Posted on: August 17, 2023

SaudiaTV
Possesseur vérifiéJeux: 31 Avis: 2
Incroyable
Au moment où je vous parle j'ai 30h de jeux et je ne me suis pas ennuyé une seule fois. Quel jeu extraordinaire.
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 17 ans
En cliquant sur “continuer”, ci-dessous, vous confirmez avoir plus de 17 ans
Revenir à la boutiqueCross-platform multiplayer with Steam is supported.







© 2020 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, D&D, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2020 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.









NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
Game length provided by HowLongToBeat
Posted on: August 17, 2023

SaudiaTV
Possesseur vérifiéJeux: 31 Avis: 2
Incroyable
Au moment où je vous parle j'ai 30h de jeux et je ne me suis pas ennuyé une seule fois. Quel jeu extraordinaire.
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Posted on: November 19, 2023

KrakenWS
Possesseur vérifiéJeux: 6 Avis: 1
Optimisation ? A oui absente....
Désoler Oui c'est un très bon jeu en termes d'histoire mais en ce qui concerne l'optimisation c'est un GRAND NON juste éffroyable impossible de jouer sans rencontrer un bug . Que ce soit en solo ou en multi on ce bat pour que le jeu tourne correctement et quand on y arrive on ce fait quick de la partie en cour toute les heure c'est juste infernale on as antendue 3 mois pour continuer l'histoire car l'acte 3 était affreux soft lock , quick , crash , on commence une nouvelle quête mais il nous dit qu'elle est terminer... juste dégouter nous n'avon même pas pus profiter de la fin du jeu tellement c'était un bordel , avec cette impression que l'acte final était rush... juste NON et pour la même raison que CBP 77 oui c'est un bon jeu mais un VRAI jeu c'est quand il est otpi correctement et qu'on ne doit pas ce prendre autant la tête... M'as config : RTX 4080 i7 13700FK 32Go de ram Watercooling corsair Void rgb Elite
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Posted on: October 6, 2024

G_Light
Possesseur vérifiéJeux: 220 Avis: 15
Exhausting Chore With Great Potential
The gameplay options, combat, graphics, sound design, and voice acting are great. Unfortunately, the UX is the worst in the business. Each character has their own inventory, and each character's inventory is overwhelming on its own. There's always way too much on the screen, causing many miss-clicks with varying degrees of consequences. Every character can wear way too many items and has way too many abilities. In actual D&D, you can only wear 3 magical items at a time, preventing you from getting over-powered and keeping things manageable. The inventory has a search function, for Christ's sake. If you need that, then something has gone horribly wrong. The animations are slow, which is greatly compounded compounded by the lack of overworld map travel, too many interactive items on the screen, and the long 30-character battles. Every time I turn on the game, something annoying happens. Maybe the party will notice and run into a trap before I can react (and THEN the game will pause AFTER I triggered the trap, not after the party noticed it). Maybe one campanion will refuse to jump after the rest of the party, requiring me to click on them, separate them from the party, jump manually, then reconnect them to the party. That's 5 clicks just for ONE party member to jump over a chasm. Everything is tediously slow and manual like that, making the whole experience exhausting, like trying to balance a glitchy spread sheet for 3 hours. It doesn't help that there's no pause button. Sometimes friendly NPCs would start combat without me, getting killed before I can join the fight in a good position. The writing is cliched and cheesy. It's fun, I guess, but it takes itself way too seriously, making the overall tone confusing. The music is very cliched as well. It's your typical Western RPG orchestral sountrack, just with some pop added. This could have been one of the greats, but the weak story and the CHORE that it is to play just don't make for a good experience.
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Posted on: January 16, 2025

VampiresSack
Jeux: 19 Avis: 20
Overpraised and half-baked
It is actually nice, about 7 out of 10. But it is still rare like early access. Tons of bugs. 5 years and such price – and still cannot use ropes and traps disarming kit, get stuck camera and characters, crooky controls, quests random reset, and much much more. But oh yeah can romance everything. If you are looking for decent tactical DnD without romancing bears, better check out Solasta.
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Posted on: August 20, 2023

ImmortalReaver
Possesseur vérifiéJeux: 114 Avis: 4
CoopSandbox less CRPG, frontloaded, bugs
Bugs, bugs and another bugs. Quest bugs so very noticable. Would be 60/100 if it shipped without them. Classic Larian style of game. -Frontloaded with good content and second half is rushed and buggy. (Minsc is basicaly there just to be there.) -You hit level cap too soon. -Very easy combat. -Inventory managment - terrible, exacerbated by junk items -Party Managment - terrible, you need to talk to change members, this exacerbates Inventory Managment when you need to get something from NPC who is not in party. You cannot level NPCs who are not in party. - Cannot say much about music as it is very hard to notice when it plays, like it was made not to interfere with voice chat in Co-op, even main theme is kinda weak, especialy when compared to other CRPGs. If I jump twice in quick succesion rest of the party jumps only once, so I have to get them over 1 by 1. This is very annoying. Jump should be automatic if character can jump over. That pressing jump creates some power surge, which just delays the time it takes to jump is cherry on top.
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