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high rated
Changelog for Update 4 (added 07 May 2018):

* Lighting in caves, dungeons
* Fixed issues when different controllers connected (occurred with specificcombination of controllers and PCs)
* Fixed a brief freeze when talking to NPCs
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HypersomniacLive: Changelog for Update 4 (added 07 May 2018):

* Lighting in caves, dungeons
* Fixed issues when different controllers connected (occurred with specificcombination of controllers and PCs)
* Fixed a brief freeze when talking to NPCs
Running smooth as silk for me so far. I can only imagine Falcom's still on NISA's ass to get the game running well.
high rated
Update 5 (21 May 2018)

- Options to select internal rendering resolution
- Fixed hitching issues in conversations due to talker.scp
- Fixed text bugs
- Fixed Pangaea Plains (Night) 100% issue
- Fixed crashes that occur during map changes due to threading issues
- Improved additional NPC dialogue performance - talk.scp preloaded
high rated
Changelog for Update 6 (added 23 May 2018):

* Fixed save thumbnail issues
high rated
Update 7 (10 July 2018)

- Slowdowns caused by blur effects
- Fast forwarding during cutscenes / event scenes should be smoother
- Map shadows
- Additional stability improvements
- Additional performance improvements in various areas
- Additional text bugs
high rated
Changelog for Update 8 (added 09 August 2018):

* Fixed additional text issues
* Adjusted duration of few voice lines
* Fixed voice issues underwater
* Fixed additional graphical issues during Serpentus battle
* Fixed language switching issue with target lock-on
* Fixed movie playback on monitors with refresh rate lower than 60
high rated
Steam version received a new update and i hope they'll get the patch to here as well
https://steamcommunity.com/app/579180/eventcomments/3476150562416989291

Full Changelog

GRAPHICS/PERFORMANCE

Arbitrary main rendering resolution enabled
Improved frame-pacing and animation sync accuracy at all framerates
Improved menu opening/closing behavior
Character and enemy animations now correctly timed at 100+ FPS
Support for high-refresh monitors and >60 Hz V-sync
Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
Bloom, refraction, and glare post-processing effects now scale with resolution
Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
Greatly improved quality of menu backgrounds (replacing low-res screen capture)
Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
Added option for rendering additional environment shadows
Added supersampling/subsampling option (which also affects secondary 3D rendering)
Improved shadow rendering performance by preventing unnecessary memory traffic
Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
Improved the quality of volumetric lighting
Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
Added a draw distance setting which applies to grass/clutter, monsters and NPCs
Implemented anisotropic filtering setting
Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
Character poses in the equip menu now update at >30 FPS


INPUT/UI
Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
Movement keys are now individually bindable
Added keybinding for walking (slow movement) with keyboard/mouse controls
Changed default bindings to fit common usage by PC gamers


STABILITY
Fixed multiple video memory leaks
Fixed potential crash when switching between languages
Switched to 64-bit build to prevent address space fragmentation issues in long sessions
Improved render thread synchronization to prevent specific types of race condition crashes
Removed superfluous asset encryption


MISCELLANEOUS
Fixed unlocking of some achievements when playing with mouse/keyboard controls
Fixed several typos and dialogue/text issues throughout the game
Fixed slightly-too-low cloud save limit when using a very large number of saves


CO-OP MODE (Experimental)
2-Player local co-op mode has been added


About coop mode:
Need to supply two Xinput controllers
You must have 2 or more characters in the party in order for the second player to join the game.
SP is shared
Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
Not officially supported and limited support will be available for troubleshooting


To enable co-op mode:
Open Steam libraries through the Steam client
Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
Click “Set Launch Options”
Input “--coop” into the parameter and click “OK.”
Launch the game
Press “Start” on the second controller to enable second player
Yeah, I, too, would like to know if this new patch will come to the GOG version!
Post edited January 18, 2020 by puscus
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puscus: Yeah, I, too, would like to know if this new patch will come to the GOG version!
It did. Finished updating not long ago.
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puscus: Yeah, I, too, would like to know if this new patch will come to the GOG version!
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Yeshu: It did. Finished updating not long ago.
Has it? I am not seeing it on the changelog history. Nor on the game's total space used on my HDD...
Post edited January 18, 2020 by WarmasterD
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Yeshu: It did. Finished updating not long ago.
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WarmasterD: Has it? I am not seeing it on the changelog history. Nor on the game's total space used on my HDD...
I had a 3,7 GB update. The notification sometimes pop up late.
Can you confirm if there really was a change by playing it? I havent played it before so I couldnt tell the difference with what it was like before the update.
Offline Installer eta?
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novumZ: Offline Installer eta?
I want to know this too
Yeah - I love to see an off-line installer too.