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Standalone installer updated: [Windows] 2.9 MP Hotfix ⇒ 2.10b.
Eternal Embers DLC –
• [i]New adventures and new realms to explore, reserved only for the greatest of
heroes[/i]
--- A whole new epic quest line spanning 4 acts, accompanied by 15 additional side
quests, playable exclusively in Legendary difficulty
--- Explore dozens of new beautiful areas and dungeons: from the blooming gardens
of Chinese emperors to heavenly landscapes to the treacherous, and forgotten
tombs of ancient deities

New 11th mastery
-- Become a master of Neidan, a mystical alchemist who uses deadly concoctions
and abilities to annihilate his enemies

30+ new enemies and bosses
-- From the exotic beasts of the Far Eastern legends to the proud and vain deities
looking to test your worthiness in battle

New weapons and gear
-- Find new and powerful gear, from masterfully crafted Oriental armors to
weapons that could strike down the gods themselves
-- New relics and charms to make your gear even more powerful

New potions
-- A bunch of new potions to give you an edge in combat, all of them sharing a
cooldown, independent from health/mana potions and scrolls.
--------------------------------------------------------------------------------------------

Titan Quest tools improvements
Editor improvements
• Added the ability to rotate objects not only in Z-axis, ability to turn objects in the world or local coordinates
• Fixed rotation in grid mode
• Fixed the palette feature; fixed a crash that happened while removing objects from the
object palette
• Added the ability to change the scale of objects and collision directly in the Editor
• Added the ability to place objects with random scale and rotation in Z-axis
• Improved object selection, added an ability to hide and unhide selected objects with a
shortcut
• Improved visual feedback of the 3d gizmo: the lines in gizmo now turn white when being
hovered
• Added the preview feature for sounds and music
• Fixed import/export the lists of the layer system (fog, sounds, day/night cycle)
• Improved the replacement tool. Added the 3d preview for object selector.
• Added the ability to control shadow rendering for selected objects
• Added the ability to control collision boxes for selected objects
• Added new type of sound objects with a dynamic range of sound distance
• Fixed the sound and music systems; improved transitions between sound layers
• Added the ability to see the name of the currently painted layer in the layer tool
• Fixed a crash in Editor in some levels that had DLCActorSpawner in them

Art Manager improvements
• Added actor class column in ArtManager when viewing databases
• Art Manager window title now displays the currently selected mod, along with an active
mod, making it easier to identify them at a glance
• Fixed a random crash when using UNDO/REDO in the database record properties
window
• Fixed Save shortcut (Ctrl+S) for saving .dbr changes in the Edit properties window
• Changed delete shortcut labels from ‘Del’ to ‘Ctrl+D’, to match what’s bound
• Copy shortcut (Ctrl+C) now also copies paths of the selected items to Windows clipboard
• Tweaked column size when editing multiple .dbr in the Art Manager, so it's easier to see
cells content without having to adjust column size manually

Quest Editor improvements
• Fixed a crash when closing the open tokens dialog
• Fixed crash when using Cut shortcut (Ctrl+X) and then selecting a row with no properties
• Fixed a memory leak that was causing a crash on some operations
• Added a filtering option to the New Condition and New Action windows
• Added a search box for the Script Data
• Added an ability to create a tab from a selected directory within the Asset Chooser, with
tabs being persistent across sessions
• Quest Editor now shows more info per action/condition next to their name
• Added shortcuts for deleting and for focusing in the search text box

Viewer improvements
• Added a 'vincible' animation callback so it can be used to control AI invincibility (e.g.,
during the spawn animation)
--------------------------------------------------------------------------------------------

TQ Improvements
• Reset button (K) will now teleport the player to the last activated rebirth fountain instead
of the closest enemy proxy (except for Tartarus, where the Reset button works as before)
• Fixed Marksmanship skill not reducing mana
• Improved region loading near caves to prevent performance and visual issues
• Improved performance when rendering items text
• Improved text rendering performance in general
• Fixed ragdolls animation speed up with higher FPS
• Fixed issues with Main Menu scene selection based on installed DLCs
• Fixed regular text boxes randomly accepting '@' as a valid character.
• Fixed an issue with the mana bar stretching out on death
• Fixed issues with some skills’ tooltips
• Fixed text being converted to icons on credits
• Some tweaks to the visibility of the minimap and portal buttons on the HUD when
switching the minimap size
• Fixed an exploit in COOP where buying orbs at Gambler’s didn’t cost any money and
gambler screen buttons not being disabled if the player doesn’t have enough money
• Fixed mastery scroll window for the gamepad version
• Tweaked gamepad version of the Quest log window
• Fixed an issue where ‘Esc’ on the keyboard and ‘B’ on gamepad would not return to Main
Menu, from Cinematics Menu
• Fixed an issue where zoomed character models were not being rendered in the server
browser
• Fixed an issue where a prompt to apply changes wouldn’t appear when using the ‘Esc’
button to exit the Options menu from the Quick menu in-game
• Fixed an issue where the quest notification background would not render correctly when
HUD size was set to Medium
• Fixed an issue where an item name would show multiple times when holding the ‘Alt’
button and hovering over it on the ground
• Fixed % bonus to Intelligence being highlighted in Rune Weapon skill tooltip for no
reason
So, no fixes for the loot tables and all Atlantis bugs ?
Post edited December 03, 2021 by Vechernyaya
avatar
Vechernyaya: So, no fixes for the loot tables and all Atlantis bugs ?
V2.10c is already released. Since I don't have the DLCs I can't test if that version fixes the problem but considering that version was released in the middle of the night just a few hours after the last one suggests some emergency bugfixing. ;-)
Boy this thread is behind. 3 changelogs since then.

