Posted on: May 6, 2018

Atonite
Possesseur vérifiéJeux: 50 Avis: 2
A touching, unique experience
Frostpunk is a city building game dripping with atmosphere, tension and hard choices. You must manage the Hope and Disorder of your people while gathering resources, building your city to withstand the cold and exploring the frozen wastes around you. Early in the game it will occur to you that if you just introduced child labour then you could gather that coal fast enough to fuel the Generator and keep everyone from freezing to death. This is the recurring question and emotional core of the game: will you do anything to ensure the city survives or will you find another way? The importance of this question is reinforced when you read the messages from your people, see their footsteps in the beautifully rendered snow and listen to the howling winds and atmospheric music. At launch the game consists of three scenarios. I found the last scenario, “The Refugees”, to be a bit buggy: quests requiring me to feed people would refuse to complete even though no one was hungry and I had hundreds of rations stockpiled. Aside from that, each scenario delivers a compelling story with a wonderfully satisfying, albeit definite, end. There is currently no sandbox mode and it might be that the city building is not complex enough (eg. no resource chains) to support it. Playing through every scenario once on standard difficulty with a couple of restarts when I messed up took me 5 hours. You could replay on Hard, try to get all the achievements and make some different choices but ultimately this is not a game that will last you months. Instead, Frostpunk delivers focused experience that has the good sense to end on a high note and leave you wanting more.
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