Posted January 31, 2020

Others were running open source video drivers that didn't support later OpenGL versions. Solution there was usually to switch to proprietary drivers or upgrade the open source drivers via a PPA.
Then there were the library dependency conflicts (like in this thread) where the solution is simply deleting the conflicting files.
I tried getting the 32-bit version, it still didn't work unfortunately.


Well, in the forums the usual responses I've heard to requests for Linux solutions is "Google".


There are plenty of problems for Windows users where games won't work between Windows versions, with certain video drivers, or without setting a compatibility mode or running as administrator.
Usually someone asks you to generate a system report, which is unintelligible to most users. Then they suggest something like editing the registry, which is far more tedious and potentially destructive than what Linux users generally go through in a terminal.
Other times it's simply missing drivers or DLLs. But getting those files for Windows users means heading over to their favorite search engine to scour a myriad of disparate file hosts and then downloading missing files from an unknown or untrusted source. A unified package repository system is significantly easier to me.
For gaming on Linux, the "easy" mode is sticking to Ubuntu -- just like sticking to a recent version of Windows. It's bloated and gives you less control then you'd like, but it just works most of the time, and usually your problems can be solved without ever opening a terminal.
Post edited January 31, 2020 by kblazer883