Posted May 01, 2025

lokivt
New User
Registered: Sep 2008
From United States

MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted May 01, 2025
So do I. Waited this long and I will be able to wait just that tiny bit longer. If they have to rely on a publisher there's not much they can do to speed things up but according to the devs the publisher even prioritizes GOG when it comes to stores other than Steam. So this is the final round of waiting for us and we will manage :)

MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted May 11, 2025
Okay guys. This update (again from facebook) finally gives us the information as to when exactly GOG is getting the game. We still have to wait ... but keep in mind that at least we will get a version with all fixes implemented already. Still have to wait two months sure is not easy but we waited so long. Anyway here is the original post:
"Friends,
Thank you so much for your support!
I’m reading every single Steam review, feeling both pride and a fair bit of shame, and we’re working on fixes and new features!
This is a long post, so here’s the roadmap first, followed by thoughts on some of the issues raised.
= Roadmap =
- Android: Pre Orders will be open on June 5th, but the release was pushed to July 3rd. I'm extremely frustrated by the delay as I was promised “4-5 weeks after the Steam release”... Unfortunately, it’s out of my hands and I can only extend my sincere apologies! I know how annoying it is to see the game release on one platform, but having to wait over two months. Ugh!
- iOS: Planned for July 3rd. Sadly, we still can’t update Part 1 on iOS - despite 5+ years of trying to reach Big Fish Games (emails, even physical letters). We'll try going through Apple directly.
- GOG + Partner Platforms (like Mobowl Games in Korea): Coming in July.
- We’re also adding more languages - thank you for your patience as we continue proofreading!
- Consoles: Launching late Summer to Fall in this order: PlayStation → Switch → Xbox. Exact dates to come!
= Issues =
Let’s talk about the elephant in the room: the story.
I’m genuinely glad most of you found the ending meaningful. Thank you for connecting the dots across all three parts!
To those disappointed - I knew the conclusion wouldn’t please everyone. But this was always the intended ending, and it means a lot to me personally. I am happy that you’ve still enjoyed the gameplay!
That said, development wasn’t kind to the story, making it harder to follow:
- Part 1 was heavily censored.
- We ran out of funds during Part 2 and had to skip planned scenes.
- So much of the story ended up in (too many) notes rather than cutscenes.
- And over the 12+ years since I wrote it, there were similar endings in games and TV series.
In fact, back in 2016, I wrote the next game in the True Fear series with all this in mind. It’s a standalone project, and hopefully you’ll get to see it one day! There is a glimpse of it in the Behind the Scenes that we're finalizing right now.
Special thanks to those who still left a positive review despite not loving the ending. Reviews matter - a lot - especially right now, when our future is uncertain.
We’re also working on:
- A way to collect missing Figurines without replaying the whole game.
- A way to replay specific sections, though that one may take longer due to technical hurdles.
As always, feel free to reach out at support@goblinz.com - we respond to every message and do our best to fix all issues quickly.
Thank you again for your patience, kindness, and continued support.
Dimmie"
"Friends,
Thank you so much for your support!
I’m reading every single Steam review, feeling both pride and a fair bit of shame, and we’re working on fixes and new features!
This is a long post, so here’s the roadmap first, followed by thoughts on some of the issues raised.
= Roadmap =
- Android: Pre Orders will be open on June 5th, but the release was pushed to July 3rd. I'm extremely frustrated by the delay as I was promised “4-5 weeks after the Steam release”... Unfortunately, it’s out of my hands and I can only extend my sincere apologies! I know how annoying it is to see the game release on one platform, but having to wait over two months. Ugh!
- iOS: Planned for July 3rd. Sadly, we still can’t update Part 1 on iOS - despite 5+ years of trying to reach Big Fish Games (emails, even physical letters). We'll try going through Apple directly.
- GOG + Partner Platforms (like Mobowl Games in Korea): Coming in July.
- We’re also adding more languages - thank you for your patience as we continue proofreading!
- Consoles: Launching late Summer to Fall in this order: PlayStation → Switch → Xbox. Exact dates to come!
= Issues =
Let’s talk about the elephant in the room: the story.
I’m genuinely glad most of you found the ending meaningful. Thank you for connecting the dots across all three parts!
To those disappointed - I knew the conclusion wouldn’t please everyone. But this was always the intended ending, and it means a lot to me personally. I am happy that you’ve still enjoyed the gameplay!
That said, development wasn’t kind to the story, making it harder to follow:
- Part 1 was heavily censored.
- We ran out of funds during Part 2 and had to skip planned scenes.
- So much of the story ended up in (too many) notes rather than cutscenes.
- And over the 12+ years since I wrote it, there were similar endings in games and TV series.
In fact, back in 2016, I wrote the next game in the True Fear series with all this in mind. It’s a standalone project, and hopefully you’ll get to see it one day! There is a glimpse of it in the Behind the Scenes that we're finalizing right now.
Special thanks to those who still left a positive review despite not loving the ending. Reviews matter - a lot - especially right now, when our future is uncertain.
We’re also working on:
- A way to collect missing Figurines without replaying the whole game.
- A way to replay specific sections, though that one may take longer due to technical hurdles.
As always, feel free to reach out at support@goblinz.com - we respond to every message and do our best to fix all issues quickly.
Thank you again for your patience, kindness, and continued support.
Dimmie"

SCPM
Registered: Dec 2010
From Croatia

MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted May 11, 2025
As you can see in this thread this is one of the games I am personally dying to get my hands on since years. Imo they created the best HOG ever created and the story has become so complex ... it's just a pity that it is coming so late. If I read the post correctly it seems as if this all is due to the publisher which they absolutely needed to have enough funds available ... so we just have to live with it. At least I am happy that it WILL release on GOG so that I can complete my collecion and find out how this story concludes. I've waited years - I will be able to wait a few additional months as well.
Post edited May 11, 2025 by MarkoH01

Oddeus
Pinky and brainy
Registered: Jul 2013
From Germany
Posted May 15, 2025
Great news! I'm looking forward to play all three episodes back to back. Hopefully they make enough money to release a "full version" one day as envisioned by the developer.