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PsiEye: Sometimes i'm getting random keyboard and mouse problems while playing using Xbox360 Controller.

For example at navigation screen mouse freezes complety and i can't use it anymore. And after i quit game and it goes back to loading screen, keyboard keys got messes up, pressing ESC even started new game.
I had the same Problem. I disabled the Compatible Mode for dark.exe. Now i have no music in space. But the Navmap is working just fine.
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PsiEye: Sometimes i'm getting random keyboard and mouse problems while playing using Xbox360 Controller.

For example at navigation screen mouse freezes complety and i can't use it anymore. And after i quit game and it goes back to loading screen, keyboard keys got messes up, pressing ESC even started new game.
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DarthKant: I had the same Problem. I disabled the Compatible Mode for dark.exe. Now i have no music in space. But the Navmap is working just fine.
Lol, only that small problem for me :), Thx that worked for me, disabling Win95 Compatible Mode. But music in space works for me tough, hope you get your music to work too
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DarthKant: I had the same Problem. I disabled the Compatible Mode for dark.exe. Now i have no music in space. But the Navmap is working just fine.
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PsiEye: Lol, only that small problem for me :), Thx that worked for me, disabling Win95 Compatible Mode. But music in space works for me tough, hope you get your music to work too
LOW FRAME RATES SOLUTION (DOS) This solution was found by jacknozwad, just sharing... Hit 'Launch Settings' in the 'Privateer 2' directory and change the 'digital audio' to Sound Blaster or Sound Blaster Pro. Once changed, you can set cpu core to dynamic and the game won't crash. No low frame rates anymore. Thank you jacknozwad!
It worked for me, just one problem. When the game asks for disc 2 nothing happens. Kinda sucks not being able to continue the game o_0

Also tried the dos fix from the post above. didnt work for me. Probably only works for certain setups
Post edited September 22, 2013 by lagnad
Originally the game was on several disks. Switching disks only loaded up different side missions. You could only see some missions if you had the right disk in. This version should have all the disks in one directory, and thus be able to load it directly.

Is it the dos version glitched and preventing a disk swap, or the windows version breaking the no-cd hack?

As for the soundcard fix... Ya it could be system dependent, there are so many different sound card variations out there, and emulation support from dosbox to someone's soundcard may not all function the same way. Perhaps some sound cards are causing a memory issue, that's causing the slow rate/crashes?

We need people to list their system specs when offering the fixes, so we can compare to other systems that aren't doing so well.
Post edited September 22, 2013 by Baggins
its the windows version that is explained in this thread. The dos version had no problems with disc change.
Ok, that helps. More than likely the windows patch is restoring things back to original game settings, and breaking the nocd hack.

Which means we probably need to know more about the nocd hack, and reapply it to the windows files. I'd check the Wing Commander CIC because I believe they created the nocd hack in the first place, and have used it with the windows version with no problem.

At the same time, I point back to a previous post we need to figure out what the windows installation changes in the System Registry, so that it can be incorporate into a all in one GOG installer. So that the gog installer can create a single folder, with all the changes and redirects to that folder + needed windows settings, so that files aren't scattered all over the place. It should help with the stability.
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PsiEye: Lol, only that small problem for me :), Thx that worked for me, disabling Win95 Compatible Mode. But music in space works for me tough, hope you get your music to work too
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ra100: LOW FRAME RATES SOLUTION (DOS) This solution was found by jacknozwad, just sharing... Hit 'Launch Settings' in the 'Privateer 2' directory and change the 'digital audio' to Sound Blaster or Sound Blaster Pro. Once changed, you can set cpu core to dynamic and the game won't crash. No low frame rates anymore. Thank you jacknozwad!
Hi,

How did you change to cycles to auto?
I've added a link in the other thread, on what's needed to hopefully fix the game back to 'nocd' version in windows.

http://www.gog.com/forum/wing_commander_series/add_patched_win95_mode_to_privateer_2
Post edited September 22, 2013 by Baggins
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Baggins: I've added a link in the other thread, on what's needed to hopefully fix the game back to 'nocd' version in windows.
Do you know what would normally trigger a prompt to swap CDs early in game? Is there a certain planet I could visit? So I can check whether it works correctly for me.
No idea, and its been years since I played the game. I'd guess its probably associated with the Mission/Commodities/News etc Booth, and main quest quest line.

Most of cinematic side missions don't occur until after the main game is beaten though, but if there are any accessible early, they'd probably lead to a cd switch.
Reading through the comments on the nocd fix instructions on WC CIC it seems like in the current GOG-version the game always thinks disc 1 is inserted and no random side missions from disk 2 or 3 will ever pop-up, and the best you can get it (after hex-editing the exe) is the game to randomly offer missions from all 3 discs regardless of game progress, but there is no way as-of-yet to have them appear in their original 'somewhat but not quite random' pattern unless you have an unaltered movies.iff and edit cd.dat each time the game requires a disc switch.
Post edited September 22, 2013 by sndwv
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sndwv: Reading through the comments on the nocd fix instructions on WC CIC it seems like in the current GOG-version the game always thinks disc 1 is inserted and no random side missions from disk 2 or 3 will ever pop-up, and the best you can get it (after hex-editing the exe) is the game to randomly offer missions from all 3 discs regardless of game progress, but there is no way as-of-yet to have them appear in their original 'somewhat but not quite random' pattern unless you have an unaltered movies.iff and edit cd.dat each time the game requires a disc switch.
Uhoh, that's not very good! Maybe someone should contact CIC and ask them if they had made any other progress in 'fixing' it since then?

I remember originally missing the fact that there were side missions, because the game is not very clear that there were different ones on different cds. The manual doesn't even discuss it, and you kinda have to just bumble your way into finding them on the planets.
Post edited September 22, 2013 by Baggins
Yeah, the game can probably be completed without ever missing them, but would be nice to have everything restored as it should be.

For the time being, task-switching out of the game and editing cd.dat in a text editor is a cumbersome but serviceable way to get the 'authentic' game experience. This would require an original, unaltered movies.iff though, which I assume the GOG version does not have.

I'd also like to mention that I'm not sure if the GOG (DOS!) version has an altered exe (random side missions) or not (missing side missions), but after the W95 patch you are sure to end up with an unaltered exe.
Post edited September 22, 2013 by sndwv
Well keep us posted what you discover as you play through.

If there was a way to get the unaltered IFF, would it be possible for someone to create a little side program to click on that would automatically switch cds. Kinda of like a menu-driven cd switching program?

With choices like;

Disk 1
Disk 2
Disk 3

Which would automatically write to the CD.Dat, and change it as needed?

That way to save time, instead of having to go in and do it manually?

Would it be possible to do it on the fly, and maybe incorporate it into the game through unused keys? Like push a button or button combination to switch cds on the fly? Assuming that the game would load up the required CD.Dat whenever it needed to access it? Maybe based on when you land or leave a planet?