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Problem is one of button or axis automaticaly mapped by game prevented this solution with pressing axis or button then press UI, probably axis/button processing priority.

I needed edit <your user>\AppData\LocalLow\Cinemaware\Config.xml file by manualy remap second control set.

Look for <newkeyBindingsSec> section and edit axes and buttons there, just look in what order and what axes are assigned in ingame controls config.

axis is defined like:

<ControllSettings>
<inputTypeUsed>joystick</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf>Axis2</axisIDIf>
<postivieIfAxis>false</postivieIfAxis>
<buttonIdIf />
</ControllSettings>

<postivieIfAxis>false</postivieIfAxis> true or false means each axis deviation

Buttons are defined like:

<ControllSettings>
<inputTypeUsed>button</inputTypeUsed>
<keyIfKey>None</keyIfKey>
<axisIDIf />
<postivieIfAxis>true</postivieIfAxis>
<buttonIdIf>Button1</buttonIdIf>
</ControllSettings>

You need get button and axis number from your joystick mapping software or from windows josystick properties window.

Not best solution but at least i can enjoy good old Amiga days. Also it fixed constant inside pit view. Now i see pilot from behind and just view forward mapped to my hat up glance to in-cockpit view. Very nice. Sure this needs to be fixed by adding more dead zone into axis config detectiou routine.
Hi there,

Any advice for me, my problem is the game thinks the joystick has a button always pressed. It makes it skip through all screens before I can read. If I go to settings to configure it, as soon as I click to try to configure something on the stick it puts "Axis 4 " in there before I can press or move anything on the stick.

I tried two different joysticks one is older Sidewinder Pro and a newer Saitek aviator AV8R-03. Problem is the same.

Thanks.
Try remap all except pitch and roll controls to Button1 and then before remap each button hit that desired button on stick and hit remap on UI.
Hi, editing the config and adding in button1 in most places as desribed then holding down button before remap in UI works to a point. It still auto skips past the intro movie etc. and if I try to press button1 for fire it exits the controller config menu. Like fire= exit.
So slightly better but still broken really.
Is there a joystick fix coming?
Then I am afraid you need field support ticket or as developers directly about fix this. I was unable to contact Cinemaware directly from their contact form.
I sent a support ticket to GOG, and their response was worthless! Here's their reply:

"Hello
It seems that the game has issues with older joysticks.
I've forwarded your message to our Product Team, they will investigate and contact the Developer.
You can try the advice given here:
http://www.gog.com/forum/wings_series/woraround_for_faulty_joystick_detection
If the issues persists, please contact the official support for the game:
http://www.cinemawarewings.com/
there is a form on the bottom of the page.
Regards
Genoan
GOG.com Support"

I then posted on Cinemaware's Facebook page, and got this reply:

"Yes, we are looking into this fix, as a few players have reported it, but with differences depending on the stick. Most users do not have a problem though. We do have a support email, you can send any requests to backer@cinemaware.com or help@cinemaware.com !"

I'd suggest that you (and all others here having joystick problems send a support request to help@cinemaware.com so they know that a LOT of customers are having this problem, so they'll be motivated to find a fix.

Failing that, we can all request a refund from GOG, as per their 30 day Warranty. Just be sure to do that within 30 days of purchase.
Ok many thanks for the help ataribaby and emirtickner .

Yeah I think plenty have joystick problems with Wings. Also a few people posted here have problems the 2nd half of this thread on another WW1 sim website "Wings Over Flanders Fields" forum (different game but WW1 airwar fans in there :));

h.... simhq.com/forum/ubbthreads.php/topics/4024032/OT:_Amiga_Wings_remastered#Post4024032
Lets wait what devs come with. Saying that there is a lot of different sticks is silly. So all other thousand of games uses some magic to make it work correctly. Lets hope they will not be stubborn and just fix their faulty controls routines.

BTW Wings over flander fields is excellent WW1 hardcore sim with atmosphere similar to Red baron 2. Hihgly recommended.
Post edited October 23, 2014 by ataribaby
avatar
ataribaby: Lets wait what devs come with. Saying that there is a lot of different sticks is silly.
Looks like they are working on it.
Post edited October 26, 2014 by Gydion
That's good news, cant wait to play this superb remake properly.
It's mentioned by someone in another thread but I can confirm that after putting the throttle slider in the middle I was able to reassign all the axis and buttons. Before everything defaulted to axis4. This is with a logitech extreme3d pro. Also in game I had to go to options and uncheck 'invert axis in dogfight" or else pushing the stick forward made me go up.
Good luck with zillions of X52 axes :)
avatar
ataribaby: Good luck with zillions of X52 axes :)
It doesn't even use all the axes on my little logitech :) All it can use is an x-y , 4 way views and one button to shoot, every other button and axis is superfluous. The other person this worked for had a ch setup I believe, so it will work with at least some other sticks.. Might be worth a try at least with an x-52. Or since the game doesnt use a throttle anyway, have you tried setting it up with just the stick?