Posted December 25, 2021
high rated
Happy Holidays!!
The artwork is by our very talented Svetlana Mironets, the lead artist behind all of our recent titles. The whole team is wishing you Happy Holidays!
Too ashamed of our again¹⁰ broken promises to write anything personal, so I’ll go straight to the news!
1. We sent a playable Forsaken Souls Part 3 demo to our publisher a couple of weeks ago.
2. We’re sending another build late January and at that point we should have the final dates.
3. We expect to have the final mobile and PC/Mac versions in June.
4. Unfortunately, as we needed money, we signed a few “side deals” as a result of which we will have to release on many platforms simultaneously. We’re aiming for a Halloween 2022 release.
Why late again? A number of factors, but lately it was mostly my fault. I’ve spent the last 4 months dealing with health issues. Nothing serious and mostly planned, but it did take away 90% of my time and energy. I’ll be back in my bed as soon as I finish writing this.
Please don’t feel sorry for me, though! I could have planned this better and the work would not have suffered as much…
There have been a lot of changes at Goblinz.
Since experiencing firsthand, what I like to call, “publisher censure”, with Mystery Valley and then Forsaken Souls Part 1, I have done my best to avoid “owing” anything to publishers. I’ve sold my car and borrowed money from family and friends, but did not accept any investments.
Lately however, going through the 60+ of my scripts that have been sitting on a shelf (drive) for 10+ years, I decided to start seeing investors again. Our publisher The Digital Lounge have shown themselves extremely supportive over the last years, rarely prioritizing quantity over quality and trusting us in almost every detail. So we agreed on a Goblinz growth plan with them!
Thanks to The Digital Lounge’s help, over the last few months we have hired more people than in the last 5 years and we are still hiring. For now most of the new recruits have been helping on Part 3, but next year a new studio will start working on a new HOPA.
Possibly more exciting yet, for the last 6 months I have been working with a skeleton crew on a project we’ve started and “paused” in 2016 - a VR horror game codenamed True Fear: Possessed. We have been showing playable demos to our publisher and so far the reaction has been great. I’ll start telling more about the project as soon as we announce the final dates for Forsaken Souls Part 3!
We have also been working on a new website. As per usual with Goblinz, what started as a minor update spiraled into a complete overhaul. It might take us a few more months, but I think that you will be surprised with the amount of content and interactivity.
I will probably not be reading the replies this year. Not due to health, but because… I am honestly too ashamed of having betrayed your trust once more. However, I expect to soon be back here with the final dates and then much more!
I wish you a Merry Christmas and Happy Holidays! Strength, ambition and health in the upcoming year!
Yours truly,
Dimmie Azu
PS Since I have mentioned investors, I think that I must add another message.
Over the last years we were very touched to receive several offers from fans who wanted to invest in our projects. I have only replied to one and even then quickly stopped (very sorry, Mikael!). The reason for this is quite simple - I cannot in all honestly accept money from our fans unless I “know what I am doing”. And our experience with Part 3 illustrates that it is far from being the case.
A 3 year delay on a project is clearly not great for a publisher, but could be downright catastrophic for a private investor. In a way, we have already “stolen” from our fans who paid for a game with no ending. We weren’t about to do it on a larger scale.
If I start seeing that we can hold our internal dates and after we have the Part 3 finished this Summer, I will start replying to those emails! I’ll start chronologically.
Please, accept my apologies for not replying!
The artwork is by our very talented Svetlana Mironets, the lead artist behind all of our recent titles. The whole team is wishing you Happy Holidays!
Too ashamed of our again¹⁰ broken promises to write anything personal, so I’ll go straight to the news!
1. We sent a playable Forsaken Souls Part 3 demo to our publisher a couple of weeks ago.
2. We’re sending another build late January and at that point we should have the final dates.
3. We expect to have the final mobile and PC/Mac versions in June.
4. Unfortunately, as we needed money, we signed a few “side deals” as a result of which we will have to release on many platforms simultaneously. We’re aiming for a Halloween 2022 release.
Why late again? A number of factors, but lately it was mostly my fault. I’ve spent the last 4 months dealing with health issues. Nothing serious and mostly planned, but it did take away 90% of my time and energy. I’ll be back in my bed as soon as I finish writing this.
Please don’t feel sorry for me, though! I could have planned this better and the work would not have suffered as much…
There have been a lot of changes at Goblinz.
Since experiencing firsthand, what I like to call, “publisher censure”, with Mystery Valley and then Forsaken Souls Part 1, I have done my best to avoid “owing” anything to publishers. I’ve sold my car and borrowed money from family and friends, but did not accept any investments.
Lately however, going through the 60+ of my scripts that have been sitting on a shelf (drive) for 10+ years, I decided to start seeing investors again. Our publisher The Digital Lounge have shown themselves extremely supportive over the last years, rarely prioritizing quantity over quality and trusting us in almost every detail. So we agreed on a Goblinz growth plan with them!
Thanks to The Digital Lounge’s help, over the last few months we have hired more people than in the last 5 years and we are still hiring. For now most of the new recruits have been helping on Part 3, but next year a new studio will start working on a new HOPA.
Possibly more exciting yet, for the last 6 months I have been working with a skeleton crew on a project we’ve started and “paused” in 2016 - a VR horror game codenamed True Fear: Possessed. We have been showing playable demos to our publisher and so far the reaction has been great. I’ll start telling more about the project as soon as we announce the final dates for Forsaken Souls Part 3!
We have also been working on a new website. As per usual with Goblinz, what started as a minor update spiraled into a complete overhaul. It might take us a few more months, but I think that you will be surprised with the amount of content and interactivity.
I will probably not be reading the replies this year. Not due to health, but because… I am honestly too ashamed of having betrayed your trust once more. However, I expect to soon be back here with the final dates and then much more!
I wish you a Merry Christmas and Happy Holidays! Strength, ambition and health in the upcoming year!
Yours truly,
Dimmie Azu
PS Since I have mentioned investors, I think that I must add another message.
Over the last years we were very touched to receive several offers from fans who wanted to invest in our projects. I have only replied to one and even then quickly stopped (very sorry, Mikael!). The reason for this is quite simple - I cannot in all honestly accept money from our fans unless I “know what I am doing”. And our experience with Part 3 illustrates that it is far from being the case.
A 3 year delay on a project is clearly not great for a publisher, but could be downright catastrophic for a private investor. In a way, we have already “stolen” from our fans who paid for a game with no ending. We weren’t about to do it on a larger scale.
If I start seeing that we can hold our internal dates and after we have the Part 3 finished this Summer, I will start replying to those emails! I’ll start chronologically.
Please, accept my apologies for not replying!