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An Elder Scrolls Legend: Battlespire

Bibliothèque

3.4/5

( 42 Avis )

3.4

42 Avis

English
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An Elder Scrolls Legend: Battlespire
Description
For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t...
Notes des utilisateurs

3.4/5

( 42 Avis )

3.4

42 Avis

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Détails du produit
1997, Bethesda Softworks, Classement ESRB : Mature 17+...
Configuration du système requise
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1...
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
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Description


For years, you have trained to become an Imperial Battlemage, learning the ways of magic and combat to serve and defend the Emperor. Now, as your final test, you must complete the dreaded Battlespire, facing the challenges that lie within. As you enter the proving ground, however, something doesn’t feel right. You soon discover that Mehrunes Dagon, a Daedra Lord, has invaded and ravaged the Battlespire, killing all in his wake. You are the last hope and although ill-equipped and unprepared, it's up to you to stop Dagon’s plan and restore the Battlespire to Imperial control.

Originally envisioned as an expansion for The Elder Scrolls: Daggerfall, this installment was instead released by Bethesda as a stand-alone title. Although still within the Elder Scrolls world and brimming with many loved elements, Battlespire is unique in several aspects; rather than open-world exploration, the game emphasises survival, taking players through 7 levels, including various realms of Oblivion. There are also no shops or merchants, leaving players to salvage whatever they can from their fallen foes. Full character and stat customisation are still a key component of gameplay, as is the ability to craft spells on the fly and the game is full of the lore and characterisation for which the series’ is renowned. Can you defeat Dagon and prove you are worthy of serving the Emperor?

Bethesda Softworks ™ Battlespire ™ are trademarks of Media Technology Limited Copyright © 1994-97 Media Technology Limited. All rights reserved.

Contenus bonus
manuel
Configuration du système requise
Configuration minimale requise :
Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
15.5 hMain
25.5 h Main + Sides
37 h Completionist
18.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'1997-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Liens :
Classement :
Classement ESRB : Mature 17+ (Animated Blood and Gore, Mature Sexual Themes)

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Notes des utilisateurs

Posted on: December 28, 2018

Different, but same

Like Redguard, I've always wanted to play Battlespire since I first became a fan of The Elder Scrolls. I knew that neither game were considered top-tier in this series but I still wanted to give them a try. Redguard has technical issues but is a great game otherwise. On the other hand, Battlespire runs really well but lacks depth. Battlespire is what happens when you take Daggerfall's amazing dungeon crawling and made a whole game around that. Make no mistake, the game does have open level design but this is a dungeon crawler RPG at its heart: the emphasis is on exploring dungeons and building up your character. This is the sort of game that a person might buy if they wanted the dungeon experience present in Daggerfall but without the overwhelmingly large open world and sandbox gameplay. In traditional Bethesda fashion, this game has its fair share of bugs but nothing too crazy. It's an enjoyable game regardless of the bugs. The gameplay is extremely similar to Daggerfall, but obviously, combat saw an overhaul since that's the focus of this one. Swinging a sword or firing a bow feels a lot more in line with 2002's Morrowind (which was a significant improvement over Daggerfall). Story-wise, this game is pretty light but there is one there. The game is more interested in building atmosphere than story. As a result, the dungeons of the Battlespire academy are impeccably creepy and enjoyable to explore. The art style does a great job of capturing the essence of what this game is all about. I haven't finished the game yet and probably won't for some time but I've played it enough to know that if you enjoyed Daggerfall's dungeon crawling and can't get enough of it, this game might be worth the purchase. However, if you're expecting a smaller version of a traditional Elder Scrolls experience, you'd probably be better off just sticking with the main games or maybe the mobile game, The Elder Scrolls: Blades.


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Posted on: August 11, 2019

A Unique Experience in the TES series

Battlespire used Bethesda's own DOS-based XnGine video renderer, which was occassionally susceptible to clipping and collision-detection errors in the game environment. At any rate, keeping this limitation in mind while navigating yields relatively few issues, as it becomes pretty much second-nature where and when these issues arise. The innovative jumping feature in Battlespire helps the PC avoid a lot of frustration from this issue. Battlespire is commonly described as a dungeon-crawler; but this is not really the case: you're in a massive tower filled with very diverse corridors, chambers, entrance-halls, etc.; sometimes you are transported to distinct realms that are expansive and open -- it's a chaotic and whimsical wizard's tower, after all. Melee/magic, effects/outcomes are basically what one would expect with this video-renderer: occassionally unpredictable and quirky. But what makes Battlespire so impressive, and so atmospheric, is the contemplative, charismatic, and diabolical motives of its denizens (primarily the Daedra, an omnipresent, praeternatural faction, who keep the dullards of Tamriel on their toes): NPCs are relevant and substantial; they are not merely hyperbolous, interactive props who grant access from point A to point B. Each has their own voice, dialect, and personality. The evirons are very immersive. The music (Absolute Pitch) is varied and appropriate. . . outstanding, actually. All these aspects are encapsulated within a good story. Julian LeFay had such an incredible talent for the mercurially wondrous. I think Battlespire was his final major contribution to the TES series. Be sure to READ the manual, and the accompanying readme.txt. . . The Daedra suffer no fools.


