I just noticed that the
0.8.3 patch is now available. Changes are listed below (grabbed from the "TPC changelog.txt" file that comes with the patch). I have highlighted what I think are some of the more interesting updates. (New maps
and AIs that don't play "gang up on the human" anymore? I know what I'll be playing tomorrow.)
Hey Patrick_Winekill, keep the AI improvements coming. Good AI is what really makes strategy games fun to play for us single player folks. (The AI in The Protectors actually seemed a bit weaker than in WBC3 as of 0.8.2. Not sure why that was, but hopefully some of the changes you've made in 0.8.3 will help -- the new fix to keep entire AI armies from getting stuck trying to cross a narrow pass is certainly an improvement.)
Feature request: Make same-team AI
NOT build right in the middle of my freaking base! :-P
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*Ghoulbone, Darkblade, Fallan, Quinton, Xanthos, Xunthor, Fingers, Esgaleth, Anagain, Smooth Arlin, Princess Daria heroes now have a fixed avatar and voice
*Scenario description display can now be larger than 5 lines of text
*Fixed bug in Prologue not showing mission objectives in Theira
*Implemented the new Wait campaign action
*Gnolls are now neutral monsters
*Red and Black mages are now good
*All barbarians are now neutral
*All dwarves are now good
*All titans now have a race tag and are huge
*Elven Hunters are now wood elves
*Firebombs are now small
*All daemons, except Summoner, are now extraplanar
*Imps are now evil
*Minotaur Shamans now are of medium size
*Lightning Hawks are now neutral
*Oakmen are now of medium size
*Ancient Treants are now of huge size
*Implemented the new nis command Choice2. Documentation updated
*Fixed a bug with grayed choice dialogue not disappearring
*All swarm units are now evil
*Added 1.03.25 item pack
*Fixed scorpion's attack animation
*Updated Kharn's item pack
*Fixed a bug where choice dialogue 5 and 6 were not working in game
*Heroes no longer run if they're on fire
*The availability of skills is now taken into account when creating a temporary hero
*AI heroes now invest points in arcane magic
*Fixed a bug where AI heroes would have more skill points
*Passive AI now uses special abilities
*Added new attribute to the nis command Flag. Documentation updated
*Changing AI from passive now moves the starting location where the hero is (will build base there)
*Implemented the new nis command Attitude. Documentation updated
*Added Build and Can't Build speech files for Wisp and Ancient Wisp
*Implemented the new producing time icon for units and researches
*Dwarven buildings maximum hit points is now double of original (was triple)
*Fixed Converting Proficiency bug
*Reseed is done when traveling or fighting (new items, mercenaries, etc.)
*Implemented the new campaign action attribute "instant"
*Added support for higher resolutions
*No retinue attribute now works for side 0 as well in campaign battle actions
*Campaign nis actions now take 0 days by default
*Campaign battle actions now take 1 day by default
*Implemented the new campaign action attribute "time"
*All .map elements now support the "condition" attribute
*Added Paridian in the editor list
*Added Paridian voice pack
*Fixed nis bug not resetting choice options
*Added nis condition varl#eq# and var#eq#. Documentation updated
*All chapters now have an ending pop-up. Chapters reset
*Implemented the new nis symbol &name;. Documentation updated
*Fixed Morph Tower bug
*Fixed Create Hero Class popup help bug
*Fixed temple archon not available for knights bug
*AI now uses Darkstorm spell
*Improved the Hero Creation popup help
*Improved the Hero Level Up Spells popup help
*Leveling up spells now costs 1AP per point
*Spells now only require previous spells of +1 higher level (was 2x)
*Implemented the new nis command ProduceHero. Documentation updated
*Fixed wrong avatar in Chapter 2 dialogue
*Updated the Pat pack 1 terrain pack
*AI hero voices are now random (and dependant on gender)
*Standardized Frostbat stats
*Added the Summoner portrait for dialogues
*Fixed bug with nis answer attribute "hidden"
*Increased item limit per scenario to 64 (was 32)
*Increased army memory limit to 5000 (was 1000) - fixes crash/bug in late game and allows more units to be added in the editor
*Increased building memory limit to 2500 (was 500) - fixes crash/bug in late game and allows more buildings to be added in the editor
*Increased feature memory limit to 5000 (was 1000) - fixes random huge map bug and allows more features to be added in the editor
*Increased item memory limit to 1000 (was 200) - fixes crash/bug in chest-heavy game and allows more chests to be added in the editor
*Added new unit: Ancient Giant *Added 5 new skirmish maps (Curled Earh, Invasion, Mountain Assault, Rivers, Tides of Pain) *Increased actions per location limit to 32 (was 12)
*Implemented the new campaign condition type checktimemultiple
*YEAR and DAY modifiers are now displayed in dialogue using &day; and &year;. Documentation updated
*Updated some chapter dialogues
*Campaign nis command Diplomacy now has min and max attributes. Documentation updated
*Added 19 new loading screens
*Added support for higher resolutions (1680x1050 and 1920x1080) *Implemented the new NIS command Setcon. Documentation updated
*Implemented the new NIS condition setcon. Documentation updated
*Implemented the new NIS attribute abs. Documentation updated
*Implemented the new NIS command Showdopt. Documentation updated
*Implemented the new NIS condition bonus#. Documentation updated
*Increased conditions per location limit to 16 (was 8)
*Fixed bug where PassTime command was not updating campaign panel
*Improved control panels visuals
*Barbarian racial synergy bonus nerfed. Damage reduced by half (increases over time)
*Improved neutral AI. No longer ignores close enemies
*AI now prioritizes Rare Mine conversion as it would with a level 3 ordinary mine
*Improved AI. Now less ignorant to close threats and no more interuptions
*AI cannot differ human from AI player. All sides are now treated fairly *Spawning Goblins from Gobshooters can now happen during starvation as well
*Spawning Spiders from Eggs can now happen during starvation as well
*Fixed bug where Summon Sprite was spawning units in the corner of the map
*AI now continues fighting during defeat screen in single player mode
*Improved AI. Now no longer gets stuck in tight passages *Improved AI. Now only uses Summoners, Ancient Wisps and Leprechauns for base defense
*Fixed bug where dialog soundtrack would become noise
*Added new item graphics
*Fixed some graphical glitches in the main menu
*Implemented the new language system
*Tough towers no longer have double damage and double combat
*Huge Dragon now has 5000 hp and can no longer level up
*Summoning Imps and Deamons is no longer restricted by army limit