https://steamcommunity.com/app/475150/discussions/0/3195864877892776241/

https://steamcommunity.com/app/475150/discussions/0/5362100320225881332/

https://steamcommunity.com/app/475150/discussions/0/3275814396766484518/
And another one

https://steamcommunity.com/app/475150/discussions/0/3387282447746510928/
Standalone installer updated: [Windows] 2.10.4 ⇒ 2.10.5.
Titan Quest - Eternal Embers Update #5

Hello,

Please report bugs here:
https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new

General
• Fixed issue with monsters having their weapons duplicated
• Recharge Reduction no longer affects potions, scrolls or item skills
• Changed cooldown reduction on Distortion Wave ~ Chaotic Resonance to scale with level (-0.40s per)
• Changed cooldown reduction on Distortion Wave ~ Psionic Immolation to scale with level (-0.25s per)
• Decreased energy cost per level on Distortion Wave by 2
• Increased energy cost per level on Distortion Wave ~ Chaotic resonance by 2
• Reduced armor value on Dvergr mage torsos by 25%
• Reduced trigger chances of Convergence
• Convergence tooltip now shows its actual duration (30s not 6s)
• Added Cast Duration to all levels of Convergence skill.
• Removed Wu Tao potion from Convergence's selection
• Halved Energy regeneration on Potent Elixir
• Halved physical resistance granted by Aura of Tranquility
• Fixed Essence of Chaos item & its speed bonuses by changing: instead of flat
• value increase the increase is now a percentage of total speed.

HC Dungeons fixes and Changes:
• The Greek dungeon that was endemic to the Normal difficulty can now be played on Epic and Legendary.
• The Egypt dungeon that was originally found on Epic can now be found on Legendary
• Added a skill specially for the Chaos monsters that allows them to scale better in increasing difficulties. Now they do not only rely on the automatic game scaling but have additional strength due to this skill making them super powerful as intended
• Made Chaos relic drop for Every player not only for the people who own EE
• Adjusted loot orbs and half chests to drop physically more loot in the new Dungeons
• Balanced out Experience gain in new Dungeons,
• Greece HC dungeon updated. Updated boss chamber, fixed pathing issues here, updated traps and added polish to half way point and grid dungeon area
• Added Side areas in dungeons (Hades and Greece)
• Disabeled drops from Monsters in new HC Dungeons
• Fixed all monsters being the same race (all Magical monsters makes it very easy to counter them)
• Fixed bug with Boos Monsters not spawning in new Dungeons
• Fixed Egypt HC dungeon doors, added 'Ornate Bronze Door’ tag
• Fixed highlighting door in Hades HC dungeon initial chamber just after the 'Key Area’, replaced with door decoration.
• Added missing chest reward to Egypt HC dungeon
• Updated a few narrative shrine positioning for better pathing in HC Dungeons
• Created new loot tables, chests, pools, proxies for Greek and Egypt dungeons and adjusted drop values
• Made it so only one of each key can be in player inventory. Added keys to relevant loot tables in higher difficulties.
• Prevented fast run-throughs in Dungeons by adding levers to doors.
• Reworked Hardcore Dungeon reward sets (WIP)
• Added epic versions of Hardcore Dungeon set pieces
• Added death and dissolve effects on HC dungeon monsters.
• Hardcore dungeons now have a chance to drop a special Stone
• Multiple pathing issues fixed
• Multiple small visual updates for Dungeons

