Posted on: December 19, 2017
Revue de l'accès anticipé
Moralio
Jeux: 223 Avis: 15
Unique take on rogue-lite genre
TL;DR Dead Cells is best rogue-lite I've played since Risk or Rain I always had a soft spot for rogue-type games, ever since playing the original and of course ADOM in late 90s. Since then, I played quite a few titles, but over time I started to drift more towards more accessible rogue-lites. They are usually less complex, shorter and more action-based. Dead Cells is the newest iteration of the genre and dare I say, it is everything I thought Rogue Legacy would be. You start out as a green amorphous blob possessing a cadaver of a fallen warrior. Armed with very basic, rusted weapons and a new pair of legs you wander out to explore this huge towering castle and it's outskirts. It is of course filled with vicious (and beautifully animated) enemies each with unique behavior which you will have to learn by heart if you want to make any progress. Along the way there are treasures abound that will help you on your quest. From simple necessities like gold and valuable gems through multitude of ranged and melee weapons to traps, grenades and spells able to turn whole rooms of enemies into a satisfying bloodbath. However, most precious of them all are Cells, bright blue orbs that you can spend between stages for permanent upgrades that will give you an edge in your future runs, because you lose everything upon death. As is tradition. There is much to like in Dead Cells: the pixel-perfect controls, the zone randomization, useful teleporters, stuning enemies when bursting through a door, new abilities that open whole new zones and so on. There are of course few bugs and other things that could be ironed out. If there is anything that I would like to change it is music. It plays somewhere in the background and is barely noticeable. Dead Cells is still in early access but even in its current state it is well worth buying. Recommended.
Trouvez-vous ce commentaire utile ?



























