Posted on: October 29, 2023

Tertius_Gauden
Jeux: 106 Avis: 7
Great ideas; Playstation execution
I really like a lot of things about this game from the world feeling amazing to traverse, the gunplay is good enough (but you will notice that you aren't as good of a shot as you think since the game gives you free kills as long as you're in the general direction of the enemy), the story is intriguing and keeps you wanting to get to the end, the HORDES are where this game shines. No other game has this level of zombie badassdome that Days Gone has and it just feels so good to mow down hordes and hordes of zombies. Sometimes just cruising along and the next thing you know you weren't paying attention and you make a turn and there are literally hundreds of zombies now chasing you down. It's a nailbiter sometimes because it just feels so good in the moment. The characters are pretty good and they do a good job of making you like and dislike people (just like real life). Some people I dislike and later come to enjoy and others I thought were cool at the start and I really came to dislike them later on. Overall, the game has a lot of great aspects that make for a good time. The issue that I have with this game is the Playstation aspect. I've quickly come to learn that I don't like how Playstation games play from Horizon Zero Dawn to Days Gone. They just have too much... railroad gameplay. You're traversing the world doing a quest and trying to get to a destination. The game decides you will go this direction that just takes you literally 5-10 minutes of driving needlessly instead of just letting you get to the destination. The game does this in another fashion where you're "controlling" the character, but all you are literally doing is holding the W-key. There's a part in the story that stands out where you literally just hold the W-key for 5 minutes and you don't even have to adjust camera angle- game does it for you. The game is riddled with things like this and I never realized how much I dislike it until this. It's a Playstation design and I don't like it.
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