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Honestly I don't know why developers don't make this option abailible by default in most games. I have 144GHz monitor and my game runs at stable 144 fps with VSync on.

At first my only problem was the game's physics was a little too fast and with no VSync enabled it was lightning fast. Apparently projectile physics also affected by refresh rate.

It was tolerable until I've come to Rhacotis library and fight Scarab boss. If you keep distance, he will constantly shower you with poison projectiles which had very fast speed. I've barely managed to evade this attack, but in the end he killed me most of the time.

I know I can try to made some custom control panel settings or simply lower refresh rate of my monitor, but I really hope that simple in-game option to control how much FPS I want from the game was added.
You could use tools such as GPU-Tweak II (Asus), Precision-X (E-VGA) or MSI-Afterburner (MSI mentioning the obvious ;-)) to set a frame rate target to solve this problem. You may also try and change Game Speed via the in-game menu and see if this does anything for you.
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Mori_Yuki: You could use tools such as GPU-Tweak II (Asus), Precision-X (E-VGA) or MSI-Afterburner (MSI mentioning the obvious ;-)) to set a frame rate target to solve this problem. You may also try and change Game Speed via the in-game menu and see if this does anything for you.
Honestly I prefer for the game to have this option by default. All those external solutions doesn't guaranty perfect results.

And changing game speed don't change projectile speed relative my character speed.
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Deimos_Fresh: Honestly I prefer for the game to have this option by default. All those external solutions doesn't guaranty perfect results.
Agreed, but there is no such option in game as of now, which is why you either have to wait until such option is implemented (if ever), or you make do with one of those tools. :-)

I would hold that, even when there is such an option available, there is no guarantee that it will work any better than any one external tool suggested here.
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Deimos_Fresh: And changing game speed don't change projectile speed relative my character speed.
Not necessarily ... It should increase both your and your enemies weapon/projectile and movement speeds. Sometimes it does, in other cases it doesn't. Meaning that all of a sudden both movement, attack, projectile speeds increase dramatically and then drop to what could be called a normal level. Sort of like a sudden increase in fps, even though it is locked to 59 in my case.

You specifically mention the Scarab giving you a hard time dealing with it. This suggests that it is either the speed (as in fps/physX related situation) or that it is normal speed, and your character isn't well developed, resistance/dodge/gear it is equipped with.

The general problem is that one can't say it is necessarily your monitor/gpu/cpu or OS settings that contribute to that situation, whilst it is most likely some game related issue, of which there are still many despite it having been patched many times over. To give you an example here: Equip a weapon with elemental damage slowing down enemies. This weapon will, when the effect is triggered, not only slow down your enemies attack speed but also your own. Not always, but many times.

So, whatever what has been said is worth to you and applicable to your situation, you may consider using tools and fiddle around with your CPU settings (one core instead of multicor), your gpu settings, and finally setting your game to use dx9 instead of dx11 and see what it does in relation to what is going on. Just giving it a shot can't hurt, wouldn't you agree? ;-)
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Mori_Yuki: Agreed, but there is no such option in game as of now, which is why you either have to wait until such option is implemented (if ever), or you make do with one of those tools. :-)

I would hold that, even when there is such an option available, there is no guarantee that it will work any better than any one external tool suggested here.
Well that's the reason why I made such topics. I hope someone from THQ Nordic read such posts to have some possible QoL options. Even if they will be not priority, but still on the to-do list.
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Mori_Yuki: Not necessarily ... It should increase both your and your enemies weapon/projectile and movement speeds. Sometimes it does, in other cases it doesn't. Meaning that all of a sudden both movement, attack, projectile speeds increase dramatically and then drop to what could be called a normal level. Sort of like a sudden increase in fps, even though it is locked to 59 in my case.

You specifically mention the Scarab giving you a hard time dealing with it. This suggests that it is either the speed (as in fps/physX related situation) or that it is normal speed, and your character isn't well developed, resistance/dodge/gear it is equipped with.

The general problem is that one can't say it is necessarily your monitor/gpu/cpu or OS settings that contribute to that situation, whilst it is most likely some game related issue, of which there are still many despite it having been patched many times over. To give you an example here: Equip a weapon with elemental damage slowing down enemies. This weapon will, when the effect is triggered, not only slow down your enemies attack speed but also your own. Not always, but many times.

So, whatever what has been said is worth to you and applicable to your situation, you may consider using tools and fiddle around with your CPU settings (one core instead of multicor), your gpu settings, and finally setting your game to use dx9 instead of dx11 and see what it does in relation to what is going on. Just giving it a shot can't hurt, wouldn't you agree? ;-)
As I said, it doesn't help since I've already try it. Scarab boss was just a convenient example, every enemy projectile is super fast.

I know two ways to fix my problems. Like changing my refresh rate before starting the game. Or create in control panel (nVidia in my case) specific resolution with 60 Hz refresh rate. But I'm lazy to do that. I've bought 144 Hz monitor to enjoy it, not handicap it.

