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SupSuper: OpenXcom dev here
Any chance you can take a look at the windowed mode? I've seen this happen in a number of games in windowed mode as it is native Windows behaviour - each time the game is opened the window position is moved slightly down and to the left, and this can result in the bottom of the window going off the bottom of the screen, underneath the Windows task bar. Additionally, I've then had the entire window get stuck under the screen (on Windows 10) when I've tried to move it via the window title bar with the mouse.

If you could set it so that the window position is fixed (say centred on the screen, or maybe positioned by a choice, e.g. top left, bottom left, etc, or even to just store the last used window position in the config file so that it opens up in the same place the next time it is loaded up) then that would be great. The BStone source port for the Blake Stone games appears to centre the window on screen every time, so I never have an issue with that game.
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rampancy: Just as an aside for any prospective Mac players, the current version of OpenXCOM is sadly broken on OS X.

http://openxcom.org/forum/index.php/topic,4457.0.html

Hopefully we'll see an updated milestone release soon that has a native .app build for the Mac. In the meantime, the game runs just fine in Boxer with X-ComUtil.
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neuralshock: Hi!

I've created an app bundle with the latest code - link posted in the thread you mention.
OMG. Thank you so much! I was a little frustrated at the nightly binaries being weird about .lib dependencies, but seeing your post really made my day! I've downloaded it now and I'm testing it out -- will get back to you if there's any issue you should know about.
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neuralshock: Hi!

I've created an app bundle with the latest code - link posted in the thread you mention.
So I just tried running the game, and it sadly crashes on me. I'm a 2010 MacBook Air (nVidia GeForce 320m) with 10.11.4. I've posted the crashlog here:

https://www.dropbox.com/s/tqyvu7zb9ryjn3p/OpenXCom%20%284-3-16%29.rtf?dl=0
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neuralshock: Hi!

I've created an app bundle with the latest code - link posted in the thread you mention.
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rampancy: So I just tried running the game, and it sadly crashes on me. I'm a 2010 MacBook Air (nVidia GeForce 320m) with 10.11.4. I've posted the crashlog here:

https://www.dropbox.com/s/tqyvu7zb9ryjn3p/OpenXCom%20%284-3-16%29.rtf?dl=0
Hi!

Mind answering on the OXC thread from now onwards? That would be a lot better.
Anyway, it seems that you might be missing sdl_image from homebrew.
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SupSuper: OpenXcom dev here
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korell: Any chance you can take a look at the windowed mode? I've seen this happen in a number of games in windowed mode as it is native Windows behaviour - each time the game is opened the window position is moved slightly down and to the left, and this can result in the bottom of the window going off the bottom of the screen, underneath the Windows task bar. Additionally, I've then had the entire window get stuck under the screen (on Windows 10) when I've tried to move it via the window title bar with the mouse.

If you could set it so that the window position is fixed (say centred on the screen, or maybe positioned by a choice, e.g. top left, bottom left, etc, or even to just store the last used window position in the config file so that it opens up in the same place the next time it is loaded up) then that would be great. The BStone source port for the Blake Stone games appears to centre the window on screen every time, so I never have an issue with that game.
Open up your "options.cfg" (in your Documents\OpenXcom folder) in a text editor, and find the options "windowedModePositionX" and "windowedModePositionY". You can use these to set a fixed window position. (-1 is auto)
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SupSuper: Open up your "options.cfg" (in your Documents\OpenXcom folder) in a text editor, and find the options "windowedModePositionX" and "windowedModePositionY". You can use these to set a fixed window position. (-1 is auto)
Awesome, that works perfectly. Will that be added to the in-game options at any point?

