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Exanima

Bibliothèque

3.6/5

( 81 Avis )

3.6

81 Avis

English
14.9914.99
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Exanima
Description
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. This game fea...
Notes des utilisateurs

3.6/5

( 81 Avis )

3.6

81 Avis

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Détails du produit
2015, Bare Mettle Entertainment, ...
Configuration du système requise
Windows XP (SP3) / Vista / 7 / 8 / 10, Intel Core2 or AMD Athlon II dual core, 2 GB RAM, Intel HD 40...
Time to beat
12 hMain
-- Main + Sides
151 h Completionist
26 h All Styles
Description
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
  • A deep skill based combat system
  • Complex and smart AI
  • Fully interactive environments
  • An advanced damage model with accurate collisions and locational protection
  • Roguelike elements
  • Arena mode to hone your combat skills.
Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :

Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver

Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Sécurité et satisfaction. Support éclair 24/7 et remboursement intégral jusqu'à 30 jours.
Time to beat
12 hMain
-- Main + Sides
151 h Completionist
26 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-04-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
3.9 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: July 18, 2017

Revue de l'accès anticipé

Judgement101

Jeux: 1096 Avis: 18

Who are these people?

Seriously, I do not understand what is with these 4/5 and 5/5 reviews from people with rather new accounts. As for my review, this game has potential and I would be pleased with it if it was polished even a little. There is no tutorial, instead there is a manual in the options that you have to read in order to understand anything. The game also makes a claim that the combat is based on skills and not attack animations, which is odd considering that you have an attack animation that can be interrupted, which means it's literally a game about attack animations. Additionally, the combat is beyond sluggish, which is a shame because I feel like it could have been something truly special, instead what you get is basically Mount and Blade's physical input system but less polished. Overall, I REALLY wanted to like this game since it seemed like a sort of isometric Dark Souls, instead what I got was this weird Mount and Blade meets Diablo game that crashes very often. The game has errors in game that cannot be closed but don't end the game so your options are to quit or try to play around a window. I give this a two and not a one because there is something special here if you can dig through crashes, poor optimization, wierd v sync issues, and overall sluggish gameplay. I feel like for those who can stick it out through the development process this might be worth your time, however I'm going to requst a refund on this one as I find it nearly unplayable in its current state.


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Posted on: July 16, 2020

Revue de l'accès anticipé

aerendhil

Jeux: 237 Avis: 6

Vaporware at its summit

I backed it on Kickstarter, and own on Steam. Seriously , this piece of software has the worst user interface ever , unresponsive commands and animations, unclear gameplay... and all of that after waiting over 7 years ??? Do yourself a favor : save your time and money and move on to some other worthy game.


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Posted on: January 31, 2018

Revue de l'accès anticipé

Or just play Gang Beasts.

Combat in Exanima is interesting in the same way that the physics based combat in Gang beasts is interesting. The difference is that unless you are going to dedicate all of your time to the arena, you're going to have to be doing a lot of bumbling around in bland, boring dungeons with clunky controlls and a character that gets stuck on anything and everything while occasionally encountering npcs that are either brain dead and passive or brain dead and violent. There are so many other good, challenging and rewarding games to play and so few reasons spend your time on this one instead.


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Posted on: May 18, 2020

Revue de l'accès anticipé

Quite a unique experience

Exanima is still in development by Bare Mettle who have created their very own physics engine for the game. As a casual gamer usually enjoying RTS-games, I was actually looking for a good sword fight. Exanima has that in spades but is so much more. The physics is one of the things that makes the game stand out, and while it requires an effort getting used to, it's quite rewarding once you get the hang of it. This is your usual hack n slash and down-with-another-potion-of-healing dungeon crawler. Even an experienced character with fancy armour will get seriously hurt if hit in the right place with the right weapon - so take good care of yourself. The game is basically divided into two parts - there's the story/campaign which is about exploring a mysterious underworld where something rather uncanny has apparently taken place. I won't spoil anything, but the beauty of it is, that you don't have clue what's going on at first, but the story will unfold as you progress. I was a bit put off at first by the quasi-permadeath system, lack of saving options and unforgiving nature of the environment. I'd suggest an optional save function in the final release to make the game a bit more accessible. It gets tiring having to replay several levels only because you had a nasty encounter. The other part is nearly perfect though, and is a simple arena mode where you get to build and maintain your own guild of combatants who fight for money. There's plenty of variation and the fights are challenging, hilarious at times and just priceless entertainment. If you're into GoT-style fights, this might be just the thing for you!


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Posted on: November 14, 2023

Revue de l'accès anticipé

TLDR: Not for everyone. Buy on sale.

Exanima is the only "modern" game that tickles the spot in my brain occupied by old school real time dungeon crawlers such as Ultima Underworld. I've been deeply enjoying my time with it. Go watch footage on Youtube and such to determine if you think it's for you. That will be much more useful than any written review for figuring out if you want to buy it or not. That being said I can definitely say that I would only recommend it if you have paitence for games that demand a lot of learning, and hinge on a lot of stupid physics-based lunacy. What is fun for one moment will be infuriating in the next. i believe this is exaggerated by some of the systems, and lack therof, that (in my view) handicap the game. -The controls should be rebindable. -The camera should follow the mouse cursor, or the direction your character is facing. (I know about the INI file thing. Better.) (-possible target-locking system.) Here's why: Your character faces toward the mouse cursor, and this is how you orient your directional attacks and tank-control movement. You read that right. Tank control movement with physics-based jank. in combat. Prepare to stumble and trip. You must wrangle these things while also juggling the physics engine, and also adjusting the camera. In the heat of combat this is all a bit much, and pulls focus from gameplay. I do not find it fun to lose control because my character lost all sense of direction due to trying to track the cursor being moved over his shoulder. This really drags down on the game for me. I will note that perhaps this can be solved with a tightening of the agility of characters in tight space turns. (I've also experienced repeated crashes at higher graphic settings which seem somehow related to the lighting and particle effects.) Early Access Rating: 3/5 stars. +Interesting gameplay concept. +Hand crafted dungeon crawl. -Unfinished mechanics. (magic.) +Captivating combat. -Needlessly rigid controls. +/-JankyAF (play at own risk)


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