Posted on: July 22, 2016

rhmiller
Jeux: 20 Avis: 1
n/t
Damn... I got tired of waiting for it to appear on GOG, gave in, and paid origin's price 2 weeks ago. Wish I had waited a little longer. :|
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 17 ans
En cliquant sur “continuer”, ci-dessous, vous confirmez avoir plus de 17 ans
Revenir à la boutique© 2008 Electronics Arts Inc. All rights reserved.
Game length provided by HowLongToBeat
Posted on: July 22, 2016

rhmiller
Jeux: 20 Avis: 1
n/t
Damn... I got tired of waiting for it to appear on GOG, gave in, and paid origin's price 2 weeks ago. Wish I had waited a little longer. :|
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Posted on: January 26, 2020

Henpei
Jeux: 140 Avis: 2
Input lag
Tried to play through this game on several occations but it is just not doable with mouse and keyboard. I just can not play with controller. (Would probably be worse for me than with mouse) I just can't understand why the game has such a good rating considering it's unplayable.
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Posted on: July 7, 2021

zombiesmoke
Possesseur vérifiéJeux: 70 Avis: 1
This game is completely broken on PC
The mouse sensitivity is way too low, and 5 minutes in I couldn't get through an open door. Unless you're willing to hunt for MULTIPLE fixes to make this game playable, avoid it.
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Posted on: February 14, 2023

vegetarianwolf
Possesseur vérifiéJeux: 556 Avis: 3
Broken game
The mouse aim is bugged and has to be fixed with a workaround and some scripted events don't work leading to the game breaking. Don't buy this version of the game.
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Posted on: May 19, 2025

tylerfrost
Possesseur vérifiéJeux: 154 Avis: 7
Artificial Difficulty is not scary...
...it is just aggravating. I know this will be an unpopular opinion BUT, I am going to dump on this entry. Before starting a first playthrough, its obvious that this game is going to screw with you from the simple mouse cursor movement. The very obvious cursor lag is slow and lagged and predictably foreshadows UI design choices that were meant to immerse the player in the game, but ironically remove the player from the gameplay. 4 submenus to reach the subdivided control assignment is the best example of the irritating UI design and Isaac's menus continue this. Gameplay itself is handicapped by many things but the 3rd person perspective is the best example of bad in-game design choices. 3rd person physically removes the view point from the focal point of the PC and lowers turn speed even further beyond the already artificially lowered turn speed of the camera. 3rd person also focuses on the PC instead of the environment which decreases the field of view and, unfortunately, a substantial chunk of that small FOV is taken up by Isaac and his ugly, nonsensical uniform. I'm sure there is a decent story and characters underneath the bad interfaces and schlock but it should be obvious from this review that I am not invested at all in this highly acclaimed game.
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