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Remember that TQ is a very old game, and the devs of the engine have been thanked long ago... (to finally make GrimDawn by buying back the use of their own engine)
Post edited November 10, 2021 by ERISS
Keep in mind - refreshrate is not related to FPS and "this game not support refreshrate" is wrong words. Well, it is right actually. But this is not related to what FPS supported. Refreshrate (Hz) is refreshrate. Response time is response time (ms). FPS is FPS (frames-per-second).
FPS ALWAYS affect game and physics speed.

There is reports (ofc mistakes always possible) that this game - TQ: Immortal Throne Gold - is work on 120 FPS. So probably force game to use 120 FPS should be ok. if some strange things still happening - force game to 60 FPS. You still got advantages of high refreshrate+low response time display (or HD TV). Display is display after all.

Vsync nowadays should be turned off permanently. Maybe some gsync-etc with choose how much fps should be. Video drivers allow to limit FPS without limiting refreshrtate (because it not the same things).
Or some 3rd party software. Sometimes (very rare) they required to force game to slowdown FPS.

But mostly turning off Vsync and use ingame limiters should be OK for most games. Sometimes video driver.

UPD: PCGW say something about game speed isuues on high framrate but not say anything conrete for original IT. Also there link to 120hz support (wrongly described as 120 supported too).
TQ Aniversasy Edition wiki article clearly say that FPS should be strickted to 60 to avoid glitches.

So it is. Game normal FPS is stable 60, not stable 120 or more. Refreshrate can be any else. It can cause some graphical glitches (horizontal lines screen desync) (not very noticable actually, it not like interlacing) or not. For perfect screen image refreshrate should be same as FPS (and you still get avantages even in that case, but not same as on high framerate) - and not FPS same as refreshrate.

Just chosoe what you prefer more - less "lacing" image (not so criticaly noticable) or higher refresharate. My opinion - second is better. If there is no problem in game - more refreshrate and more FPS is better. Maximum refreshrate, but still limited FPS - just differ numbers for each game.

Using vsync will increase FPS nowadays with high refreshrate displays. Should be turned off.
Post edited November 11, 2021 by QWEEDDYZ
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QWEEDDYZ: Keep in mind - refreshrate is not related to FPS and "this game not support refreshrate" is wrong words. Well, it is right actually. But this is not related to what FPS supported. Refreshrate (Hz) is refreshrate. Response time is response time (ms). FPS is FPS (frames-per-second).
FPS ALWAYS affect game and physics speed.

There is reports (ofc mistakes always possible) that this game - TQ: Immortal Throne Gold - is work on 120 FPS. So probably force game to use 120 FPS should be ok. if some strange things still happening - force game to 60 FPS. You still got advantages of high refreshrate+low response time display (or HD TV). Display is display after all.

Vsync nowadays should be turned off permanently. Maybe some gsync-etc with choose how much fps should be. Video drivers allow to limit FPS without limiting refreshrtate (because it not the same things).
Or some 3rd party software. Sometimes (very rare) they required to force game to slowdown FPS.

But mostly turning off Vsync and use ingame limiters should be OK for most games. Sometimes video driver.

UPD: PCGW say something about game speed isuues on high framrate but not say anything conrete for original IT. Also there link to 120hz support (wrongly described as 120 supported too).
TQ Aniversasy Edition wiki article clearly say that FPS should be strickted to 60 to avoid glitches.

So it is. Game normal FPS is stable 60, not stable 120 or more. Refreshrate can be any else. It can cause some graphical glitches (horizontal lines screen desync) (not very noticable actually, it not like interlacing) or not. For perfect screen image refreshrate should be same as FPS (and you still get avantages even in that case, but not same as on high framerate) - and not FPS same as refreshrate.

Just chosoe what you prefer more - less "lacing" image (not so criticaly noticable) or higher refresharate. My opinion - second is better. If there is no problem in game - more refreshrate and more FPS is better. Maximum refreshrate, but still limited FPS - just differ numbers for each game.

Using vsync will increase FPS nowadays with high refreshrate displays. Should be turned off.
First of, without Vsync there will be screen tearing.

Secondly forcing 60 fps through video driver's control panel does work, but give a little washed motion to the game.

And finally. Titan Quest it goes like this: the better hardware you have, more FPS you will get in game. So without Vsync it can potentially run 300 fps, which will make game physics incredibly fast. Vsync will lock fps to whatever your monitor refresh rate is so let's say 75Hz. At 75Hz the game is still quiet manageable, but again it would be better if in-game framerate would be locked at 60 fps regardless of your PC's specks or monitor refresh rate.

