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Banners of Ruin

Bibliothèque

3.6/5

( 30 Avis )

3.6

30 Avis

français, English & 9 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
19.994.99
Prix ​​le plus bas depuis 30 jours avant réduction: 4.99
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Banners of Ruin
Description
The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot. Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause...
Notes des utilisateurs

3.6/5

( 30 Avis )

3.6

30 Avis

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Détails du produit
2020, MonteBearo, ...
Configuration du système requise
Windows 7 (64 bit), 2.0 GHz Dual Core, 4 GB RAM, 2Gb VRAM, OpenGL 3.0 support, Version 10, 2 GB avai...
DLCs
Banners of Ruin - Supporter Pack, Banners of Ruin - Iris, Banners of Ruin - The Powdermaster, Banner...
Time to beat
8 hMain
15.5 h Main + Sides
20 h Completionist
12 h All Styles
Description






The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot.

Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause have a set of unique cards and abilities that may augment your deck in powerful, exciting ways. Defeat each of the elite opponents in your path to the city's Guard Captain and cripple the Enders at their core. You and your brethren may fall at this attempt, but there will always be others to carry the torch. House Blackfoot will remember, and they will never relent. Encounter a series of scenarios as you travel through the city which may help you, but at the expense of some moral ground.



Features


  • Build your deck by looting, buying and unlocking a myriad of cards.
  • Beavers and Bears? Or Wolves and Weasels? Build a party of up to 6 throughout your run to battle your foes.
  • 6 Races to explore with unique racial card pools and passives to choose from.
  • Ding! Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
  • Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
  • Which way? Navigate the streets in a dynamic card driven campaign.
  • Decisions. Reveal and engage in varying encounters on your journey which can have positive and negative outcomes.
  • Fight an increasingly challenging array of enemies with exciting AI behaviours.
  • Another failed attempt? Earn tokens after every run to unlock new cards and passives into the game to help you achieve victory.





Copyright MonteBearo Limited © 2020. All rights reserved.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Supporter Bundle
artworks
bande son
Handbook
Development Timelapses
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
15.5 h Main + Sides
20 h Completionist
12 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-07-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
634 MB
Liens :

Fonctionnalités

Langues
English
audio
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français
audio
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Deutsch
audio
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español
audio
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polski
audio
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Português do Brasil
audio
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русский
audio
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中文(简体)
audio
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中文(繁體)
audio
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日本語
audio
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한국어
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: August 1, 2021

Beautiful art, good idea, design lacking

I bought this game on the artstyle. Still think that's the most beautiful aspect. The atmosphere and world-building are very nice, however the game design is far from tight. While there's a lot of good ideas in there, a lot of it doesn't work well. Enemy balance is off, cards vary wildly in their usefulness, the difficulty curve is spiky, your starting loadout is basically always the same, the player character races' abilities are not on par with each other, some concepts (like movement) barely seem to work for me, other builds (bleeding...) are very powerful, you don't have much influence over the actual deck-building part, and... there's probably more. While this is built as a roguelike, runs are quite similar at the moment and there's not really that much randomization. The parts are there, but they're not working great, which is a shame as this game is mainly a card battler and thus needs polished and tight mechanics. I think a year from now, with adequate post-release developer support, this might turn out to be a nice game. At the moment, I'd wait my time unless you're seriously into card battlers or the animals-meets-George-R-R-Martin art style.


