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DOOM 3
Description
Développé par id Software et sorti en 2004, DOOM 3 est un FPS d'horreur/action acclamé par la critique. Le titre a été remastérisé avec l'édition DOOM 3: BFG Edition sortie en 2012. À présent, vous pouvez profiter des deux versions du jeu de base et des extensions au sein d'un même titre.Les Acheteu...
Développé par id Software et sorti en 2004, DOOM 3 est un FPS d'horreur/action acclamé par la critique. Le titre a été remastérisé avec l'édition DOOM 3: BFG Edition sortie en 2012. À présent, vous pouvez profiter des deux versions du jeu de base et des extensions au sein d'un même titre.
Les Acheteurs Recevront
Le jeu original DOOM 3 et l'extension Resurrection of Evil
La version remastérisée DOOM 3: BFG Edition
Doom 3 - Version Originale
Redécouvrez l'expérience de jeu originale de 2004.
Le centre de recherche de l'Union Aerospace Corporation sur Mars est la cible d'une invasion démoniaque. Seuls le chaos et l'horreur règnent à présent dans ces lieux. En tant qu'un des derniers survivants du complexe, vous allez devoir affronter une horde de démons venue tout droit des enfers.
Extension Resurrection of Evil Expansion - Version originale
Deux ans après les mystérieuses atrocités qui se sont produites sur Mars, l'UAC retourne dans le complexe abandonné pour enquêter sur un étrange signal enterré dans les profondeurs des ruines de l'ancienne civilisation.
Affrontez six nouveaux démons, dont les Chasseurs
Maniez de nouvelles armes, dont le Shotgun à double canon
Acquérez des pouvoirs démoniaques
Contrôlez le temps pour combattre ou éviter des pièges
Maîtrisez la gravité pour manipuler votre environnement
Doom 3: Bfg Edition
Publié en 2012, cette version remastérisée de DOOM 3 comprend :
Un rendu et des éclairages améliorés
Un système de sauvegarde de checkpoint
La compatibilité des manettes
La lampe torche intégrée à votre armure vous permet de voir et de tirer en même temps
Extension Resurrection of Evil
Extension The Lost Mission
Une version intégrée de DOOM (1993)
Une version intégrée de DOOM II
L'option 3D stéréoscopique (sur les appareils compatibles)
Note: This game may require an additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Gameplay:
The gameplay is mostly fun for a fps game, although it's still sometimes cheap when it spawns enemies behind you or the instant reaction ranged zombie soldiers. I recommend playing this game. I found the 3 hour long Lost Mission Expansion to be more enjoyable than the original Resurrection of Evil expansion.
BFG vs Original:
As a person who liked the original Doom 3 I still would recommend playing the BFG edition because it is a better overall experience. I played the original Doom 3 many years ago and I liked it at the time. Now I've played the Resurrection of Evil expansion using the source port dhewm3. First problem: It takes time to set it all up. Furthermore I found the gameplay to be mediocre because of several factors like few ammo, no visibility, awful crosshair, unreliable shotgun. After playing the original I've played the Lost Mission expansion of the BFG Edition and I have to say that the developers addressed almost all the issue of the original game. The shotgun is still unreliable, but you have more ammo for the good weapons, you can activate the flashlight while holding a gun which helps with visibility. The graphics have also improved: you can set a bigger fov, you don't have to use a source port to play the game in widescreen resolution, the crosshair is more visible, the framerate can go beyond 60 fps.
To address the elephant in the room first: BFG edition isn't terrible. It's still Doom 3, it doesn't suffer from any technical blunders that would make it impossible to play, and it introduces some welcome QOL features that were absent from the original. The differences between it and the original aren't a deal breaker, but I can't say that all of them were for the better. Personally, I think you should play the original first to see how the game was intended to be played. And then, maybe if you're in for achievements or couch gaming, that's where BFG edition becomes your friend.
The original is simply more PC-centric, with more detailed configuration options, fantastic mods, and gameplay that was meticulously optimised to match the original vision. The game is tougher, the flashlight mechanic is very much deliberate for building tension (even if it feels arbitrary in principle - "no duct tape on Mars?") and the ammo count and overall combat balance make the experience much more tense and frantic in places.
