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Anyway, last night I played a little on OpenXcom and the first terror mission of the game came up. There was a large UFO that I followed with an Interceptor (trying to attack it would just get my aircraft blown out of the sky) and when it landed it started a terror event.

So, I then sent my Skyranger over to start the mission and found that it was just impossible (and I have the game at the easiest difficulty). The aliens had at least 3 Cyberdiscs, and I was getting attacked psionically as my soldiers were getting mind controlled. The rest of the team ended up getting killed, panicked, going berserk, etc. The result, reloading, taking a few pot-shots at the first Cyberdisc, then when it didn't die I aborted the mission to save my assets.

Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.

So, has OpenXcom made this harder or was it just bad luck in having a large UFO cause the terror mission with Cyberdiscs and psionics?

Bear in mind that this was at the end of the first month in the game. My soldiers are still using regular rifles, though some also had laser pistols in their backpacks should they be needed, as I've not had chance to research laser rifles or plasma weapons yet, and with only 4 previous missions for the most experienced of my soldiers, they aren't exactly levelled up all that much.
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korell: So, has OpenXcom made this harder or was it just bad luck in having a large UFO cause the terror mission with Cyberdiscs and psionics?
It boils down to bad luck. If you play on the easiest difficulty setting, it should be about the same. The higher difficulty levels are harder in openxcom, because the infamous difficulty bug from the original doesn't exist.
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mk47at: It boils down to bad luck. If you play on the easiest difficulty setting, it should be about the same. The higher difficulty levels are harder in openxcom, because the infamous difficulty bug from the original doesn't exist.
Ah well, I can deal with it if it is just bad luck. I still got funding increases at the end of the month, after the terror mission failure, so it wasn't all bad. I guess I need to ramp up on the research now that I have some funds to spend.

Just visited the UFOpaedia to remind myself of what else comes along, and I'm going to need to get busy as I'm going to need better weapons and armour, and much faster research. Not sure how I managed to beat the game all those years ago. Maybe I'm getting slower as I get older. :S
Post edited April 06, 2016 by korell
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korell: Anyway, last night I played a little on OpenXcom and the first terror mission of the game came up. There was a large UFO that I followed with an Interceptor (trying to attack it would just get my aircraft blown out of the sky) and when it landed it started a terror event.

So, I then sent my Skyranger over to start the mission and found that it was just impossible (and I have the game at the easiest difficulty). The aliens had at least 3 Cyberdiscs, and I was getting attacked psionically as my soldiers were getting mind controlled. The rest of the team ended up getting killed, panicked, going berserk, etc. The result, reloading, taking a few pot-shots at the first Cyberdisc, then when it didn't die I aborted the mission to save my assets.

Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.

So, has OpenXcom made this harder or was it just bad luck in having a large UFO cause the terror mission with Cyberdiscs and psionics?

Bear in mind that this was at the end of the first month in the game. My soldiers are still using regular rifles, though some also had laser pistols in their backpacks should they be needed, as I've not had chance to research laser rifles or plasma weapons yet, and with only 4 previous missions for the most experienced of my soldiers, they aren't exactly levelled up all that much.
Sectoids and Cyberdiscs always terrorize together, Mutons are a late-game race.

And yeah Sectoids with psi and Cyberdiscs are pretty tough without advanced weapons and/or careless use of explosives. Floaters are the easy early race.
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SupSuper: Sectoids and Cyberdiscs always terrorize together, Mutons are a late-game race.

And yeah Sectoids with psi and Cyberdiscs are pretty tough without advanced weapons and/or careless use of explosives. Floaters are the easy early race.
My memory of the game the first time I played through must be somewhat lacking too. It must have been Floaters then that I faced in the first Terror mission back when last played it. I know I was able to beat it. I was at university when I played it, so that means it must have been around 14 years ago.
fuck cyberdisks I used the good ole AMERICAN way of dealing with them
with a tank.

tanks solve lots of problems.
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korell: Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.
No, sounds about right. I might recommend turning on the PSI Line of Fire option - I found it makes psionics less of an "I win" button for the aliens {and you once you discover it}. First time around, I suspect your first month terror might have been Floaters - they have some extra mobility and resilience, but the vanilla psi is just too broken.

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Lord_Kane: fuck cyberdisks I used the good ole AMERICAN way of dealing with them
with a tank.

tanks solve lots of problems.
TGIF, amirite?

{Tanks Go In First}
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korell: Now, why do I mention this? Well just because I don't remember the first terror mission being so hard when I played the game some years ago. If I remember rightly I played the Windows collector's edition version with UFO Extender applied to it. I think the first terror mission had me up against Mutons and Sectoids, not Cyberdiscs.
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Quinch: No, sounds about right. I might recommend turning on the PSI Line of Fire option - I found it makes psionics less of an "I win" button for the aliens {and you once you discover it}. First time around, I suspect your first month terror might have been Floaters - they have some extra mobility and resilience, but the vanilla psi is just too broken.

avatar
Lord_Kane: fuck cyberdisks I used the good ole AMERICAN way of dealing with them
with a tank.

tanks solve lots of problems.
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Quinch: TGIF, amirite?

{Tanks Go In First}
exactly