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Posted on: May 31, 2016

A frustrating experience

First, the good: This is an intense dungeon crawler with some excellent level design. Unlike Daggerfall, the dungeon levels aren't frustratingly huge or difficult to navigate, and unlike Arena, you can find clues for the riddles and passwords hidden throughout the levels where they are needed. If you are an enthusiast for this sort of level design and don't mind the frustrating flaws, you might find this game enjoyable. The bad: First of all, there's no resting option. Combine this with a complete lack of natural regeneration, and limited healing potions, and you'll be starving for health throughout the entire game. Your only salvation are these tiny blue crystals which fully heal you, and respawn after a short time. However, starting as early as level two, you'll find yourself backtracking to these crystals, sometimes after every battle, and this starts to become tedious. Even if you start with a healing spell, you'll still starve for mana (which also doesn't regenerate), and you'll still have to backtrack to crystals to restore that, too. Also, the game is unbalanced. It seems like any build that isn't a mage or an archer is severely underpowered. At the very least, with level 70 Long Blades and 89 Strength, the common enemies in level 4 are so difficult I find myself constantly needing to switch to my bow instead. I am more effective with level 32 missile skill and 50 agility than I am with my Long Blades--something isn't right here. Lastly, the game boots back to DOS every time you die. This means that every time you die, you need to wait through the boot-up sequence, followed by a load time, and then you need to load your save, which involves another load time, and while it doesn't take too long, it becomes tedious when you begin to die around 10 times in one room. If you think the good level design makes up for these problems, then by all means, you may find enjoyment where I did not. But for the rest of you, I'd recommend Daggerfall instead.


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Posted on: August 21, 2025

Interesting, but janky and band gameplay

In my quest to play through all the Elder Scrolls games, I knew I would come across this game too. Now that I've played through it too, I can see why it wasn't a great success. The game actually adds value to the lore and world of Elder Scrolls. It goes into great detail about the Daedra and their clans and deepens their history in the world. Without these approaches in Battlespire, there would certainly be no TES IV: Oblivion. And the game goes deeper into their philosophies and customs than Oblivion ever did. Here, every enemy is also an NPC with fully voiced dialog. But what's so bad about the game? Battlespire is in a technically desolate state. These include some small but also fatal bugs that can ruin your progress if you don't attach much importance to backup saves. What's more, some of the levels have platforming passages frequently. The jumping mechanic in this game is partly a dice roll. So it can happen that the character simply jumps and misses its target or get stuck on an edge. Most of the time you can't get away from it, so you have to reload. Also a annoying feature of the game is the fact that enemies can knock you away. In this case, it can happen that you are knocked back meters, sometimes even down chasms. My last point concerns the dialog and the ability to talk to enemies. It's a great idea, no question and sometimes it's necessary to get tips on how to progress, but in reality I don't think it helps. Of course, if you're open to dialog, you get a bit more lore, but most enemies of the same type talk the same stuff and you often present less variation. And looking for unique npc is a pain because they all look the same. Even though the game takes an interesting approach and contributes a lot to the lore, it was just a lot of work for me to finish the game. I can only recommend it to hardcore fans for whom the story is important enough to subject themselves to such suffering.


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Posted on: May 8, 2017

Really odd classic, albeit a bit frustrating at times

I played the heck out of this in the 90s when it was new and cool. To me it felt like Bethesda said "I enjoyed Ultima Underworld, let's take a stab at in in TES world". I didnt finish it, I kept finding bugs like disappearing items or monsters who had specific keys getting stuck inside the map where I couldnt loot them (found from some web searches tryiing to find why im stuck). Im not the best pathfinder granted I was one of the few who wasnt overwhelmed by Daggerfall maps that were the size of Morrowind and all it's xpacs put together, and could use the map. Jumping is a bit odd, but once you get the feel for it, it is not bad. The combo of rightclick and drag to swing plus freelook was really odd and awkward. It felt like playing Die by the Sword, in fiurst person, with Daggerfalls weapon controls, I can only imagine how it looked form the outside. The no regen complaints are not completely accurate, you could get skills for that during character building, and that just means you need to find the occasional dark corner to hide in while things regen. I also found spells to be resisted most of the time, and when they werent seem to do miniscule damage, and a sword was a better way to go, which is opposite of some others here, not sure if it is a play style difference or character design. The conversations with some of the monsters were hilarious "You want keeeeys? Keeeeeys out? Key down in dark smelly place down by my tail, want to look, see?" Overall it is an interesting story that I really enjoyed, it is a buggy mess at times though. The dialogue is HILARIOUS...like Spiders flirting with you, or NO! Shrenell is a FEEEmale, do I look like a FEEEmale to you? It is an intensnse adventure that doesn't take itself too seriously. I still think this game is the PERFECT candidate for making a BIG mod in Skyrim to add in the Battlespire as a training mission, a historical mission from centuries past as a requirement for a high rank in College of Winterhold.


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