Patrick_Winekill: The Protectors version 0.8.7 has been released!
After giving the changelogs a cursory glance, I figure I have come to a realization I should've had a long time ago. It is not meant to be Warlords Battlecry 3 capable of running on new hardware/software with some extra features. It is really meant to be its own thing, molded to fit the vision of you folks, right?
I will have to keep that in mind as I play The Protectors from time to time, otherwise I'll probably go mad. It is great to see there still being interest in an old game like this, and I have to commend The Protectors team for the pretty amazing stuff you've done with the game, as I definitely find your efforts both interesting and pretty great.
Again, just my own expectations and interpretations of The Protectors that were miscalculated. As to why I am saying this, it started last time around when I found it strange how you gutted or outright removed range units like the Kobold Sniper, Minotaur Axe-Thrower, or the Dwarf Crossbowman. I figured it was a balance thing for multiplayer games, of which I have no interest of, and thus I did not think a whole lot more about it afterwards.
But after seeing some of the changes you did to the magic schools, in particular Rune Magic, I figured I had to re-evaluate how I looked at The Protectors.
I believe I mentioned it last time, that I had made a Minotaur Runemaster in order to repair my buildings, but that didn't work in the last patch. But now, with Minor/Major Earthpower being specificly made for Mechanical/Undead units only, that is two wasted spells for Minotaurs. Wouldn't those two spells only really be useful for Dark Dwarves and Undead, and maybe Dwarves?
Also couldn't help but notice that the Minotaur(Race) notes didn't mention being able to Slow Repair buildings, while the Barbarians got that functionality added. And if the Rune Magic/Geomancy magic for repairing structures is still there, can it repair Minotaur buildings now?
Can't say I am a fan of further restricting the Hero avatars/models, mostly because I frequently used the Dark Elf one when playing as Undead. Only saw mention of more Portraits being made available for various races, or was there also some new/altered avatars/models added too?
All the same, I am going to download 8.7 and give it a whirl, as my options for playing Warlords Battlecry 3 without too much difficulty are few and far between nowadays, and I will no doubt have fun trying to adapt to the changes your team have made to the game. I just wish some things hadn't changed as much as it has, but again; that is my own perception of The Protectors being at fault, than The Protectors itself.
Rambling aside, many kudos to the team for continuing to develope and expand The Protectors, it will certainly be interesting to see what the future holds for it. Apologies if some of my words were a bit crass or poorly chosen, just know that I hold no desire for the team to change their vision of The Protectors. Just airing my thoughts, as incoherent as they might be.
Edit: I noticed 'Permanent Retinue' in the options, which got me curious as to what precisely this meant, so I checked in on the changelogs. The Changelog only said "*Added new gameplay option Permanent Retinue" with little explanation. I also noticed the changelog could use some spacing here and there, such as skipping a line between the end of one Magic School and the start of another one. Something to consider for the future, perchance?
Edit 2: Strange, I got The Protectors 8.7 to start once, then quit out without issue, but now it appears to refuse to start again. The wonders of dealing with technology.
Edit 3: Got it working now, but upon seeing that C. Campaign no longer being the vanilla/original Campaign made me a bit sad. Any way to restore/re-add it?