It's obvious that the game not optimized for refresh rate higher than 60. And it seem like there is no limit, so if you manage to to get 250 fps, the game will become pretty much unplayable. That's why we need either the ability to control it manually or at least have a hard in-game cap at 60 fps, so higher refresh rates have no impact on gameplay.

As a side note with 144 Hz monitor PC version of Dead Space actually plays with no glitches that 60 fps vsync introduce.
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Deimos_Fresh: I know two ways to fix my problems. Like changing my refresh rate before starting the game. Or create in control panel (nVidia in my case) specific resolution with 60 Hz refresh rate. But I'm lazy to do that. I've bought 144 Hz monitor to enjoy it, not handicap it.
No need to do that. In the Nvidia control panel:

- Go to the options 3D Settings \ Manage 3D Settings \ Program Settings tab

- Select Titan Quest's executable from the drop down menu or press the Add button and point to it if it is not at the menu

- Go down the options until Preferred refresh rate... and select Application-controlled from that option's drop down menu

- Press the Apply button on the lower right of the window, and it's done.

You do not have to manually change anything before running the game, and the game should always run at its needed refresh rate, without affecting the performance of graphics card or monitor in any other application.
Post edited October 13, 2019 by Links
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Links: No need to do that. In the Nvidia control panel:

- Go to the options 3D Settings \ Manage 3D Settings \ Program Settings tab

- Select Titan Quest's executable from the drop down menu or press the Add button and point to it if it is not at the menu

- Go down the options until Preferred refresh rate... and select Application-controlled from that option's drop down menu

- Press the Apply button on the lower right of the window, and it's done.

You do not have to manually change anything before running the game, and the game should always run at its needed refresh rate, without affecting the performance of graphics card or monitor in any other application.
Yeah, I know about that feature. But as I've said Titan Quest doesn't have locked fps. As application it just use whatever fps it my PC can run at.

But I have to say... I didn't play for some time. Just trying it right now some enemy models disappear when I hit them, but they still fight and I can target theme. I've tried my other PC and notebook and that problem is still presented. Is this a new bug with 2.8 version?
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Deimos_Fresh: Yeah, I know about that feature. But as I've said Titan Quest doesn't have locked fps. As application it just use whatever fps it my PC can run at.
Despite the relationship between FPS and refresh rate when talking about VSync, there is little else in common between the two. Older games (and Titan Quest is one, despite the updates) were sometimes programmed with a particular refresh rate in mind for the speed of the action and the AI to work properly (see Infinity Engine games for example). Actual FPS do not enter the equation.

In any case, if you turn that refresh rate option on in the Nvidia control panel, and you have enabled VSync for all 3D applications, then you are effectively locking both refresh rate and FPS for Titan Quest at 60hz and 60 FPS.

But I have to say... I didn't play for some time. Just trying it right now some enemy models disappear when I hit them, but they still fight and I can target theme. I've tried my other PC and notebook and that problem is still presented. Is this a new bug with 2.8 version?
I have not encountered the issue myself.
Post edited October 13, 2019 by Links
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Links: Despite the relationship between FPS and refresh rate when talking about VSync, there is little else in common between the two. Older games (and Titan Quest is one, despite the updates) were sometimes programmed with a particular refresh rate in mind for the speed of the action and the AI to work properly (see Infinity Engine games for example). Actual FPS do not enter the equation.

In any case, if you turn that refresh rate option on in the Nvidia control panel, and you have enabled VSync for all 3D applications, then you are effectively locking both refresh rate and VSync for Titan Quest at 60hz and 60 FPS.
The thing is my current refresh rate is 144 Hz. The game is not locked to 60 fps, so even turning the option in nVidia control panel, it's still vsync to 144 Hz/fps and so do the action on my screen. The game runs fine, but when items start to drop or enemies ragdolls and projectiles start to fly, they're speed is too much axelerated. Simplest solution for this is to drop refresh rate to 60 Hz. Having in-game option to manually pick desirable fps solves this problem.
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Mori_Yuki: Agreed, but there is no such option in game as of now, which is why you either have to wait until such option is implemented (if ever), or you make do with one of those tools. :-)

I would hold that, even when there is such an option available, there is no guarantee that it will work any better than any one external tool suggested here.
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Deimos_Fresh: Well that's the reason why I made such topics. I hope someone from THQ Nordic read such posts to have some possible QoL options. Even if they will be not priority, but still on the to-do list.
Of course, and this was understood!
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Deimos_Fresh: As I said, it doesn't help since I've already try it. Scarab boss was just a convenient example, every enemy projectile is super fast.
Well, after doing some extensive testing, the following things came to light. I mentioned that there is a slow down effect going on when a character has a weapon with freeze effect equipped. Until today what was unknown to me is the fact that if your build is Warfare/Defense (where only Warfare is of import to this discussion) is this:

When the passive ability Onslaught kicks in, and you attack an enemy, all enemies in range will also move and attack faster than normal. This effect isn't limited to enemies you attack in reach, but also all enemies you approach or they approach your character. This is true for melee as well as ranged attacks and devices shooting arrows.