BFG Edition, on the other hand, was clearly a console-first release. Pad support, auto aim, redesigned lighting, shoulder-mounted flashlight, rebalanced gameplay that shifts the odds in the player's favor (likely to accommodate gamepad play), very limited configuration options in menus... honestly, the most advantageous feature of this release for me is that it includes the expansion, bonus campaign, and the original Doom 1 and 2 all in one package. Plus the fact that I can kick back on the couch with a controller and give my spine a break from sitting at the computer desk all day.
I understand why some players may prefer these changes since they streamline the gameplay, especially for gamepad controls. But, at the same time, I feel like they were informed by feedback from players who misunderstood why Doom 3 was designed that way to begin with. It's frustrating that you can't choose between the original play style and the modernised one because - contrived as they may be in real-world logic sort of sense - those design choices were deliberate and the entire game was built around them. Messing around with combat balancing or core mechanics simply makes BFG Edition an inferior way to play the single player campaign and you're kinda robbing yourself of that experience by choosing it for your first-time playthrough. Also, the updated sound effects on some of the guns are a lot less impactful, which is a hard thing to swallow for me.
Anyway, all these comparisons aside, Doom 3 was already a somewhat divisive entry in the series, and it feels like every time I try to form an opinion about it, I need to include half a dozen asterisks about the direction it has taken or some of the questionable, immersion-breaking ideas. It's different if the whole tone of the game is as over the top as possible, like in the more recent Doom reboots. It's easier to suspend your disbelief about why are there jump pads everywhere when the entire tone of the game feels like you're in a fantasy world straight out of hair metal album cover. But when you try to make a serious and grounded horror game, then having monsters leap from random wall crevices that serve no purpose inevitably attracts ridicule and causes the immersion to fall apart, if only just a little bit. In spite of this, it's a game that I replayed countless times over the years and it's not because of some brand loyalty or technical gimmicks, but because it's just a really enjoyable and highly polished horror shooter. It grabbed me from the first time I saw it, and over time became one of my favorite games. Hate it or love it, the developers set out to create this particular experience, and the quality of craftsmanship on display is unparalleled for its time. It has great art direction and it leverages its impressive engine tech to create some truly stand out moments and memorable visuals. It also offers fantastic level and combat design, the campaign is expertly paced in how it steadily ramps up the intensity of enemy encounters and set pieces, the weapon roster is versatile and satisfying (god, how I love reloading the plasma gun), fantastic sound design does a lot of the heavy lifting for building an oppressive atmosphere, and there's just a bunch of fun little details in the environments that make the whole campaign a very immersive and memorable experience.
No matter how many times you'll hear the same old jokes about this game, at the end of the day, it's still fun to revisit in spite of some of its perceived flaws.
Yes Doom 3 is very very far from the other Doom titles, but does that make it not a Doom game? That's the question I had coming into Doom 3 its expansion (Resurrection of Evil), but I came out of those with a deeper appreciation for the game's darker tone (and environments) and horror-shooter focus.
Gameplay: Doom 3 starts out slow, you are fairly weak compared to the other Doom games, the shotgun for all intensive purposes is like poking a demon with a stick, it deals very little damage till you get up close and personal; however, Doom 3's arsenal really shines once you get the plasma gun and master using the machine gun, the plasma gun deals a lot of damage at the expense of slow projectiles, the machine gun deals average damage quickly and makes cleaning up weaker demons a breeze. In addition to a solid mid/late game arsenal, Doom 3 introduces the Soul Cube, a weapon that insta-kills enemies once you charge it and also heals you in the process, making encounters far more dependent on mopping up weaker demons before bringing down tougher ones in the small arenas.
Flaws? Doom 3 relies a lot on monster-closets and the horror element gets old fast, sure it's a little scary at first encountering imps behind doors but after your 3rd time it gets slightly annoying. The flashlight! I personally love it but some hate it, to see in the darker areas you need to rely either on the muzzle flash of your guns or unequip your guns in favor of a flashlight, making the decision-tree for any encounter slightly more nuanced. Running the game is also tedious, as others have mentioned you'll find the cd-key a pain in the butt to acquire, fortunately that's on the web version of GOG in the game's extras.
Sum up: Doom 3 takes Doom in a new direction, it trades the fast paced shooting for slow combat in dark areas with a reliance on story; however, it makes up for its flaws easily if you don't compare to other Doom titles.
(FYI Mac gamers, Dhewm3 is the source port you'll want)
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