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Is this possible?
I read about OpenTomb, downloaded it but all it seems to do is put me in a room where I can run around and jump, that is it. Maybe I am using it wrong.
Edit: I've released a utility to allow mouse use in the game. After using this thread for v1.0 and testing of v1.1, I created a new thread for the final v1.1 here:

https://www.gog.com/forum/tomb_raider_series/tomb_raider_mouse_helper_add_mouse_control_to_tr15
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Storknest: Is this possible?
I read about OpenTomb, downloaded it but all it seems to do is put me in a room where I can run around and jump, that is it. Maybe I am using it wrong.
If you copied your Tomb Raider's "data" folder to OpenTomb's "\data\tr1" folder, then simply press Enter when you're in the starting room. That'll load the first level of the game. Keep pressing Enter to load the following levels.

You can probably figure out most of the keys, but something that took me a bit of time was figuring out how to draw weapons. You need to press Esc, choose your weapon from the carousel and then press F to draw it.

I played around with it a little and it's very much in an Alpha state. I noticed missing sound effects and voices, some enemies that wouldn't hurt me and other oddities. I'm not sure if it's usable enough to play entirely through a game yet or if it's still in a demo state.

There used to a be a utility called Mouse Raider that allowed mouse use in the game, but all of the download links went bad over 5 years ago and no one has managed to find a copy of it since. It dawned on me when I saw your post that I might be able to make something similar to replace it. I started a few hours ago and it's coming along. I'll upload it for anyone to test as soon as I'm happy with it.
Post edited April 12, 2019 by jnisbet
Thanks, yeah I read somewhere OpenTomb is still not finished and MouseRaider is gone.
It took longer than I anticipated, but I'm ready to share an early version of my utility.

It gives mouse control in Tomb Raider 1-5 by mapping the default keys to the mouse. It also allows using WASD to move.

It works for me, but I'm very interested in hearing if it works or doesn't work for others who might have different configurations than me.

(Link removed. See the final version below)
Post edited February 02, 2019 by jnisbet
I've uploaded the final version (v1.0) of my Tomb Raider Mouse Helper:

https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/
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jnisbet: I've uploaded the final version (v1.0) of my Tomb Raider Mouse Helper:

https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/
Thank you for this! Definitely an improvement.
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LargeBarge: Thank you for this! Definitely an improvement.
You're very welcome. It's rare for me to get any feedback on my utilities, which makes me question if they even work for others like they work for me, so I really appreciate hearing that it does and that you find it an improvement. Thanks.
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LargeBarge: Thank you for this! Definitely an improvement.
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jnisbet: You're very welcome. It's rare for me to get any feedback on my utilities, which makes me question if they even work for others like they work for me, so I really appreciate hearing that it does and that you find it an improvement. Thanks.
Yup, it works as advertised! Significantly easier to get into than the keyboard-only setup, at least for someone like me who didn't play the series back in the day :)

As for feedback:

--There's some weirdness due to the simple nature of the implementation -- nudging the mouse while wall climbing or hanging from a ledge causes Lara to drop, for example. On the other hand jumping sideways by flicking the mouse left or right feels quite natural and responsive!
--Jump being bound to Alt is a little awkward when using WASD, so I ended up disabling the "middle mouse button > draw weapon" functionality to bind Jump to the space bar. I bound Draw Weapon to Q instead.
--Roll is bound to End in the default setup, so it's inaccessible when using WASD. Rebound that one as well.

Making a custom control scheme identical to the base one except for those keys only takes a minute, but maybe you could set it up this way (or similarly) out of the box, since you're rebinding stuff anyway?
Post edited March 19, 2019 by LargeBarge
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LargeBarge: --There's some weirdness due to the simple nature of the implementation -- nudging the mouse while wall climbing or hanging from a ledge causes Lara to drop, for example.
Thanks for catching that. I just fixed it.
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LargeBarge: --Jump being bound to Alt is a little awkward when using WASD, so I ended up disabling the "middle mouse button > draw weapon" functionality to bind Jump to the space bar. I bound Draw Weapon to Q instead.
I agree. I've just added an option to map Space to Jump, so that Space works for jumping "out of the box."
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LargeBarge: --Roll is bound to End in the default setup, so it's inaccessible when using WASD. Rebound that one as well.
I've also added an option to map Roll to R.

On top of that and to make the remapping a lot more versatile, I've overhauled it to allow you to change any of the key mappings to any keys that you want, so, hopefully, there's no reason to fiddle with the confusing control options in the game.

