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Cadaver747: Thanks! The link still works and game is playable with music (even Unfinished Business).
...
Meaning that if you want to play Tomb Raider 1 in 1280x720 resolution (IMO the best widescreen res. for old games from 90s) your desktop should be set in that very same resolution, which is highly inconvenient.
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jnisbet: You're welcome. To specify a custom resolution that's different from your desktop resolution, open patches\tombati.ini (or tombub.ini) and find and set "resolution_width" and "resolution_height " to the values that you want (1280 and 720, respectively, in your case).
What a coincidence ! Right at the moment when I decide to run the good old series once again, starting from the very beginning. Fate rocks! Thanks for the tweaks, bro'
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Cadaver747: There are only 2 bad things about that Russian Community Patch:
1. they used nGlide wrapper which have its weird flickering textures and distance fog
2. they added "Tomb Raider Russian Community" logo into introduction FMV
1. I'm not going to apply that patch, but you should be able to switch back to the Rage3D wrapper by replacing the glide*.dll files with the Rage3D ones (either from my zip or downloaded from one of the links in the OP).

2. It's possible that they simply replaced one of the intro logos--perhaps the Core Design logo--with their own. If so, then you can probably remove it by deleting that video file or replacing it with either the original one (that was extracted from GAME.GOG) or the non-interlaced version.

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LouDneiv: What a coincidence ! Right at the moment when I decide to run the good old series once again, starting from the very beginning. Fate rocks! Thanks for the tweaks, bro'
You're welcome, though much of the credit goes to badsector for this thread and pointing out the files in the first place.

BTW, when you finish TR1 and are ready to start on TR2, the following thread will likely prove very useful, since I couldn't even run TR2 until I found it:

https://www.gog.com/forum/tomb_raider_series/a_note_about_tr2_on_windows_10
Post edited May 08, 2017 by jnisbet
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jnisbet: 1. I'm not going to apply that patch, but you should be able to switch back to the Rage3D wrapper by replacing the glide*.dll files with the Rage3D ones (either from my zip or downloaded from one of the links in the OP).

2. It's possible that they simply replaced one of the intro logos--perhaps the Core Design logo--with their own. If so, then you can probably remove it by deleting that video file or replacing it with either the original one (that was extracted from GAME.GOG) or the non-interlaced version.
http://www.glidos.net/tombati.html?lang=en

"I have updated TombATI so that it can use the higher quality Play Station in-game movies. If you want those, install this archive: Higher quality FMV files for TombATI."

I'm sorry but PC version of FMVs are full of crap, I suggest to look here (link above).
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jnisbet: Here are my instructions, hopefully simplifying the process for everyone:
Doesn't work for running it on Linux via Wine :( Step 3a for using your TR1_Win.zip only crashes under Wine 2.6. Some DLLs have since been updated in the upstream exe file (1.7 as of this writing)

Here's my steps (guided by this reddit post, this post on tombraiderforums.com and this post by ronnie_r (thanks for override hints!)):
$ for commands to be run on the terminal, # for comments (no commands as root necessary)
1. Set up a fresh prefix with 32bit: (optional, haven't tried by 64bit one yet)
$ export WINEARCH=win32
$ export WINEPREFIX=/home/user/.wine32 # or a path of your choosing
$ wine wineboot
2. Set up necessary libraries:
Install winetricks
$ wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
$ chmod u+x winetricks
$ ./winetricks d3dx9_36
$ ./winetricks gdiplus # this will download SP1 of Windows 7 and will take some time depending on your Internet connection
3. Extract TombATI and and GoG game contents
Copy TombATI_v1.7.exe and GAME.GOG from your GOG installation to your wine's C: drive
~/.wine32/drive_c/ $ wine TombATI_v1.7.exe
# C:\ in the installer is fine because it is going to create it's own subdirectory (TOMBATI) inside
Let it run through and accept VC C++ redistributable installation.
It's not going to find any game data to copy over. Don't worry!
4. Patch the 10th level to get all possible secrets (optional)
Download the fixer and ppf-o-matic from this thread, move them to your wine installation, extract them, run ppf-o-matic3 against your GAME.GOG and the supplied gog_game-gog.ppf.
5. Import GOG game data
# move your (patched) GAME.GOG to C:\TOMBATI (~/.wine32/drive_c/TOMBATI) and change into that directory
$ wine TombRaiderImporter.exe
"Install from GoG" now says "Ready to install" - hit the upper Install button and wait a bit. Close the importer afterwards
6. Configure Wine
$ winecfg
Click "add application", find your tombati.exe, go to the libraries tab.
Add "ddraw" and "winmm", achknowledge the warning.
Both will now be listed as overrides (native, builtin).
Repeat the same for tombub.exe.
7. Install HD texture packs (optional)
Download HD textures from this site and move it into your wine's C: drive.
Run in inside your C drive:
~/.wine32/drive_c/ $ wine TombATI_HD_Textures_v1.0.exe
Choose C:\TOMBATI as the target folder
8. Check your config files
Under C:\TOMBATI\patches, find files tombati.ini and tombub.exe.
For tombati if you have the texture pack installed, add texture_directory = "TR1HD".
For tombub, remove the texture_directory line, otherwise the game won't start because there are not texture files for UB.
9. Enjoy!

