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archaven: The 16 endings was kind of marketing gimmick to me though.
16 endings is not a gimmick, more over there are lot more variations of the end than 16....


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archaven: I kinda agree.. the game is really short. The only replayability game has is the 2 paths (Iorwerth or Roche).
Really short!....how short!...Can we know the number hours you played the game, where you felt you enjoyed the game!.

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Players who are accustomed to a longer linear game play experience, won't understand the game. Their mis-conceptualized view which didn't exist while playing the game (in prologue, Chapter 1 and Chapter 2) is being brought up immediately after the screen closes; against the length of Chapter 3.

Did you feel that the game was short, while playing in the prologue!
Did you feel that the game was short, while playing in Chapter 1!
Did you feel that the game was short, while playing in Chapter 2!

This is something on the lines of an article which I read recently (I specify and stress the word "Something on the lines")

Source ->
http://www.gameinformer.com/games/rage/b/pc/archive/2011/08/18/rage-s-amazing-ai-is-no-accident.aspx

Quote from that article which caught my eye and its pretty long
"Willits says that when id was focus testing the game, they brought in players who didn’t know what they’d be playing in advance. After checking out the game, id asked for feedback. One player cited experience with another AAA shooter, which shall remain nameless, and offered feedback. According to Willits, this player said that he was used to games where when you shot the bad guys, they died instantly. While playing Rage, he noticed a few enemies fell to the ground, supposedly dead, only to take a few last shots. Was id going to fix this bug? Willits shakes his head and laughs while he’s telling the story. It’s clear that he’s proud of the work id has done – even if some less-informed players confuse smart, dynamic AI with a broken game – and he has every right to be."
There was a period of about six or so years around the late 90s and early 2000s where game length ballooned, but both before and after that games were, overall, shorter. Yes, there were exceptions, but there will always be exceptions.

The Witcher 2 is no shorter than any average game from 1982, 1987, 1991, 1994, 1996, 2005, 2007, or 2009. And The Witcher 1 came out after the supposed shortening of games had already occurred.

Exceptionally long games around 2000 were a trend at the time, not the de-facto standard for gaming as a whole.
my first play though was 35 hours. second play through was 25 hours since I knew where to go most of the time. 60 hours isn't bad at all for a rpg.

you want 100 + hours for 50$? your money isn't that big. especially since the content in witcher 2 never repeats. every single quest is unique.
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einarabelc5: Well you're missing a main point that you didn't addressed in your initial reply. Even though all your analysis may prove valid you are forgetting one point, or at least you didn't mentioned it: adaptation. In the sense of permanent changes.
Most people prefer to do modern multitasking activities as you so well indicated with your skype/strategy game example than to do other things that allows them to be present more often. Some other people simply have to because of the demands of "modern" life. By the way you're also taking my points out of context to proof your point which leads to my next point. I don't consider playing video games an intimate moment, just another example of those things that require multitasking and put you in your head. Therefore the conclusion given my own experience "too much video games is bad for you, if you wanna learn how to be present".
Here's the conclusion, when you live in an environment that requires you to multitask constantly instead of focus in one thing with all your being your brain adapts, therefore gradually losing the ability to focus for a long period of time. The more you multitask the more you lose your ability to focus as your brain has to reconfigure itself for the new tasks. There is a plethora of actual scientific articles about the issue that you should read. Use google.
You should also never read "just one" article to draw a conclusion on whether or not the points are valid and then dictate "You're wrong and I'm right". That's cheap pseudo science.

I suggest you watch this:
http://www.youtube.com/watch?v=iCvmsMzlF7o

Regarding the I'm right and you're wrong statements.
and read this:
http://www.whattofix.com/blog/archives/2011/07/why-i-hate-scie.php

Lastly, try reading The Republic again and tell me how easy it is to read now.

In a different but related subject the only allure The Witcher 2 has for me is Geralt's character. How solid you can chose to be with him. But suddenly I've realized is better to accomplish those things in real life than to go out and "play" to be manly in a simulation. No matter how cool it seems to be or how it can stimulate my imagination. It is NOT real. Gee, the more I think about this game the more I realize I don't need to play video games anymore. The need is gone.
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yupper: It just became apparent to me that English may not be your primary language, not intending this as an insult, but as an attempt to understand why you seem to consistently miss the point of our conversation.

First, I am not sure why you would think I missed the point about 'brain adaptation.' The whole point I made about 'stretching attention' is to show that our habits, our bodies, can be retrained and reconditioned by (new) media. I think we are in agreement there? But you keep diverting attention away from the original question that yourself had raise din your original post. Are you defending Blake Snow's conclusion in the article you cited? I am unclear on this.

You raised the question whether video games are becoming "shorter" (as in less content to cut down on the amount of time player would spend 'completing' the game--since there is no clear correlation between the rate of game completion and how many copies a game sells--at least I haven't seen any empirical studies that's made this correlation--I don't see why anyone would think that game development would adopt this as a 'industry trend', since we all know game publishers and developers must fundamentally aim to generate profit as their primary motive). You cited -one- CNN article by a freelancer writer who, I contend, has no clue about videos games other than possibly having played some games, to support this claim. When you say "cheap pseudo science", are you critiquing yourself? I am not clear on this.

Then you cite three sources that further elaborate on the argument of 'brain adaption': One from a motivational speaker, one from a random post on some dude's blog titled "Why I Hate Science", and Plato's Republic. Then you tell me to 'Google' for information (about what, exactly?). These are not 'reputable' sources, and this is not 'research.'

My point is that the author of the article you cited in your original post is clueless about new media and video games (do you disagree with this? If so, please explain why). I can provide you with texts from academic, peer-reviewed journals in the discipline of Game Studies or Media Studies regarding the points I raised (specifically around the concept of 'attention' and how it is changing in the new media environment). I am certainly not the originators of these insights.

Lastly, I fail to see how reading Plato's Republic can unveil any new insights in this discussion, since I don't recall that he ever mentioned anything about 'New Media' in the Republic. The closest thing I can recall is Socrates discussing his disdain over the proliferation of 'writing' as a communications medium. But if you can point out the specific passages of the Republic that you think is relevant to our conversation, I am all ears. I have a copy of the Republic on hand and I will certainly look up the passage and engage your interpretation of his work.
English is NOT my primary language. Thanks!

The point is very simple. The more you do thing 1 the better you become at it AND the less you do thing 2 the worse you become at it.
Let's assume thing 1 is spreading your attention throughout multiple media and thing two is focusing your attention into a complex matter that requires your full attention and concentration.

What will happen as you do more and more of thing 1 and less and less of thing 2? Considering that your brain adapts to new conditions.

I suggest you read The Way We're Working ISN'T WORKING by Tony Schwartz.
Post edited August 25, 2011 by einarabelc5