Other:
• Added caravan chest into Tartarus hub area
• Removed Starting Items From Generic Loot Tables so they don’t drop
• Fixed bug with proxies at Ichtian Fjord spawn in the water
• Increased defense of all epic difficulty Atlantis armor by 13%
• Increased defense of all legendary difficulty Atlantis armor by 17%
• Gave more fitting drop/inventory sounds to Ragnarök & Atlantis armor pieces
• Gave correct drop/inventory sounds to Ragnarök wooden shields
• Prosopon helmet can no longer be sold
• Added path blocker near the curse temple in Helos to prevent side quest skip
• Added random encounter system into first 3 acts of the base game. (random encounters can spawn enemies, wildlife, sometimes chests etc…)
• Tweaked Dvergr sounds
• Austri & Nar’s mount now has Energy to cast Kinetic Blast
• Buffed Austri & Nar’s HP and skill power
• Increased debuff effects on the Great Shroom’s breath attack
• Added chance of confusion to Sands of Sleep (Dream skill)
• Removed energy cost of the Monster Lure’s attraction aura (Hunting skill)
• Added steeper damage and stun scaling to Monster Lure ~ Detonate
• Increased retaliation damage on Stoneform ~ Molten Rock (Earth skill)
• Increased range on Enslave Spirit (Spirit skill)
• Halved mana costs of Enslave Spirit
• Added 2 seconds of confusion to Enslave Spirit
• Increased area scaling on Freezing Blast (Storm skill)
• Removed global +12/25% to XP bonus to players in Epic/Legendary
• Changed the basic XP formula to include the same type of bonus
• Improved debuff shrines for more hardcore experience, adjusted values for all 8 shrines active:
--- 50% physical
--- 50% pierce
--- 100% fire
--- 100% cold
--- 100% lightning
--- 100% poison
--- 100% life (vitality)
--- 100% bleeding
--- 30% total mana
--- 20% offensive ability
--- 20% defensive ability +24% XP
--- 50% petrification
--- 50% freeze
--- 50% energy
--- 50% disruption
--- 50% sleep
--- 50% trap
--- 50% stun
--- 50% slowdown
Standalone installer updated: [Windows] 2.10.5 ⇒ 2.10.6.

Titan Quest - Anniversary Edition/Eternal Embers Update #6

Hello,

Please report bugs here.

❶ New Content

Repick Stat Points Potions:
• 5 new potions that allow players to repick their stats individually.
• 1 potion that resets all 5 stats all together.
• Potions can be obtained only in the new Dungeons or in Electrum Orbs.

Added 2 new hero monsters into EE Egypt areas (Great Osiris Temple & Burial Vaults)

❷ New Items

These items can only be obtained from the HC dungeons (monsters/loot orb drops):
• Ares' Weakness - Legendary Shield
--- New item as voted on by the community. Original item concept by The Line of Epic Heroes.
• Bow of Upis - Legendary Bow
--- New item as voted on by the community. Original item concept by nargil66.
• Medusa's Anguish - Legendary Staff
--- New item as voted on by the community. Original item concept by TheFrostLich.

New Rare Monster Spawn: Golden Scarab:
Recent rumors among those who have returned from braving the vast deserts of Egypt report seeing a fabled creature known as the Golden Scarab.
--- This is a randomly spawning encounter found only throughout the exterior environments of Act 2 and EE Egypt.
--- For each game session a single golden scarab can be found in Act 2 and in EE Egypt respectively.
--- Once killed it can drop its own rare valuable monster charm, made up of 5 pieces. As with other charms this also has a Normal/Epic/Legendary version.
--- Additionally the golden scarab drops a significant amount of gold and hero tier experience

❸ Updated EE Divine Artifacts

• Discipline of Kunlun
--- Added new proc skill "Way of the Monk" (Aura)
• Orb of Sihai Longwang
--- Added new proc skill “Sihai’s Vortex” (AoE)
• Essence of Anubis' Haste
--- Renamed to Anubis’ Judgement
--- Added new active skill “Funerary Rites” (Summon)
• Strength of Pangu
--- Added new proc skill “Cosmic Strike” (AoE)
• Peach of Immortality
--- Added new proc skill “Ascension” (Aura)

❹ HC Dungeon Changes/Fixes

• Added Traps to the Hades HC Dungeon
• Added permanent buff rewards which the player receives once each HC dungeon boss is killed for the first time
• Finished redesign/rebalance of Hardcore Dungeon reward sets
• Added proper stats to their epic versions
• Removed random levers in Dungeons, each door now has one lever at a specific location
• Fixed issue where player could get a key of chaos from the minor boss in Heavenly Place area
• Lowered the drop rate of the new potions in Dungeons
• The Manticore boss joins the party and will now also drop keys for the HC dungeons

