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Wow, they finally released the 1.49 patch.

Only took them 9 days longer than everybody else, and still no word from GOG why we have to put up with such huge delays, during which we can't even play online with others...
If I click in GOG Galaxy on the version number (1.49) I get a changelog starting with:

Patch 1.44 (31 July 2017)

On the web site the complete change log is shown.

--> 17.12. Changelog has been updated to 1.49. However as others comment below 1.50 is current at steam already.
Post edited December 17, 2017 by runeb68
aaand the versions mismatch AGAIN after being fixed for a few days :<
high rated
Well well, here comes the 1.50, so:

Changelog for Patch 1.50 (15 december 2017):

Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes

Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"

Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates

World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects

General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks

Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes


Of course, I don't know about the ETA, but surely we will have to wait after the week-end.
Post edited December 15, 2017 by Exhodos
Seriously, the GOG team needs to make an official statement on how updates are going to continue for this game.

Why should we always have to wait several days after a patch has been officially released to finally get it on our second-rate GOG version? It took them 9 days to upload the last patch, and this is simply unacceptable.
Luckily I have both versions (gog and Steam) but i would rather use the GOG Version since i can play it without any drm. Believe it or not patch 1.51 released on Steam some hours ago - and Gog hasnt even got the 1.50 implemented yet.

TQ AE & Ragnarök 1.51 - Improvements & Extras Holiday Bundle
Changelog 21st December 2017

Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty

Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.

World
- Added some extra decorations to Act 5 caves
- Various art tweaks

General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.
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sigilork: Luckily I have both versions (gog and Steam) but i would rather use the GOG Version since i can play it without any drm. Believe it or not patch 1.51 released on Steam some hours ago - and Gog hasnt even got the 1.50 implemented yet.
Yeah I too have both versions, plus the original disks, so I mostly blame the publishers more than anything as they pretty much hold the keys to the code after all...The only way this will change is when I finally get to purchase valve...

But first I need to hit the lottery first! ;^)
Wow after many days they finally managed to push update 1.51 to Gog. I hope they will be faster in the future.
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sigilork: Wow after many days they finally managed to push update 1.51 to Gog. I hope they will be faster in the future.
1.51 is available ONLY through gog galaxy
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sigilork: Wow after many days they finally managed to push update 1.51 to Gog. I hope they will be faster in the future.
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Fouinto: 1.51 is available ONLY through gog galaxy
That's true for the moment. I guess even on GOG only a few people are working until next year so offline installers might get a bit delayed. Of course that's not official - only my own theories.
Post edited December 27, 2017 by MarkoH01
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MarkoH01: That's true for the moment. I guess even on GOG only a few people are working until next year so offline installers might get a bit delayed. Of course that's not official - only my own theories.
It DOES explain why they don't work these days (just like me), but it DOES NOT explain why we (offline users) must wait longer than galaxy users.
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MarkoH01: That's true for the moment. I guess even on GOG only a few people are working until next year so offline installers might get a bit delayed. Of course that's not official - only my own theories.
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Fouinto: It DOES explain why they don't work these days (just like me), but it DOES NOT explain why we (offline users) must wait longer than galaxy users.
It sort of does since Galaxy can be updated pretty much without GOG having to do much. The offline installers need to be bundled by GOG themselves.
v1.51 also available for offline user.
Thank you.
high rated
Titan Quest: Ragnarök

Changelog for update (added 15 February 2018):

- Added the soundtrack for Titan Quest: Ragnarök to the bonus goodies section.
high rated
Titan Quest Anniversary Edition

Changelog for Patch 1.56 (added 29 May 2018):

- Fixed ragdoll physics.