Now, while on the same time monitoring whether this has to do with in-game settings or anything particular to settings made in NVCPL / Asus GPU-Tweak, one thing has become obvious: The fps remained at 60 at all time, spiking at 61, and dropping only when porting to a random town.

The settings in-game are V-Sync on, playing it in borderless fullscreen dx11/9 mode (tested both and there was no difference in any way between both.) And not to forget, game speed is set to very fast. (Which doesn't affect this behaviour described here.

What is also interesting is that changing the FPS Target to anything above 60 or unlimited doesn't seem to have any effect on the game's performance proper. Yet, once deactivating V-Sync (the in-game option), the framerate goes up to as much as +-195 and fluctuates with the lowest being +-135 fps and anything in between. Having V-Sync on in NVCPL doesn't do anything, and the game - while still being playable, it starts to stutter/lag.
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Deimos_Fresh: I know two ways to fix my problems. Like changing my refresh rate before starting the game. Or create in control panel (nVidia in my case) specific resolution with 60 Hz refresh rate. But I'm lazy to do that. I've bought 144 Hz monitor to enjoy it, not handicap it.

That's why we need either the ability to control it manually or at least have a hard in-game cap at 60 fps, so higher refresh rates have no impact on gameplay.

As a side note with 144 Hz monitor PC version of Dead Space actually plays with no glitches that 60 fps vsync introduce.
Yes, of course, and there isn't much difference in my case as in your case. Pointing to what I have written above, the hard-cap seems to be there, and it is the in-game Vsync option. Whatever causes the speed issues as relates to character v. enemy attack speed, there must be something else going on that is unknown but related to the game itself, without being in any way, shape or form related to whatever fps settings, target locks, or whatever else is being set.
Post edited October 14, 2019 by Mori_Yuki
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Deimos_Fresh: (...)
You are absolutely right on the count of the game not running at 60 hz when telling the Nvidia driver to let the application manage the refresh rate. Sorry, I did not check before. And you are also completely right regarding projectile speed going up with the FPS count of course.

Only note that even if in this case using a 60 hz refresh rate and forcing 60 FPS with VSync would "solve" the issue, there is no guarantee at all that the speed for which the game was thought out was that. It could easily be even lower.

I find it quite odd that a game receiving recent updates and that has timing issues has not have its FPS capped already.

You should contact THQ Nordic directly. Despite them having someone over at this forum with "Developer" identification, it's unlikely you will get the message through from here.
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Links: You are absolutely right on the count of the game not running at 60 hz when telling the Nvidia driver to let the application manage the refresh rate. Sorry, I did not check before. And you are also completely right regarding projectile speed going up with the FPS count of course.

Only note that even if in this case using a 60 hz refresh rate and forcing 60 FPS with VSync would "solve" the issue, there is no guarantee at all that the speed for which the game was thought out was that. It could easily be even lower.

I find it quite odd that a game receiving recent updates and that has timing issues has not have its FPS capped already.

You should contact THQ Nordic directly. Despite them having someone over at this forum with "Developer" identification, it's unlikely you will get the message through from here.
I think it's save to assume that the game was made with 60 fps in mind, since 60 Hz monitors was as common as today. And I've played TQ since original 1.11 version below 60 fps most of the time until I've bought new PC, which brings almost stable 60 fps and it still had the same gameplay feel.

Well... kinda sad if THQ Nordic's representative didn't deliver notes to the dev team from people who write here. Maybe I'll contact them in a near future.
Recently I've discovered that nVidia updated their control panel with ability to manually lock FPS in programs. So basically my old problem was finally fixed. I hope they will leave this feature and just in case for people, who have my problem - 60 FPS is enough for this game.
Sorry to necro this post but I've found a fix for the animation issues.

As the people above me mentioned, the game was made with 60hz/fps in mind for 60hz monitors.

I have a 144hz monitor and it was running on 144hz.

I had to reduce the monitor's Hz rate to 60.

Display settings -> Display adapter settings -> Monitor tab -> Select resolution (in my case 1920x1080) with 60hz.
The game is running now the way it is meant to.
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rastommy77: Sorry to necro this post but I've found a fix for the animation issues.

As the people above me mentioned, the game was made with 60hz/fps in mind for 60hz monitors.

I have a 144hz monitor and it was running on 144hz.

I had to reduce the monitor's Hz rate to 60.

Display settings -> Display adapter settings -> Monitor tab -> Select resolution (in my case 1920x1080) with 60hz.
The game is running now the way it is meant to.
It's a basic fix. It will work, but I didn't buy 144Hz monitor for 60Hz. Especially when Dead Space actually works flawlessly in 144 fps compared to glitchy 60.

I did communicate with THQ Nordic's tech.support and adressed some stuff to fix like labyrinth map and add FPS limit option. I think since there nothig happened with the game and nVidia updated their control panel for users to manually limit FPS counter for chosen application, which I used since. But I also want to point out that after freshly installed Win10, I've tried the game without additional settings and it seems to run fine as it is. Maybe they fixed it, maybe it's just my imagination, but I will start fresh character after update 2.10 and see if this issue is still present.

Of course if it's fixed, I will request for GOG to close this thread for being irrelevant.