Either way, I did write to TQH Nordic's tech. support about this. They said game devs will look into it, but looking how they still didn't fixed labyrinth's map I'm pretty much moved on from TQAE.
I dont think they can do much of this. Even for AE that technically a little bit differ engine. Ofc better implement FPS switcher to ingame settings. maybe there is not so big issues of 120 FPS.
They can force game to 60 FPS. But using Vsync broke this back again.

Yes. Originally Vsync intended to limit FPS to 60 hz refreshrate to got 60 FPS. Thats it. FPS should be limited. And Vsunc is one of the solutions to do that. But now with more and more "faster" displays Vsync is outdated thing. Now it can increase FPS to 120\144\280 even if ingame originally limit FPS to 60 and do not give chose of fps\vsync limits.
There is more modern things in current videodrivers. They for, again, correctly limit FPS and not to increase. But now it usually used by noobs (and streamers who worse than any lamo) to force games work as much faster as possible. And that always lead to ingame glitches (especially for streamers with desync fps in game\capture\stream apps).
Post edited November 18, 2021 by QWEEDDYZ
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QWEEDDYZ: I dont think they can do much of this. Even for AE that technically a little bit differ engine. Ofc better implement FPS switcher to ingame settings. maybe there is not so big issues of 120 FPS.
They can force game to 60 FPS. But using Vsync broke this back again.

Yes. Originally Vsync intended to limit FPS to 60 hz refreshrate to got 60 FPS. Thats it. FPS should be limited. And Vsunc is one of the solutions to do that. But now with more and more "faster" displays Vsync is outdated thing. Now it can increase FPS to 120\144\280 even if ingame originally limit FPS to 60 and do not give chose of fps\vsync limits.
There is more modern things in current videodrivers. They for, again, correctly limit FPS and not to increase. But now it usually used by noobs (and streamers who worse than any lamo) to force games work as much faster as possible. And that always lead to ingame glitches (especially for streamers with desync fps in game\capture\stream apps).
Some games might benefit from increased speed of FPS. For example in PC port of Dead Space capped at 30 fps without vsync. With vsync it will synchronize with whatever your monitor's refresh rate is. 60 fps is nice, but a lot of mechanics tied to frame rate, so it brings glitches like broken ragdoll physics. Worse cases be in zero gravity rooms where you can randomly die while jumping to different surfaces and some cut scenes broken, making progression impossible. I had these problems when I had 60Hz monitor, but when I switched to 144Hz monitor, not single glitch. Camera movement is a little sluggish, but in general it's beatable on hardest difficulty.

Titian Quest on the other hand with increased fps speeds up physics as well, so on 144 fps you can barely evade incoming projectiles. That's why having "options" is good for such situations. Not just hardcap it, but be able to configure it within the game.
Zzz..
Games that have their speed tied to FPS should be put feet first into a woodchipper.
Thanks for posting, not dealing with this bs.
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Swissy88: Zzz..
Games that have their speed tied to FPS should be put feet first into a woodchipper.
Thanks for posting, not dealing with this bs.
EVERY games. FPS shouldnt be unlimited - each game supposed to be played on own FPS limits. Vsync can help decrease it or help to increase (from 24\30 to 60 if this is mobile->PC port). Or Vsync usually now lead to more problems increasing FPS to even more - 144\240\etc. Use video driver options or 3rd party tools to limit FPS to specific value for each game separately.

Games should have build in FPS limiter switcher. Especially if originally game supposed to be played on 30 FPS and even 60 lead to unplayability (e.g. Spider-Man 2000 PS1->PC port, Blood Omen 1 PS1->PC port).
Have run some tests with new expansion. It seems the game is now capped at solid 60 fps even with Vsync turned off. And it feels like it since projectiles are manageable and other physics based movement behave like they should. Don't know if it was fixed some time ago or with release of Eternal Embers though.

There is other problems with the game, but that's maybe for another thread. Until proven otherwise, I consider my thread to be no longer relevant with the current state of game. Thanks everyone.
My Issue is that I can run dx9 version fine with my g-sync monitor, but dx11 version hasn't been updated in titan quest for g-sync so it doesn't run smooth; screen tears etc..,even with v-sync.

