies mostly just get in the way, the skeletons are easy, and the other creatures don't seem to be lethal enough to build any tension. They are at least somewhat fun to fight (unlike the zombies). This is not an RPG. This is an old-school FPS with a journal, quests, and an inventory. It's more like Strife than Dark Messiah of Might and Magic or Deus Ex. I do like how the city is the hub where you get quests and move to new areas that feel like old FPS levels. You don't enter "E1M2" or whatever, so that is at least cool. The puzzles are the boring, "match 3 rune symbols" nonsense that I am completely sick of. Every game does them... they aren't fun... and they don't require any real problem solving. The graphic style is retro pixel... but somehow still bright and stylized. It almost looks like they used stylized assets and ran the materials or textures through an algorithm that pixelated them. It's a weird mix of dark, retro, but still cartoony in a way. It's kinda cool, but I think I would have preferred darker. I was streaming this and a viewer said, "what a sausage fest." I didn't see any living women in my 3 hours of play. Maybe they show up later... but all the townsfolk I saw were men. The zombies were men... etc. I could hear women crying behind walls... and there were dead women in the streets. The story starts with a dead woman and her daughter... you're the gruff male who adopts the girl (I am also getting over this boring trope of a hero dad figure and a dead mom). Anyway, it seems you're looking for her, but I didn't care much about the plot. Anyway, it's average and I wish I liked it more. At least you can pet the dog. At least you can pet the dog.


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Posted on: January 28, 2024

Graven is an Unbalanced P.O.S.

I got Graven back in early access when I first saw it announced on Realms Deep, and back then it was cool. The game is really good looking and absolutely nails the aesthetic and atmosphere it's going for. Combat was pretty unbalanced but I figured it was early access and they had plenty of time to work on that. They did not, in fact, work on that. In fact I feel like they doubled down on it, making it worse. I get that it's a dark fantasy setting and the world is supposed to feel dangerous, but there's a way to do that while still making the game fun and this just is not fun to play. They also removed the map from early access, making navigation an absolutely frustrating experience. Whoever was responsible for that decision sucks. I've heard reports of frequent crashes and soft locks, and while I haven't experienced any of those (yet) I have encountered some absolutely bizarre graphical bugs, mostly enemies just clipping through walls and floors. I want to like Graven. But I just don't. It sucks. Don't buy it.


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