Your old savegames from DOSBOX will not work if you copy them over. I just started the eighth level and was able to recreate everything using the following method:
1. Download Tombedit from this page
2. Open all savegames and note down items and weapons for the individual levels
3. Recreate beginning-of-level saves in the TOMBATI installation (by skipping levels)
4. Rename all saves from saveati.x to savegame.x
5. Open new saves in Tombedit, recreate ammo count and items (Scion etc)
6. Rename saves from savegame.x back to saveati.x
7. All loaded up fine for me until level 8, where I'll continue playing :)

If you're running in Docker (I do because my system is pure 64bit Gentoo installation, I don't want/need 32bit multilibs and I don't trust random self-extracting exe files), make sure to enable SYS_PTRACE (via --cap-add SYS_PTRACE or cap_add:\n - SYS_PTRACE). Sounds odd and I initially added it only to debug TombRaiderImporter.exe, but dropping that capability from the container causes an error message to insert the game CD for me and the game doesn't start - weird)

/Update: If the game crashes for you at start and you have an nVidia GPU, see this comment on Wine bug #44395 to disarm wine-preloader. This makes it work again for me with a Ubuntu artful docker container with Wine 3.9 as opposed to "only" wine 2.6.
Post edited June 13, 2018 by jfck
Wow, this was very easy to install!
But how can I use my old savegames from the regular GOG version? I copied the savegames and renamed them properly (e.g. saveati.0) and I see them in the "Load game" menu, but when I try to load them, the game crashes...

Any idea how I can use them?
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jnisbet: Wow. This works great. No more DOSBox! Thanks, badsector, for bringing this to our attention.

Here are my instructions, hopefully simplifying the process for everyone:

[snip]
Thank you so much for your instructions, this was a very easy game to patch with your guidance :D I can't believe I can finally play TR1 ideally now!
Hello,

Thank you very much for this superb work, I have several questions for TR 1:

- When I run Tombati.exe and in-game I press f2 "30 fps" is displayed, does that mean the game is locked in 30 fps max ?

- Was this already the maximum number in the original game? is there a way to set it at 60 fps?


I apologize in advance for the inconvenience.
Post edited November 02, 2017 by thedkm
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Cardskeeper: Thank you so much for your instructions, this was a very easy game to patch with your guidance :D I can't believe I can finally play TR1 ideally now!
You're welcome. In fact, I just followed my own instructions to set the game up again, so I owe myself thanks for the instructions ;P.

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thedkm: - When I run Tombati.exe and in-game I press f2 "30 fps" is displayed, does that mean the game is locked in 30 fps max ?

- Was this already the maximum number in the original game? is there a way to set it at 60 fps?
Yeah, it probably means that the game is locked to a maximum of 30fps. If it's not the game locking it, then it's the GLRage wrapper. Either way, it's likely something that we have to live with.
Post edited November 03, 2017 by jnisbet
Ok, I have not managed to find other info about it but never mind, thank you for your answer.
Could you re upload the TR1_Win.zip file?

Many Thanks
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Cardskeeper: Thank you so much for your instructions, this was a very easy game to patch with your guidance :D I can't believe I can finally play TR1 ideally now!
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jnisbet: You're welcome. In fact, I just followed my own instructions to set the game up again, so I owe myself thanks for the instructions ;P.

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thedkm: - When I run Tombati.exe and in-game I press f2 "30 fps" is displayed, does that mean the game is locked in 30 fps max ?

- Was this already the maximum number in the original game? is there a way to set it at 60 fps?
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jnisbet: Yeah, it probably means that the game is locked to a maximum of 30fps. If it's not the game locking it, then it's the GLRage wrapper. Either way, it's likely something that we have to live with.
From what I understand most if not all Core Design Tomb Raider games are locked at 30fps, Tomb Raider 2 is native direct3D bust it still never goes above (or below) 30fps according to the radeon overlay, but it's still 1920x1080 (with distortion fix) with 8x supersampling so it's not the end of the world.
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crampus8: Could you re upload the TR1_Win.zip file?

Many Thanks
I originally uploaded that before I realized that the files had already been packaged up by others. Since one or both of the other packages seem like they're better than what I put together, it's better that people simply use those other packages, instead. The link to the instructions for them is:

pcgamingwiki.com/wiki/Tomb_Raider_(1996)#Run_the_game_without_DOSBox
Post edited June 15, 2018 by jnisbet
Followed the initial instructions here, and got everything working great except the music.

Now trying the automatic fix.


Running on Windows 11 it works a treat.
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THEOGOODMAN: Followed the initial instructions here, and got everything working great except the music.

Now trying the automatic fix.

Running on Windows 11 it works a treat.
In the past year Tomb1Main overtook most other options of running Tomb Raider 1 in Windows. More info in another GOG topic:
https://www.gog.com/forum/tomb_raider_series/update_tomb_raider_1_with_native_windows_support
What does the instruction mean by
"Steam/GOG.com releases also work fine, although you may have to mount the included CD image first to get the required directories" ?

I can't see a CD image (ISO?) anywhere, and I don't know what "mount" means. Anyone able to help?