To Dev: Please give some love to this game. Because Grim Dawn is way ahead of it with technical, thank you!
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Deimos_Fresh: I know two ways to fix my problems. Like changing my refresh rate before starting the game. Or create in control panel (nVidia in my case) specific resolution with 60 Hz refresh rate. But I'm lazy to do that. I've bought 144 Hz monitor to enjoy it, not handicap it.
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Links: No need to do that. In the Nvidia control panel:

- Go to the options 3D Settings \ Manage 3D Settings \ Program Settings tab

- Select Titan Quest's executable from the drop down menu or press the Add button and point to it if it is not at the menu

- Go down the options until Preferred refresh rate... and select Application-controlled from that option's drop down menu

- Press the Apply button on the lower right of the window, and it's done.

You do not have to manually change anything before running the game, and the game should always run at its needed refresh rate, without affecting the performance of graphics card or monitor in any other application.
but i don't use nvidia control panel, I just use drivers.
I keep my cpu recources at the minimum so I can enjoy the actual game.
Post edited January 02, 2022 by novumZ
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novumZ: My Issue is that I can run dx9 version fine with my g-sync monitor fine but dx11 version hasn't been updated in titan quest for g-sync so it doesn't run smooth; screen tears etc..,even with v-sync
Grim Dawn runs fine from the start.

To Dev: Please give some love to this game. Because Grim Dawn is way ahead of it with technical, thank you!
Devs probably don't read GOG forums. But you can try to contact TQH Nordic's support to forvard your request. I did it some time ago adressing problems about FPS and some other stuff. And since at least one of my problems was solved, I believe they do forward our mails.

This is what they respond to me with my request:

"Thank you for the mail.
We will forward your request to our Production department.
Unfortunately we don't know anything about future titles/patches/DLC-s or bug fixes but any client request and feedback about our titles are taken seriously and will be debated.".
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novumZ: My Issue is that I can run dx9 version fine with my g-sync monitor fine but dx11 version hasn't been updated in titan quest for g-sync so it doesn't run smooth; screen tears etc..,even with v-sync
Grim Dawn runs fine from the start.

To Dev: Please give some love to this game. Because Grim Dawn is way ahead of it with technical, thank you!
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Deimos_Fresh: Devs probably don't read GOG forums. But you can try to contact TQH Nordic's support to forvard your request. I did it some time ago adressing problems about FPS and some other stuff. And since at least one of my problems was solved, I believe they do forward our mails.

This is what they respond to me with my request:

"Thank you for the mail.
We will forward your request to our Production department.
Unfortunately we don't know anything about future titles/patches/DLC-s or bug fixes but any client request and feedback about our titles are taken seriously and will be debated.".
I was so disappointed when I bought newest dlc and the whole game will not start anymore :(
I had to refund and good thing I had older installer so I can play titan quest again; albeit without latest expansion.
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Deimos_Fresh: Devs probably don't read GOG forums. But you can try to contact TQH Nordic's support to forvard your request. I did it some time ago adressing problems about FPS and some other stuff. And since at least one of my problems was solved, I believe they do forward our mails.

This is what they respond to me with my request:

"Thank you for the mail.
We will forward your request to our Production department.
Unfortunately we don't know anything about future titles/patches/DLC-s or bug fixes but any client request and feedback about our titles are taken seriously and will be debated.".
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novumZ: I was so disappointed when I bought newest dlc and the whole game will not start anymore :(
I had to refund and good thing I had older installer so I can play titan quest again; albeit without latest expansion.
Please report any such problems here

https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
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novumZ: I was so disappointed when I bought newest dlc and the whole game will not start anymore :(
I had to refund and good thing I had older installer so I can play titan quest again; albeit without latest expansion.
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MedeaFleecestealer: Please report any such problems here

https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
This IS GOG!
I report here!
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MedeaFleecestealer: Please report any such problems here

https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
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novumZ: This IS GOG!
I report here!
Then don't expect to get it fixed. The devs have the place where they want bug reports to be made, if you don't want to use it, then don't complain if it doesn't get fixed.
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novumZ: This IS GOG!
I report here!
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MedeaFleecestealer: Then don't expect to get it fixed. The devs have the place where they want bug reports to be made, if you don't want to use it, then don't complain if it doesn't get fixed.
It was sort of a joke ie: THIS IS SPARTA! :)

But in all honesty, please keep this game win7 compatible and make more use of the GPU instead of harping on my i7 980x. For goodness sake my witcher 3 runs much better then titan quest after thq nordic acquired TQ IP.

Please pass this along to devs.

p.s Love the game, please don't mess with my frames per second :)
Post edited January 02, 2022 by novumZ