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Posted on: August 3, 2021

Short but fun rouge-like deck-builder

This game reminded me a bit of Deep Sky Derelicts; it is a party-based Darkest Dungeon-style rouge-like strategy card game with RPG elements. Instead of exploring Derelicts you are a party of fantasy animals navigating through the streets and alleys of a dangerous city in a quest for revenge. The core gameplay consists of fights with guards and such, in which you play cards from your hand to have your party members take actions, gaining loot (more cards) and experience but also potentially losing health and party members, neither of which is easily replaced. The game is relatively short - a complete run through the city (all the way to the final boss) takes maybe 5-6 hours. Being a rouge-like, dying and replaying it are part of the intended experience. There is enough variety in what happens during your voyage through the city each time to keep things interesting for a while - and you gain 'experience' through runs that unlocks new character classes and abilities, creating a feeling of progression. The game is not terribly difficult though the difficulty does ratchet up significantly during several boss fights - which is frustrating in that once you've got the hang of it you're left breezing through the regular fights just to try and knock over these difficult parts. The mood is quite athmospheric (think a dark fantasy version of the Wind in the Willows) and one of the strengths of the gamer. Though there isn't any story as such and the designers clearly went for a less-is-more approach with the story (we never even really find out what you are seeking revenge for) lots of the events you encounter in your journey through the city conjure up a vivid setting. Short version: A well-made but short strategy game - I got about a week's worth of solid entertainment out of this.


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Posted on: August 6, 2021

DeckBuilder Roguelite With Dominion Feel

The game has a fun deck-building concept with room to strategize over card picks, and whether or not to spend money on party members vs resources. That plus the unlocks/upgrades for each class type that carry over to future games adds both replayability and, more importantly, a desire to replay to get those unlocks, even after beating a playthrough. Which is good since this is a rogue-lite where you will repeat the game. And it's a relatively short game, so losing doesn't make you feel like you've lost an enormous amount of progress. However, I wish there was more variety in the street cards and scenarios that come up. There's some limited shuffling of street cards, but ultimately every playthrough feels like it has a too-similar structure with X cards until fight 1, Y cards until fight 2, Z cards until the boss fight, etc, where you encounter the same fights across playthroughs (sure, they might swap fight 1 with fight 2, but at the end of the day it still feels like grinding through the exact same fights over and over). Would have increased replayability for me if they made things even more random, even whether or not you see any fights in a particular city section. The art style, music, and sound effects are all good. There's not much story to speak of, as the focus here is the card game -- not plot. Of note: when using an xbox 360 controller connected to PC, the controls have some bugs. Not enough to prevent playing the game, but enough to cause a few frustrating moments (ex. not being able to scroll or select at certain points and needing to resort to wildly flailing the invisible mouse pointer to highlight the right area). If you enjoy deck builders and games like Dominion, give it a try. Ultimately, a good concept with some things done right, but a lot of room to improve.


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Posted on: June 14, 2022

Definitely worth it!

+ beautiful art-style and soundtrack + interesting lane mechanic in combat and party mechanic for a card-game + variety of different playstyles and cardcombos + deck-building is more reliable and less gambling than in similar card-games, because of character specific cardslots for weapon- and talentcards - there are misleading descriptions for card-mechanics - a bit more variety for the soundtrack would be good - not enough animations - the "alley"-mechanic for progressing through encounters should be more maplike in terms of visualization and could need deeper mechanics than a simple "count-down", but the basic idea is fine - art-style and scenery are too good for having no in-depth story elements and no voiceovers - extreme ramp-up in difficulty for some fights - characters must be unlocked through tavern-encounters with is not in line with experience- progression, there are also not a enough encounters towards hiring characters in general All in all I want more - I am very intrigued by the setting, the lane combat mechanic as well as the composition of choosing characters, talent- and weaponcards, which reduce the randomness you have to face in deckbuilding by a reasonable amount.


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Posted on: October 26, 2021

Like Slay the Spire but... Furry.

Incredibly fun. One of my favorite parts of the game is thinking up devastating strategies to melt opponents' HP and armor down to nothing. Artwork is stellar, music is thematic, and the game keeps it light with bits and pieces of humor in some of the card art. I highly recommend this game, truly; especially if you like Slay the Spire. It has enough similar elements to feel familiar without making it feel like a copy of the game with the levelling system, party and formation management, and equipment. So far, it has decent replay value in just the gameplay itself- I've beaten the base line already, but I've yet to do the substory within, and haven't gotten all the unlocks, which to be honest, isn't that hard, but I personally don't find that to be an issue.


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