If you would like to test, here's a beta v1.1 version with all of these changes:

Edit: Link removed because the final version has been uploaded here: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/

Remember that you probably need to change the game back to using default keys.
Post edited April 12, 2019 by jnisbet
Ooh, neat! I'll give it a go right away.
Post edited March 22, 2019 by LargeBarge
Hmm, I'm seeing some new weirdness. It seems to remap Space and F to Alt, so that all three keys perform the same action. I checked, and with the Helper enabled pressing Space, F or Alt in the Controls menu binds the selected action to Alt.

In the Helper I've got Space mapped to Jump, F to Draw, and Alt to nothing.

Am I doing something wrong? I assume that changing the game back to using default keys just means switching the Controls menu from "User Controls" to "Standard"? I notice that when Alt is mapped to Draw in "User Controls", pressing Space/Alt/F performs both Jump AND Draw, even when the controls are set to Standard. Rebinding Draw to something else fixes this. Are the Standard Controls and the User Controls active simultaneously?


(Also, Avast thinks the new version is a virus, whereas it didn't complain about 1.0).
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LargeBarge: Hmm, I'm seeing some new weirdness. It seems to remap Space and F to Alt, so that all three keys perform the same action. I checked, and with the Helper enabled pressing Space, F or Alt in the Controls menu binds the selected action to Alt.

In the Helper I've got Space mapped to Jump, F to Draw, and Alt to nothing.
That's my fault. When I added the Draw mapping, I duplicated the Jump mapping and missed a variable reference that I needed to change, so Draw ended up performing the same action as Jump. I've fixed it. I'm so sorry about that, but thank you very much for alerting me. I appreciate that you're being tolerant of the bugs and helping me to fix them.

Edit: Link removed because the final version has been uploaded here: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/

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LargeBarge: Am I doing something wrong? I assume that changing the game back to using default keys just means switching the Controls menu from "User Controls" to "Standard"? I notice that when Alt is mapped to Draw in "User Controls", pressing Space/Alt/F performs both Jump AND Draw, even when the controls are set to Standard. Rebinding Draw to something else fixes this. Are the Standard Controls and the User Controls active simultaneously?
When I say "Default Keys", I'm referring to what they're called in the first Tomb Raider. It allows you to switch between Default Keys and User Keys. You must be testing on one of the sequels that names them something slightly different.

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LargeBarge: (Also, Avast thinks the new version is a virus, whereas it didn't complain about 1.0).
That's disappointing, but there isn't much that I can do about it. Thanks for letting me know, though.
Post edited April 12, 2019 by jnisbet
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jnisbet: [...]I've fixed it. I'm so sorry about that, but thank you very much for alerting me. I appreciate that you're being tolerant of the bugs and helping me to fix them.

http://s000.tinyupload.com/index.php?file_id=76857451793744652474
No worries at all, thank you for putting in the work!
I think you may have accidentally reposted the old file there, though. Or, if it is the new version, the fix didn't work -- Space, Alt and E all make Lara jump with the Helper's bindings untouched and the game's set to Default Keys.

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jnisbet: When I say "Default Keys", I'm referring to what they're called in the first Tomb Raider. It allows you to switch between Default Keys and User Keys. You must be testing on one of the sequels that names them something slightly different.
Oh, no, I'm testing on TR1, I just misremembered the names of the options :p
I'm asking because (some of?) my User Keys bindings still seem to be active even when I've switched to Default Keys. Binding Draw to L in the User Keys, for example, causes Lara to draw when I press L even when switched to Default Keys. And in TR2, where I've got E bound to Right in my User Keys and to Draw in the Helper, pressing E causes Lara to turn right, not draw (again with the controls set to Default Keys). I figured this might all be interfering with the Helper's rebinding.
Post edited March 23, 2019 by LargeBarge
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LargeBarge: I think you may have accidentally reposted the old file there, though. Or, if it is the new version, the fix didn't work -- Space, Alt and E all make Lara jump with the Helper's bindings untouched and the game's set to Default Keys.
Oops! I don't know how that happened. Sorry! Here you go:

Edit: Link removed because the final version has been uploaded here: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/
Post edited April 12, 2019 by jnisbet
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jnisbet: Oops! I don't know how that happened. Sorry! Here you go:

http://s000.tinyupload.com/index.php?file_id=23944148592312850071
Aha! Yes, that one binds the inputs properly, and ledge/wall climbing is also fixed :) Thank you very much!

Now the only thing missing for real mouse controls is to stop Lara "oversteering", and have the camera actually follow mouse movement. Maybe one day, when there's a full engine reimplementation...