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Exanima
Description
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
This game fea...
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
A deep skill based combat system
Complex and smart AI
Fully interactive environments
An advanced damage model with accurate collisions and locational protection
Roguelike elements
Arena mode to hone your combat skills.
Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Configuration recommandée :
Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
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This game is in early access for 10 years now.
Last actual update happened 3 years ago.
At what point is it shameless? This was a really cool project and I was hyped for it, I was patient but enough is enough. Don't spend a penny on it, it should probably actually be removed from the store at all. Demo of an alpha of an indie title for 10€.
Okay, I really enjoy the concept of this game. I have almost 13 hours of gameplay.
Exanima offers a very new and unique format to the RPG/Dungeon Crawler genre. The combat system is fresh and actually demands a larger amount of skill than games that would run in a manner similar to this one. I can honestly admit that I am not that great at the combat system, but it is enjoyable once you start catching on to the flow of how it's supposed to work.
And here comes the downside.
While I have spent a good amount of time playing this game in the short period of ownership, it just takes way too much time with very little reward. It is promoted as a level playing field with the AI, but the issue is that the AI can coordinate the physics engine better than a human player. This is the main problem I am having with the combat system.
Besides that, there are a lot of "clunky" issues that come from using a raw physics model, such as hands getting stuck behind the character's back.
Lighting... I don't see too many reviews on this, but I feel it is critical in this game. The lighting in the game is TERRIBLE. For a combat system that relies on actual hits rather to a character model. I know it's keeping with the dark theme of the game, but it is absolutely miserable for the combat. And, honestly, it makes the main story almost unplayable.
The main story starts in a dungeon. I don't know if that's where it ends, I can't get out of the dungeon and haven't spent much time trying. There is no sufficient light in the dungeon, which makes it impossible to use two-handed weapons in most circumstances. Also, makes it impossible to use a shield, as you can't hold a shield and a torch.
The arena mode is worthy of being a small game in itself. There are multiple options of play and a no-mercy system by which you can build up your force. Also, there are maps with suitable light so that you can enjoy the combat system and get good at it.
Short: New combat system not enough light, play arena
You either really love this game or you fint it awful, there's hardly a middle ground.
First I want to clarify that the reviews from new accounts that other reviews are saying it's fishy it's because the had the game on steam for a long time before it came out on gog, I recognize a lot of these guys from the community.
There're 2 things I love about this game, the atmosphere and the physics-based combat, the atmospehere because it's really dark and appealing to me, it really has a medieval feel to it.
As for the combat, I love physics simulation, the most fun I had in games have to do with this, and while it's hard to get used to the controls of this game, once you learn to fight well enough it's really fun.
You have two main modes to the game: story and arena, the story is not finished yet and is being expanded with each update, and the arena is just as it sound, you manage your fighters and gears and participate in different types of battles: Boxing, 1v1, 2v2, 3v3, 1v1v1v1v1v1, 3vMonster, etc
This game is not for everyone. It will take you numerous hours to come to grips with the controls and learn how movement works. You will die countless times to things like physics based planks over an open mine shaft or tripping and being beaten senseless by a skeleton. There are countless items in the game world that serve no purpose other than to make the world feel alive... and you will trip over them. These are all features, not bugs. Put some hours in and when this game finally clicks you're in for a hell of a ride.
*I own this on steam and will happily be buying the GOG version for archival purposes.
If you want to put many hours into a bungling and unintuitive combat sytem, have fun. It´s a unique game and interesting, but not enough to keep me in with it´s frustrating and strange combat system.
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