In case anyone else is interested, my desktop is 1680x1050, and I am playing OpenXcom in a window with a resolution of 1280x800. To get the window to always be centred was just a case of calculating the pixels from the left and top. Done by taking the horizontal and vertical pixel differences between the desktop and the game and dividing by two (so that it is evenly spaced either side).

windowedModePositionX = (1680 - 1280) / 2 = 200
windowedModePositionY = (1050 - 800) / 2 = 125
Anyone else has the problem that names of the buttons on the right side of the geoscape screen are barely readable when playing with openxcom?
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Silverhawk170485: Anyone else has the problem that names of the buttons on the right side of the geoscape screen are barely readable when playing with openxcom?
What screen resolution are you using, and have you applied a scaling factor to the Geoscape/Menu UI?

Personally, I'm using 1280x800 and a 2x scale in the settings, which is quite readable on my 1680x1050 desktop.
Attachments:
Post edited April 04, 2016 by korell
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Silverhawk170485: Anyone else has the problem that names of the buttons on the right side of the geoscape screen are barely readable when playing with openxcom?
Using a full display scale, however, gives a very small menu interface.
Attachments:
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Silverhawk170485: Anyone else has the problem that names of the buttons on the right side of the geoscape screen are barely readable when playing with openxcom?
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korell: What screen resolution are you using, and have you applied a scaling factor to the Geoscape/Menu UI?

Personally, I'm using 1280x800 and a 2x scale in the settings, which is quite readable on my 1680x1050 desktop.
Not solved yet. :(
I play it on my Mac-Book Pro. And the screen Resolution of my Mac is set to 1280x800.

Here are the screenshots:

http://fs5.directupload.net/images/160405/wcie7uqp.png
http://fs5.directupload.net/images/160405/abj4u9vs.png

http://fs5.directupload.net/images/160405/6bxv2dro.png
http://fs5.directupload.net/images/160405/gcwmrqff.png
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korell: What screen resolution are you using, and have you applied a scaling factor to the Geoscape/Menu UI?

Personally, I'm using 1280x800 and a 2x scale in the settings, which is quite readable on my 1680x1050 desktop.
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Silverhawk170485: Not solved yet. :(
I play it on my Mac-Book Pro. And the screen Resolution of my Mac is set to 1280x800.

Here are the screenshots:

http://fs5.directupload.net/images/160405/wcie7uqp.png
http://fs5.directupload.net/images/160405/abj4u9vs.png

http://fs5.directupload.net/images/160405/6bxv2dro.png
http://fs5.directupload.net/images/160405/gcwmrqff.png
Are you playing version 1.0 directly from the website?
That one is unplayable in OSX 10.11 because of such artifacts...
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Silverhawk170485: Not solved yet. :(
I play it on my Mac-Book Pro. And the screen Resolution of my Mac is set to 1280x800.

Here are the screenshots:

http://fs5.directupload.net/images/160405/wcie7uqp.png
http://fs5.directupload.net/images/160405/abj4u9vs.png

http://fs5.directupload.net/images/160405/6bxv2dro.png
http://fs5.directupload.net/images/160405/gcwmrqff.png
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neuralshock: Are you playing version 1.0 directly from the website?
That one is unplayable in OSX 10.11 because of such artifacts...
Yeah, I think this is the problem.
Which version do I have to download?
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neuralshock: Are you playing version 1.0 directly from the website?
That one is unplayable in OSX 10.11 because of such artifacts...
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Silverhawk170485: Yeah, I think this is the problem.
Which version do I have to download?
See some posts before - I've uploaded a build to the forums, that should work... if not please check for missing dependencies
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Silverhawk170485: Yeah, I think this is the problem.
Which version do I have to download?
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neuralshock: See some posts before - I've uploaded a build to the forums, that should work... if not please check for missing dependencies
I'm going to check this out. Thanks
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Silverhawk170485: Not solved yet. :(
I play it on my Mac-Book Pro. And the screen Resolution of my Mac is set to 1280x800.
Ah, didn't realise you were playing on a Mac. I'd just thought you couldn't read the text because it was too small due to scaling. Whilst I had heard of issues with OpenXcom v1.0 on Mac, I didn't know that it caused this kind of font corruption.

Give neuralshock's build a try and hopefully it will work for you.
Post edited April 05, 2016 by korell