Hades HC Dungeon Boss:
• Added 'Crystalfire’ skill which activates the 'Poison Flames’ via markers within the boss chamber (designed as crystalline lines placed strategically on the floor)
• Replaced 'Bonecage’ projectile vfx with more readable purple vfx and impact (Needed to be clearly telegraphed since this skill locks the player for a duration in a bone cage)
• Reduced 'Bonecage’ fragment shards upon impact from 12 to 6
• Reduced 'Profane Bolts’ fragment shards upon impact from 12 to 6
• Reduced 'Profane Bolts’ Cold DoT and removed Vitality damage

Hades HC Dungeon:
• Improved boss chamber layout including initial area where the player teleports in, now the boss is no longer instantly pulled into combat
• Added crystalline lines as visual indicators for where the Crystalfire flames appear

Egypt HC Dungeon:
• Added extra collision boxes under walkways where players have reported falling through
• Egypt HC boss; due to an exploit all are now hidden until the player enters arena
• Removed 'CastShadows’ from door archways to avoid shadow conflicts with player light source
• Skeleton Assassin (Chaos Monster) created a more refined 'Bone Shard’ projectile attack, similar to Throwing Knives from Stealth Mastery.
• Reduced amount of shards thrown and changed range indicator from 'Any Range’ to 'Medium Range’ due to some players reporting being one shot by this skill
• Fixed excessive physical resistances for Chaos monster aura in Egypt HC dungeon.

⯈ Bosses - Zazamankh
---• Reduced summon skill chance in order to balance out use of his other skills while also keeping his summons up for longer before being re-cast
⯈ Akhenaten
---• Fixed missing links for his ranged default attack skill and summon skeleton skill.
---• Increased Sandwave chance to be cast
---• Increased health pool, added Physical and Fire resistance.
---• Slightly increased his attack speed and cast speed and gave him added Defensive Ability.
---• Improved his skills, added x3 projectiles and impact fx to his default attack, added triggered duration passive (vitality retaliation).
---• Buffed his pet summons from 1 summon to 3 with max of 9 and gave them an aura buff.
---• Slightly increased boss scale.

❺ Other Fixes/Changes:

• Added new monster equation formula for better CO-OP performance
• Changed racial profile of all Potamoi from “Demon” to “Magical”
• Added Act 4 and Act 5 Random Encounters Scenery
• Added DoT component to Manticore’s Lightning Breath
• Increased Burn Damage on Conflagration, especially beyond maximum level
• Removed Energy Reserved from Sandwing heroes’ Disease Aura
• Limited Liche King’s skill Soul Blight to 16 levels (actual maximum)
• Charon’s second form now has proper Undead type resistances
• Sinmara now summons her adds more reliably
• Reduced XP gained from killing little Sprigglings
• Adjusted size and fixed projectile range on Fjord Ichthian staff
• Improved sound and effects on “Health refill” item skill
• Clasp of Mothers; Increased its trigger chance from 10% to 25%
• Apples of Idun; Increased its trigger chance from 25% to 33%
• Increased drop chance of Hesperide MI staves
• Added some Life Leech to Locus of Crantor
• Fixed visual artifacts on Unyielding Phalanx attacks
• Disconnected Transmutation from Rune Weapon (independent skill)
• Disconnected Inner Equilibrium from Potent Elixir (independent skill)
• Increased chance of Atlantis jewellery dropping from Tiamat orbs
• Unique Atlantis armor pieces no longer display forge affixes
• Adjusted defensive protection of Ragnarök helms to match that of other armor pieces
• Fixed music duplication in some areas
• Fixed regular scarab proxy spawns throughout EE Egypt which were not linked to any existing pools and therefore didn’t spawn
• Updated opening sound and vfx for breakable urns/pots
• Mummy - High Priest (of Ra); updated aura vfx
• Summoner’s Trinket (amulet); updated skeleton summons with armor and sword, replaced Envenom Weapon with Spiritblade buff. Also fixed skill icon UI issues.
• Added loot to trapped chests of EE to accommodate the risk vs reward
• Sobek Guard (melee); Re-assigned shield buff ability in order for them to have it active before players engage them
• Hero Bandit Loot Leader (Funerary Ruins); Updated missing skills, added Ensnare + Modifier and Rally Buff
• Fixed pathing issues in certain Ragnarok cave
• Fixed issue where players who did not have specific DLCs could still see dropped Epics/Legendaries
• Localization fixes/corrections
• Added majestic chest reward in the secret crypt (Burial Vaults)
• Replaced spiders with scorpions in some dungeon sections of EE Egypt
• Minor map improvements to EE
• Minor map improvements to HC dungeon entrance areas
• Adjusted name layers around Atlas Highlands beach area
• Fixed the exposed mechanism of dungeon wall traps
Post edited October 18, 2022 by surfer1260
They didn't add EOS to the GOG version, did they?

Moved this game to my trash folder on Steam, with the DLC for it, before I start picking up the expansions here I want to make sure they didn't force that garbage on us like they did Steam customers.